When you surround yourself with excellent people, wonderful things happen. So it was this past weekend as I welcomed some of my local friends and a few luminaries from the Commander community here at the house for several days of nothing but Commander (well, also eating and drinking). There was a plan for the weekend and we executed it. I’m going to offer you a brief highlight of some of our games, all of which landed in the Commander sweet spot of getting each player significantly involved in each game.
I’ve started doing monthly Commander Saturdays with the idea that you have to make a plan to play Magic in order to play a lot of Magic. I’ve taken to calling them Commander Shel Games. I have quite a bit of lost time to make up for. I certainly wasn’t playing during the nearly seven weeks I spent in and out of the hospital, and it had been a month or so before that since I had slung spells on the stream due to trouble with my voice. Small wonder that I was champing at the bit to shuffle up and do some smashing.
Our Cast of Characters
Long-time readers of the column will know a few of my local friends that were here. They include current Monday Night Gamer Keith, who plays more banding than anyone ever should, and former Monday Night Gamer Shea, whom we don’t get to see much since he moved to the other side of the state. Also on the crew was former Magic Community Cup member Tom Delia, who happens to live nearby. Tom is a nurse who ended up being one of the folks selected to go to the Super Bowl when it was here during the pandemic. Our eighth ended up not being able to make it.
There’s a strong chance you know the other three, all of whom came a long distance to hang out and see their old friend. I’m lucky enough to count Gavin Verhey, David McDarby, and Jim LaPage as friends close enough to invite them into the house for several days at a time. Gavin you’ll know as a Principal Magic Designer at Wizards of the Coast (WotC) who once fell into a volcano. McDarby is an OG of Commander VS, a designer on Arena, and proud to be known as Millie’s partner. Jim is one of my hard-working compatriots on the Commander Rules Committee (RC), devoutly Canadian, and bringer of All-Dressed Chips.
Commander R&R
I went into the weekend with clear goals. Our friends from out of town all spend most of their Magic weekends working. I wanted to provide an opportunity for them to take a rest. No cameras, podcasts, no interview questions. The primary use of our phones was looking up card text. I just wanted to gather some of my longtime friends, letting us get into the Red Zone and ramp to our hearts’ content.
Even the food was a little toned down from normal—we did a homemade sausage and potato cheese soup for Saturday’s dinner. Friday was Sicilian pizza. On Sunday, Jim made these great tuna bowls. It was all nothing we’d confuse with haute cuisine. That was just part of setting the right tone. We really just kicked back and slung spells. The vibe was so strong that at one point, within minutes of each other, two different players cast Guided Passage.
We played many, games. From all reports, we got our deck-matching right, ending up without having any off-balance games or ones in which someone ran away with them early. In short, they were good Commander games that let us both socialize and play at the same time.
Something New, Something Old, Something Borrowed
Jim played a couple of his Rule 0 decks, to include my favorite, The Ozolith (which he won by combining it with Phyrexian Devourer). Here’s his list, which he also has on Moxfield:
Creatures (32)
- 1 Phyrexian Devourer
- 1 Spike Cannibal
- 1 Necroplasm
- 1 Draining Whelk
- 1 Epochrasite
- 1 Desecration Demon
- 1 Necropolis Regent
- 1 Chasm Skulker
- 1 Mer-Ek Nightblade
- 1 Hangarback Walker
- 1 Endless One
- 1 Kalitas, Traitor of Ghet
- 1 Yahenni, Undying Partisan
- 1 Walking Ballista
