Cat Breath Of The Infinite!

Bennie’s built another Commander deck from the bottom up. This time he constructed it around the sweet two-card combo of Nacatl War-Pride and Breath of Fury.

While I was finishing my bottom-up approach to Commander deckbuilding two weeks back (Deadeye Commander + Zealous Conscripts), I stumbled across another interesting two-card combo I wanted to pull off in Commander. I got some good response from that last column so I figured I’d do another one this week!

It started as I was sifting through cards for the deck two weeks ago and stopped a moment to reread Nacatl War-Pride. I’ve always thought this funky, weird card from Future Sight was pretty cool, but at six mana it was definitely underpowered for Standard at the time and never really seemed to be worth the card slot for Commander. I mean, yeah you can make a bunch of token creatures if you attack the right opponent, but ultimately they’re just 3/3 tokens which is unimpressive, and I’ve not really felt the urge to make a Cat or Warrior deck where I can use tribal synergies to perhaps boost those tokens. I mean, you can play cards that you can gain life from the creatures coming into play (Essence Warden) or perhaps effects where you can sacrifice creatures for profit (Spawning Pit), but ultimately it doesn’t really seem to be worth the effort.

Still…something about Nacatl War-Pride always makes my Commander Spidey senses tingle.

Two weeks ago I was rereading the card for the umpteenth time, and it finally hit me—the tokens aren’t just 3/3 Cats…they’re 3/3 copies of Nacatl War-Pride. Which means each of them has the ability to make more copies when they attack…it’s just they never do because they appear already tapped and attacking and are exiled at the end of the turn.

But there are roughly a gazillion ways to get additional attack steps in Magic, which means that you’ll get to untap any of those 3/3 copies that survived and attack again…which will make even more copies as each one triggers off the number of creatures the defending player controls. Now that’s something that seems worth the effort!

As I pondered the various ways to gain attack steps, I suddenly remembered that there is a red aura you enchant on a creature and if it dealt combat damage, you’d sacrifice it, attach the aura to another creature, untap all your creatures, and get another attack step. Perusing through my red Commander cards, I found it:

[card name="Breath of Fury"]Breath of Fury is the perfect card to pair up with Nacatl War-Pride! You can conceivably have as many attack steps as you need to in order to kill everyone at the table, provided you can make sure the creature with Breath of Fury attached does combat damage to a player each time. Getting four, five, or six attack steps with a pseudo-exponentially growing army of Nacatl War-Pride Cat warriors sounded like just the kind of epic haymakers that make Commander the joy it is to play.

Now I just needed to figure out what sort of deck to put it in and ways to reliably pull the combo together.

Green already provides a ton of ways to find specific creatures, so I felt confident I could find my Cat when I was ready. While I could add more ways to get additional attack steps—providing redundancy to Breath of Fury—red certainly didn’t provide many ways of searching up an aura outside of the risky Gamble. So I’d need to branch into a third color; either black and its generic Tutoring ability or white and its many ways of searching up enchantments.

As I combed through my white and black cards pulling Tutor effects, I finally decided on white thanks to Auratouched Mage since I could use Defense of the Heart or Tooth and Nail to get both parts of the combo into play.

So Naya it was!

Once I decided the color combo, it was time to think about what Commander I’d use and whether he could aid my cause. Uril the Miststalker might be a good choice if I decided to go heavy on the aura theme and would do a nice job of camouflaging my real intentions as everyone worried about Uril. War-Pride’s power is only three so Mayael the Anima was out. Jacques le Vert is an old favorite, but I was pretty sure I’d be playing non-green creatures in this deck.

Hazezon Tamar and Rith, the Awakener could supplement the Breath of Fury side of the equation in case I wasn’t able to get War-Pride going, since they make tokens that can be sacrificed for additional attack steps.

Then I ran across Johan, and I knew I’d found my Commander. It doesn’t hurt that I have an original Legends copy; that sweet artwork looks even sweeter in black border. Giving my attacking team pseudo-vigilance with effects that let me untap (typical of the “gain an attack step” cards) would let me take extra advantage of creatures that can tap to do stuff.

So now that I had my Commander chosen and the two-card combo I wanted to execute, I pulled together a huge stack of cards that might go into the deck. I laid them out in piles by casting cost and knew that I had way more cards than I had room. I needed to pull together the best of the best.

Before that, though, I wanted to read any rulings on these cards. Nacatl War-Pride in particular, while pretty straightforward in duels, could function strangely in multiplayer so I wanted to make sure I knew how it worked. This ruling in particular was interesting:

“In a multiplayer game in which you’re allowed to attack only one player each combat, the new creatures will be attacking the same player as Nacatl War-Pride. In a multiplayer game in which you may attack multiple players, you choose the player each new creature is attacking. It must be a player you’re allowed to attack.”

Since Commander is usually a free-for-all, this ruling offers up some interesting possibilities. You can attack the guy who has the most creatures in order to maximize the War-Pride’s trigger, but then send those copies that come into play attacking at other opponents. That way, you won’t necessarily kill off that guy too quickly before you can milk him for a ton of War-Pride copies.

