In the early days of Commander (then called EDH), there was a combo I ran across that I was super-excited to try out. It involved a red Aura that no one ever plays, and an expensive green creature that almost no one ever plays: Breath of Fury and Nacatl War-Pride.
The idea is this: cast Breath of Fury on a creature, and then attack with that creature and Nacatl War-Pride, preferably an opponent with a fair number of creatures that won’t all kill a 3/3 creature. Let’s assume three copies of Nacatl War-Pride survive; sacrifice the creature enchanted with Breath of Fury and attach it to another creature, preferably not one of your Nacatl War-Pride copies. Untap your creatures, and then you get to attack again; this time each of the Nacatl War-Pride copies will make a copy for each creature defending player controls. You can see how it can potentially snowball out of control, and it’s such a janky combo that I just love it.
I actually wrote about it way back in 2012, and if you’re curious to take a peek at the early days of the format, check it out!
Serving Combo
Now, I haven’t had the combo in a Commander deck for a long, long time, but then Streets of New Capenna printed Rocco, Cabaretti Caterer.
Rocco is obviously a combo enabler, being able to search out a creature card from your graveyard depending on how much mana you pump into it. Having a creature tutor in the command zone with green in its color identity is a recipe for shenanigans, and instead of using it to search out something tired and overplayed, like Craterhoof Behemoth, I thought it would be perfect to use it to search up Nacatl War-Pride.
So how can it find Breath of Fury? Enter Heliod’s Pilgrim:
So, to assemble the combo, you’ll need nine mana to search up War-Pride, six mana to search up Heliod’s Pilgrim, four mana to cast Breath of Fury, and likely at least two extra mana for commander tax between those game actions. Assembling the combo with Rocco alone will require a bunch of mana, but luckily for me, this is a green deck.
Infinite Mana Combo
Since this is a combo deck anyway, I went ahead and tossed in this infinite green mana combo. Use the untap ability of Devoted Druid after you’ve tapped for green mana, and Vizier of Remedies reduces the number of -1/-1 counters being put on Devoted Druid from one to zero, so you can do it however many times that you want. So, if I draw one of these combo pieces, I use Rocco to nab the other piece, and voilà! I no longer have quantity-of-mana issues.
Other Auras
If I naturally draw both Breath of Fury and Heliod’s Pilgrim, I want a few other Auras to go fetch with the Pilgrim. Swift Reconfiguration is another combo piece you can enchant Devoted Druid with and then tap/untap for as much green mana as you need.
Bear Umbra has some general utility, but it’s also a sweet combo with another card that will usually let you create infinite combat steps, which is something this deck wants to do anyway.
Extra Combat
Bear Umbra on an attacker, plus five lands and Aggravated Assault, will often lead to infinite combat steps. While it may not be as cool as War-Pride plus Breath, sometimes your opponents will pick apart your combo no matter how janky and fun it is. Getting extra combat steps alongside War-Pride might just get you there, so I’m also playing Éomer and Karlach, either of which Rocco can search up.
Haste
Another important part of the puzzle is to give Nacatl War-Pride haste. You’d hate to spend six mana – or in the case of Rocco, nine mana – and not be able to attack with it right away. Your opponents will find a way to kill it if you wait around to your next turn to attack.
Devilish Valet doesn’t give any other creature haste, but it has haste itself, and it gets absolutely bonkers attacking alongside War-Pride, so I’ve put it here just to give it a shout-out in the deck.
Backup Rocco
If people kill or counter Rocco too many times, I’ve got a few other creature-tutor backups in Fauna Shaman and Birthing Pod.
Card Draw
Here is my card draw suite. Skullclamp is ubiquitous for a reason, but it’s secretly brilliant here since Rocco has one toughness, so Skullclamp is a way to “sacrifice” your commander and get it back in the command zone to cast again.
Duskwatch Recruiter is a mana sink that will let you search up every creature in your deck, though keep in mind, if you don’t necessarily want to put all of them in your hand, you can just reveal the specific creatures you want.
Halo Fountain is here primarily to draw an extra card, and it’ll generate a Citizen sometimes too, but War-Pride can generate a ton of a ton of tapped tokens that don’t go away until your end step, so it’s entirely possible to use that last ability to untap fifteen creatures and just flat out win the game. I haven’t pulled it off yet, but I like having this in the deck.
