You’re Probably Wrong On M10: An Informed Rant
Tuesday, June 16th – I was convinced of the need for M10’s new rules a day before they were even released. Why? Because it was Tuesday, and Melissa was playing. And Melissa is a fine example of why most of the complaints about the M10 rules change are completely and utterly wrong. (NOTE: As an extra-special bonus, this article includes what is, perhaps, the longest list ever seen on StarCityGames.com!)

Monday, June 8th – Last week, I discussed Patrick Chapin’s Three Stages of Game Development and how they apply to multiplayer Magic. And today, we’ll discuss how those stages apply to everyone’s favorite topic in multiplayer Magic: politics.