fbpx

AuthorMax McCall

Max McCall is a grinder from Seattle who writes primarily about Constructed. His attention is split equally between Legacy and whatever format the upcoming PTQs are. He finished fourth at GP Seattle 2005.

Ideas Unbound – Boarding out Force of Will?

Wednesday, February 2 – Max McCall considers the implications of boarding out Force of Will in Legacy – when you’d want to, when you wouldn’t, and why.

Ideas Unbound – Extended Mythic Conscription

Friday, January 28 – Right now is a great time to be playing Mythic Conscription. Let Max McCall give you the materials needed to beat all the best decks in the format with Sovereigns of Lost Alara.

Ideas Unbound – “Why Are We Showing Him A Counterspell?”

Friday, January 21st – Revealing the Bitterblossom we’re going to play on turn 2 wasn’t giving up much information. So James played Secluded Glen untapped…And showed Cedric his Spellstutter Sprite. “Wait – what?” I asked.

Ideas Unbound – 4CC vs. Faeries: Looking at Trumps

Friday, January 7th – Max McCall includes what you need to know about this matchup: game one matchups, sideboarding, post-board tactics, and more. Is your sideboard against Faeries and 4CC effective?

That Deck Is Bad And You Should Feel Bad

Thursday, December 30th – Max McCall rips the current Extended deck choices to shreds, telling you why each popular archetype is terrible! Want to see deck weaknesses? Step on up!

Just Go F***ing Kill Him!

Monday, December 27th – If you just play Phyrexian Dreadnought on turn 2, Survival is pretty dead on turn 4. And if you lose the roll, you aren’t tapped out on turn 1, so you can Spell Snare? Don’t worry – just go kill them!

Ideas Unbound – Close Up of the Four-Color Control Mirror

Thursday, December 23rd – What’s the best way to approach the Extended 4CC mirror match? Two classic control decks, fighting for card supremacy and counterspell advantage… is the answer Anathemancer?

Ideas Unbound – The Next Evolution in Legacy Beatdown

Wednesday, December 8th – Read about Max’s development of a new Junk variant for Legacy. Look, Ma, no blue mana!

Matchup Tactics – Standard U/W Control vs. U/B Control

Friday, December 3rd – When Kibler claimed Standard was a format run by Jace, he wasn’t kidding! Gavin and Max test a Jace head-to-head in this control matchup. If you’re going to face Jace this weekend at the SCG Open / Invitational, read up!

Ideas Unbound – One Game Remix: Tendrils vs. U/G Survival

Thursday, December 2nd – Max zooms in on his Tendils analysis and specifically recounts one game of Tendrils vs. Survival in order to closely examine the specific tactical plays one can make in a single game of Magic. A great look into Legacy.

Matchup Tactics – Standard RUG vs. Vampires

Tuesday, November 23rd – In a new series from StarCityGames.com, Gavin + Max team up to give you in-depth matchup analyses of popular and relevant matchups. Today, Standard Vampires vs. R/U/G Control! Check it out!

Ideas Unbound – Survival Doesn’t Need to Be Banned

Thursday, November 18th – Max presents the evidence: Survival doesn’t need to be banned! Make sure you’re not running ineffective sideboard cards; Max tells you which ones you should be using for the upcoming SCG Open in Richmond.

Ideas Unbound – The Process Of Actually Killing Someone On Turn One

Monday, November 15th – This is part two of Max McCall’s extensive Tendrils primer. Beat Survival decks with turn 2 kills, and take home that StarCityGames.com Legacy Open trophy!

Ideas Unbound – So You Want To Kill Your Opponent On Turn One

Wednesday, November 10th – Max McCall discusses the Tendrils deck in full detail and explains why you should play it in Legacy today! Prep for the upcoming 2011 StarCityGames.com Open Series.

Battle Royale Report – Poisoned!

Friday, November 5th – For a long time, this was a Standard deck that cost $5, had solid matchups against Mono-Green Ramp and U/W, and boasted turn 3 kills. Then I added Adventuring Gear which led to fetchlands, and then it got expensive.