- 1 Herald of Secret Streams
- 1 Loyal Drake
- 1 Dreadmalkin
- 1 Thought Sponge
- 1 Workshop Elders
- 1 Animating Faerie
- 1 Stonecoil Serpent
- 1 Thassa, Deep-Dwelling
- 1 Grimdancer
- 1 Crystalline Giant
- 1 Nikara, Lair Scavenger
- 1 Boot Nipper
- 1 Sengir, the Dark Baron
- 1 Taborax, Hope's Demise
- 1 Hagra Constrictor
- 1 Cosima, God of the Voyage
- 1 Bold Plagiarist
- 1 Fain, the Broker
Planeswalkers (3)
Lands (36)
Spells (28)
- 1 Sol Ring
- 1 Demonic Tutor
- 1 Animate Artifact
- 1 Diabolic Intent
- 1 March of the Machines
- 1 Chain of Vapor
- 1 Dimir Signet
- 1 Fate Transfer
- 1 Contagion Engine
- 1 Ordeal of Thassa
- 1 Ensoul Artifact
- 1 Retribution of the Ancients
- 1 Unsubstantiate
- 1 Tezzeret's Touch
- 1 Phyrexian Scriptures
- 1 Arcane Signet
- 1 Deadly Rollick
- 1 Call of the Death-Dweller
- 1 Blood Curdle
- 1 Keep Safe
- 1 Unexpected Fangs
- 1 Replicating Ring
- 1 Mystic Reflection
- 1 Geometric Nexus
- 1 Rise and Shine
- 1 Suspend
- 1 Deadly Dispute
- 1 Sword of Hours
We got in one three-player PreDH game, with me, Keith, and McDarby. It meandered along a little bit until McDarby threatened to kill me. I had assembled this combo:
I was on both of them for some interaction (Sudden Spoiling being the back-breaker), so I didn’t want to commit too early. When David swung at me for lethal, I had no choice. Fortunately, it turned out my read was wrong and all those little Hippos won the day.
With Gavin borrowing decks, as he is wont to do, thirteen of my decks got played over the weekend:
- the aforementioned Phelddagrif PreDH
- Aminatou’s Demons
- Hofri’s Spirit Forge
- Isshin Triggers Me
- Jenara Proliferate
- Karazikar Goad is GOAT
- Maarika Most Brutal
- Oldest Stickfingers
- Prime Speaker and a Dice Bag
- Sefris Dungeons (Upgraded Precon)
- Swarmlord of Hydras
- Thassa, Sea Goddess
In skilled hands like Gavin’s, several of them over-performed.
The Thirteenth Deck
I listed twelve decks there after noting that thirteen had showings. The last was Bilbo Goes Dungeoneering, which I played four times on Sunday. It showed itself extremely well.
Here’s the final list I put together after the initial design last time (sometimes you just can’t find the individual cards you want on short notice).
Creatures (41)
- 1 Solemn Simulacrum
- 1 Soul Warden
- 1 Eternal Dragon
- 1 Auriok Champion
- 1 Karmic Guide
- 1 Heart Warden
- 1 Shriekmaw
- 1 Kitchen Finks
- 1 Wall of Reverence
- 1 Sun Titan
- 1 Suture Priest
- 1 Gray Merchant of Asphodel
- 1 Thrashing Brontodon
- 1 K'rrik, Son of Yawgmoth
- 1 Sweet-Gum Recluse
- 1 Nadaar, Selfless Paladin
- 1 Froghemoth
- 1 White Plume Adventurer
- 1 Passageway Seer
- 1 Safana, Calimport Cutthroat
- 1 Ravenloft Adventurer
- 1 Nalia de'Arnise
- 1 Burakos, Party Leader
- 1 Seasoned Dungeoneer
- 1 Defiler of Faith
- 1 Biophagus
- 1 Gixian Puppeteer
- 1 Sam, Loyal Attendant
- 1 Delighted Halfling
- 1 Frodo Baggins
- 1 Samwise Gamgee
- 1 Boromir, Warden of the Tower
- 1 Frodo, Adventurous Hobbit
- 1 Shelob, Child of Ungoliant
- 1 Arwen, Mortal Queen
- 1 Radagast the Brown
- 1 Smeagol, Helpful Guide
- 1 Frodo, Determined Hero
- 1 Gandalf, White Rider
- 1 Aragorn, Company Leader
- 1 Shelob, Dread Weaver
Planeswalkers (1)
Lands (37)
Spells (20)
- 1 Swords to Plowshares
- 1 Kodama's Reach
- 1 Victimize
- 1 Oblation
- 1 Phyrexian Reclamation
- 1 Intervention Pact
- 1 Arachnogenesis
- 1 Aetherflux Reservoir
- 1 Teferi's Protection
- 1 Blood for Bones
- 1 Thwart the Grave
- 1 Journey to Oblivion
- 1 Maskwood Nexus
- 1 Inkshield
- 1 Immovable Rod
- 1 From the Catacombs
- 1 Sarevok's Tome
- 1 Multiclass Baldric
- 1 Mirror of Galadriel
- 1 Bilbo's Ring
I won three of the four games I played in with it, and all of them were normal kills—no Aetherflux Reservoir, no combos, just grinding out value via the creatures’ inherent abilities and synergies. Getting into the dungeon and initiative were huge value plays.