Spicy Creatures
I’ve got some other spicy creatures in the deck just to round things out with fun things to do while you’re trying to assemble your combo. Githzerai Monk is spicy tech with War-Pride, since it taps all creatures your opponents control, which gives your War-Pride free rein to attack and not be blocked.
Firbolg Flutist, Duke Ulder, and Legion Loyalty bring myriad fun to the table, which just works great with so many creatures in the deck.
Zacama, Primal Calamity is a top-end boss, and if you happen to have more than nine mana worth of lands when you cast it, it will help boost your mana for the turn you can pump into Rocco.
Removal
Many of my removal spells are creatures with enters-the-battlefield effects, since creature-tutoring is at the heart of my deck’s gameplan. I do have some noncreature ways to blow up stuff, like Vandalblast and Swords to Plowshares in case someone slaps down a Torpor Orb or Elesh Norn, Mother of Machines to make me sad.
Interaction
I’ve been singing the praises of Boromir, Warden of the Tower for a while now, and I was thrilled to find room for it here. I also added Taunt from the Rampart, which is another way to help better clear the path for my big War-Pride turn.
Riftsweeper is in here as a failsafe in case some fun-hating opponent exiles either War-Pride or Breath of Fury, giving me a second chance to do the thing.
Mana Ramp
Rocco likes as much mana as we can get, and I’m including a lot of creature-based mana, including ones like Reckless Barbarian and Patron of the Arts that provide temporary mana. Skyshroud Elf does extra work here—since I can generate infinite green mana from the combos with Devoted Druid, Skyshroud Elf can wash that mana to supply white or red.
Campfire is listed here under mana since, if I use Rocco a few times, the commander tax can get quite burdensome. Campfire can give us one more shot of Rocco with zero tax.
The Deck
Okay, here is the full decklist:
Creatures (42)
- 1 Sakura-Tribe Elder
- 1 Anger
- 1 Wall of Roots
- 1 Skyshroud Elf
- 1 Karmic Guide
- 1 Nacatl War-Pride
- 1 Riftsweeper
- 1 Devoted Druid
- 1 Kitchen Finks
- 1 Qasali Pridemage
- 1 Dauntless Escort
- 1 Fauna Shaman
- 1 Angel of Finality
- 1 Heliod's Pilgrim
- 1 Reclamation Sage
- 1 Duskwatch Recruiter
- 1 Ironclad Slayer
- 1 Manglehorn
- 1 Samut, Voice of Dissent
- 1 Vizier of Remedies
- 1 Zacama, Primal Calamity
- 1 Knight of Autumn
- 1 Faeburrow Elder
- 1 Crashing Drawbridge
- 1 Prosperous Innkeeper
- 1 Timeless Witness
- 1 Halana and Alena, Partners
- 1 Spirited Companion
- 1 Shigeki, Jukai Visionary
- 1 Jetmir, Nexus of Revels
- 1 Devilish Valet
- 1 Gala Greeters
- 1 Fleetfoot Dancer
- 1 Titan of Industry
- 1 Duke Ulder Ravengard
- 1 Firbolg Flutist
- 1 Karlach, Fury of Avernus
- 1 Githzerai Monk
- 1 Reckless Barbarian
- 1 Patron of the Arts
- 1 Boromir, Warden of the Tower
- 1 Eomer, Marshal of Rohan
Lands (39)
- 7 Forest
- 6 Plains
- 1 Reflecting Pool
- 6 Mountain
- 1 Battlefield Forge
- 1 Krosan Verge
- 1 Temple Garden
- 1 Stomping Ground
- 1 Jungle Shrine
- 1 Naya Panorama
- 1 Rootbound Crag
- 1 Sunpetal Grove
- 1 Command Tower
- 1 Clifftop Retreat
- 1 Temple of Triumph
- 1 Blighted Woodland
- 1 Path of Ancestry
- 1 Bountiful Promenade
- 1 Spire Garden
- 1 Rockfall Vale
- 1 Overgrown Farmland
- 1 Sundown Pass
- 1 Jetmir's Garden
Spells (18)
Here are the deck stats from our friends at Archidekt:
What must-have cards might I have missed including here? Which of the reprinted legends from Commander Masters are you most excited to build around?
Talk to Me
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And lastly, I just want to say: let us love each other and stay healthy and happy.
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