“If it’s impossible for Nacatl War-Pride to be blocked by exactly one creature, then the defending player may block it with multiple creatures or may leave it unblocked.”

This ruling was a bit disappointing. One of the cards I pulled for the deck was Goblin War Drums, which at first glance seemed to combine with the first line of War-Pride to make it unblockable:  “Nacatl War-Pride must be blocked by exactly one creature if able.” I’d need to figure out other ways to make sure my Breath of Fury-enchanted War-Pride dealt combat damage to my opponent…

“If Nacatl War-Pride becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter the battlefield as copies of whatever the ex-Nacatl War-Pride is now. If Nacatl War-Pride became a copy of something else and then left the battlefield, the tokens will enter the battlefield as copies of whatever it was copying when it last existed on the battlefield.”

This was an interesting thing to ponder…but red/green/white doesn’t really have any way to change a creature into something else at instant speed, so I’ll tuck it away for future reference if I wanna get freaky with Cytoshape and Nacatl War-Pride.

“The tokens enter the battlefield attacking, even if the attack couldn’t legally be declared.”

Something to keep in mind in case someone’s got something like a Silent Arbiter in play.

Okay, so after sifting through the stacks of cards, I’ve decided on these cards below for the deck, trying to keep a decent mana curve in mind.

To Support Nacatl War-Pride


Worldly Tutor, Survival of the Fittest, Pattern of Rebirth, Defense of the Heart, Tooth and Nail, Chord of Calling

While there are certainly more Tutors I could include, I think these offer up the best mix along the mana curve. In particular hoping to fire off Defense of the Heart to get both pieces of the combo!


Mother of Runes, Dauntless Escort, Rune-Tail, Kitsune Ascendant, Spellbane Centaur, Glory, Marton Stromgald, Cauldron of Souls

When you play Nacatl War-Pride, some opponents are going to smell shenanigans (especially if they’ve happened to have read this column), so you want to make sure to protect it. Marton Stromgald doesn’t proactively protect from removal spells, but it does make your War-Pride much bigger than 3/3 when attacking, which should increase its ability to survive during combat. Keep in mind his power/toughness boost triggers each time you attack and lasts until the end of the turn, so the token creatures can get rather gigantic!

Make More Tokens

Hunted Troll, Hunted Dragon, Forbidden Orchard

It occurred to me that sometimes your opponents won’t cooperate with your plan and neglect to play sufficient creatures to get the Breath of Fury plan operational. Help them out by giving them token creatures!

Keep The Tokens

Sundial of the Infinite

I’ve written about Sundial of the Infinite before…and it seems like you can use it to keep your War-Pride tokens by ending your turn with the “remove” trigger on the stack. I figure I’ll give it a whirl—and since it’s in the deck, might as well toss a Final Fortune into the mix so you can interject an extra turn in before someone else’s turn if necessary.

To Support Breath of Fury


Enlightened Tutor, Sterling Grove, Academy Rector, Three Dreams, Auratouched Mage

Some of the best ways to find Breath of Fury. Three Dreams encourages me to include some other auras to the mix, though probably not enough to run Uril.


Soulbright Flamekin, Brawn, Armadillo Cloak, Kessig Wolf Run, Skarrg, the Rage Pits

Breath of Fury requires its target to deal combat damage to a player, and since War-Pride is just a 3/3, that can sometimes be problematic. I figure trample can help punch through, and these are some pretty sweet ways to give your creatures trample. Bear Umbra can let you keep untapping your Wolf Run or Rage Pits each attack step.


Raging River, Dense Canopy, Naya Charm, Glare of Subdual, Eldrazi Monument

In addition to trample, there are other forms of evasion we can use. I have a Beta Raging River that I almost never use, but this seems like the perfect opportunity to break it out of retirement. Glare of Subdual combines quite nicely with Johan, letting your announce your attack then tap your creatures to tap blockers (note you can’t do this with the copies because they enter the battlefield tapped and attacking). Naya Charm does a real good Cryptic Command impression for tapping all the creatures of the opponent who has the most creatures to set up your initial attack step!


Sterling Grove, Nomad Mythmaker, Retether

A few ways to either protect the Breath or to get it back into play from the graveyard.

Extra Attacks

Aggravated Assault, Hellkite Charger

A few more ways to eek out extra attacks—and “go infinite” with either in conjunction with Bear Umbra.

Make More Tokens

Dragonlair Spider, Hornet Queen, Vitu-Ghazi, the City-Tree

I thought about just putting Hazezon and Rith in the deck to provide some token fodder, but I decided to try out Hornet Queen and the brand new Dragonlair Spider.

Here’s the final decklist:

Cat Breath Of The Infinite!
Bennie Smith
Test deck on 07-08-2012

I’m kinda digging how Radha, Heir to Keld works so well with Johan, providing GRR each attack step (which can be fed into Aggravated Assault or Hellkite Charger).

So what do you think? Any cards I’m missing for even more shenanigans?

This Saturday I’m looking forward to playing in the M13 Prerelease; if you’re in the area, join me at Richmond Comix! Wish me luck! Hopefully I’ll open up some sweet stuff…

Take care,


starcitygeezer AT gmail DOT com

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