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AuthorPatrick Chapin

Patrick Chapin, "The Innovator," is a member of the Hall of Fame class of 2012. The Pro Tour Journey into Nyx Champion and five-time Pro Tour Top 8 competitor is a renowned deckbuilder and author of both Next Level Magic and Next Level Deckbuilding.

Exclusive Preview: Lead the Stampede!

Wednesday, January 19th – Check out this exclusive preview card from Mirrodin Besieged! For people who love to draw cards! (Obviously, what else would we expect from Chapin?)

SCG Talent Search – Top Eight Knock Out!

Wednesday, January 19th – Patrick Chapin, The Ferrett, and Teddy CardGame give our Top 8 SCG Talent Search competitors a reality check. They lay it on pretty hard for our writers, especially the one who gets the boot…

Innovations – Wow, This Deck Is Sick! San Jose SCG Open…

Monday, January 17th – Patrick Chapin stepped into the ring in Kansas City with U/B Control. A Jace and control enthusiast, Chapin rode it to the top, narrowly missing Top 8. He provides his extensive and detailed report, here on Star City Games!

Innovations – Physics, Menendian, Legacy, and Seeing the Future

Thursday, January 13th – How do we predict the future? Patrick Chapin, Magic theory expert, analyzes the Kansas City Legacy metagame and tries to do just that. Come out to San Jose this weekend to make history!

Innovations – Winning a PTQ, Not Violating The Prime Directive

Monday, January 10th – “Never play a bad something else.” That is The Prime Directive, and Patrick Chapin, world-class deck designer, is here to tell you how to avoid building decks that are just worse versions of something else.

Innovations – Beating Faeries: It’s Getting Worse Before It Gets Better

Wednesday, January 5th – Patrick examines the latest Extended PTQ results, and it looks like Faeries may yet again be public enemy number one. Check out Patrick’s brews for beating the flying fiends.

Time Spiral, Entomb, Glimpse of Nature, and Vengevine in Legacy

Monday, December 27th – Now that Time Spiral’s unbanned, how can we break it in Legacy? One of Magic’s greatest deckbuilders suggests six decks (plus one Vengevine and a Reanimator) in an exploration of this new format!

Innovations – Time to Be a Hero: Breaking Standard

Monday, December 20th – How can you be a hero in the Standard format? Patrick Chapin feels it’s time for you to step up and find the fringe strategies to take down the powerhouses in Standard, as laid out in this article.

Innovations – World Championships, Constructed PTQs, and Being Evil

Monday, December 13th – Patrick Chapin dives into Extended, and taking all the data from Worlds, breaks down the decks into Tier 1, Tier 1.5, Tier 2, and just plain bad.

SCG Talent Search – Constructed Knockout Round 3

Monday, December 13th – Who will make the final Top 8 of the SCG Talent Search? Will it be Jon Agley, who tackled theory, Valeriy Shunkov, Valakut/tech expert, or Carsten Kotter, the Eternal writer? One will have to go home… who’s it gonna be?

Innovations – ManaLeaks: Banning Survival and Saito

Monday, December 6th – Let’s get something straight; there are three good decks: control, aggro, and combo. Control is G/U/x Survival, aggro is G/W/x Survival, and combo is G/B/x Survival (Necrotic Ooze).

The Chapin & Sperling Show – Episode #3

Wednesday, December 1st – Patrick and Matt are back at it with new Talking Heads, the Troll reappears, they discuss the worst WotC mistake ever and more!

Innovations – I Would Play RUG in the SCG Invitational

Monday, November 29th – Are you coming to the Richmond SCG Open featuring the Invitational this weekend? With thousands of dollars on the line, you should take the best deck with you, no? Patrick Chapin prefers RUG, and here’s why.

SCG Talent Search – Constructed Knockout Round 2

Monday, November 29th – A heartbreaking decision from the judges today – who has to go home? Certainly not who I was expecting!

Innovations – All Red Decks Are the Same, Vampires Rock, Keep Loose Hands

Wednesday, November 24th – Patrick Chapin talks about a medley of topics, including the Vampires deck in Standard, why red decks are all the same, and why you should keep more hands.