The downside is that the deck is way more fiddly and involved than I had planned for. It takes some brain power to play. It’s not so much of a clock hog unless I’m playing too slowly, but it eats at the synapses, with choice and decision trees that branch right back into Fangorn. I’ll confess that Gavin, sitting to my left, pointed out a few play lines that were better than the ones I was going down. With more reps, I’ll get there. It’s a fun-to-play deck that I look forward to running with for a while.
The Social Side
More important than the gameplay was the social aspect of the weekend. I’ve already mentioned the tone and how it impacted our time together. First, since we weren’t creating content, we simply played. When you’re making content, there is stoppage, reshooting, getting better photos and angles, a production schedule, and all the things that make a polished finished product. When you’re shooting, there are a thousand things that can go wrong and someone has to pay attention to them while also playing. Here, there was no stress over any tech issue. We took the chance to laugh, talk, and play our games. We weren’t beholden to any kind of standard. Since there were no cameras, I suspect there was a minimum of hair combing.
The other thing we realized part of the way in was that we all had the opportunity to interact with each other in ways that we might not be able to when we meet up at events. Jim pointed out that he’d never played against one of Gavin’s own decks, since Gavin, as mentioned, tends to borrow them at events. We also rarely have the time to have conversations of any substance, since we’re (rightly) spending time with the show’s guests instead of each other. We had a real chance to have insightful and candid conversations with each other about a host of topics, opportunities that we simply don’t have at public events. The two WotC and two RC folks reserved time when no one was here to talk about Commander format-level issues, but even that was low-key, poured into a lounge chair with drinks in our hands.
Going Deep
The setup also provided my local friends—all of whose discretion and sensitivity I trust—to interact with people that they might not otherwise on a far more in-depth basis and in a fashion than they might otherwise. When you hang out with a Special Guest at an event, you know your time is limited. There are other folks who are waiting to do the same. When you have more time, you spend it getting to know the other person, not just picking their brains regarding your shared hobby. Here, the questions were less “What do you think of cards X, Y, and Z?” and more “How many pets do you have at home?” Folks took the chance to see each other as people, not entities.
Set Your Own Tone
Of course, most groups also don’t have to worry about setting aside their shooting schedule in order to have a relaxing game time (and I’m talking about established groups here). What I’d like to offer them is a variation on what we did—use some intentionality to approach our time together.
You have the power to set your own tone—so do it. Before you shuffle up for the first game, talk about what you want the day to look like. The end state doesn’t matter so much as the fact that you simply had the discussion. The real idea here is to use what tools you have at your disposal to underscore the nature of Commander as a social activity. Jointly order food. Stop your game for half an hour and watch a fun video together. Do something nice for your host’s significant other. Do something nice for your host. However you manage it, give yourself the opportunity to talk to your group outside the bounds of play. I think you’ll be very happy you did.
Reconnect
Commander is a social format first and a mechanical one second. By proactively approaching the social aspect, we can enhance its positive impact on our games and on us as people. This is the banner under which Commander first made its way into the Magic collective consciousness and the way which has resonated with orders of magnitude more people than we ever thought it might. It will continue to be a strong part of our way going forward.
Always remember we have a channel on the Commander RC Discord server dedicated to discussing my articles. I’d love to hear about features that you’d like to see, material you want more coverage on, ideas for subscriber/Patreon benefits you’d like to see, or even things that you think just aren’t working—especially now that our revamped Patreon is live and ready to engage you with new benefits! Join nearly 10,000 friends for discussion of not just this piece, but on a wide variety of topics—both Commander-related and not. See you there!