Many feel that the tournament report as it once existed is dead, but Carl Winter is here to soundly refute that. Even if you aren’t a Vintage fan, Carl’s reports are excellent, amusing reads that are fun for the whole family, though parental guidance is suggested.
The weeks leading up to the announcement I had been playing a lot of Drain Slaver/Crucible Slaver. With help from Mattieu Durand of Franceland and the rest of Meandeck, I was tuning a list and practicing with it for the weeks leading up to Waterbury. I won like, one match. So I gave up on it and played DeathLong. The rest is history… almost.
The field of the Championships was wide open with a variety of decks from all aspects of the metagame represented in one form or another. Even combo, Tendrils-based or otherwise, had a decent showing with a Goblin Charbelcher deck making it to the semifinals, something most wouldn’t have expected before the event. There was also another deck flying under the radar. Only a select few had the privilege of seeing it in action, and the name of the deck, whispered only in the dark, shadowy catacombs of the convention hall was… Revenge.
Once I saw that 4CC was really out in forceat the Power 9, I wondered why it didn’t do better. Unfortunately I don’t have the answer. A possible explanation is improper metagaming. Decks like Fish and Suicide Black thrive on taking advantage of the weaknesses of the upper tier decks to get ahead. 4CC operates on a similar principle, hoping to have the tools to handle whatever it sits down in front of it. Today I’m going to search around in the toolbox and figure out what the”right” tools are.
Origins two kay four. I had skipped out on Origins last year for a few reasons, the main being that the year before it sucked mad hardcore. I opted for GenCon instead and that worked out much better. This year I decided to give the big O a shot and I was not disappointed.
Ben Bleiweiss posted an article a few days ago that I hadn’t read until I decided to write this. I hopped over to TMD after my Intarweb was working again and saw a new thread with lots of replies. Then I saw all of this crap spewed forth, and got annoyed, so I wrote an article, like this one, except a million times better. This article is merely a tribute to that one.
So I’m actually playing Type 1 again. Along with this comes reading and posting on TheManaDrain.com about all sorts of things. One of these things was an announcement for a Type 1 tournament in Connecticut. This gave me a warm, happy feeling, because I thought it was a posting for one of Ray Robillard’s awesome sauce Waterbury tournaments. Alas, it was not, but there was still the allure of first and second place getting a Lotus. I decided to play Tog a bit more against people, and it was still doing well, but I had seen how broken Slavery was and I really wanted to play it…
The past year has changed control decks a lot. Fetchlands have strengthened mana bases. Stifle, coupled with the classics, Gorilla Shaman, Wasteland, and Strip Mine, have given control decks the tools expand their repertoire of mana denial, helping to slow the game to a point where they can effectively answer everything the opponent throws at them. Psychatog emerged as one the best kill cards ever, while Decree of Justice provided a virtually uncounterable and, thanks to cycling, never dead win condition.
Today I’m going to take a look at more decklists than you can shake a stick at and pinpoint the control decks to beat for the 2004 metagame.
The format change that Onslaught block spurred was nothing compared to the next base set released; Mirrodin. Mirrodin brought us a large list of playable, and even some borderline broken cards. At first, I believed Chalice of the Void to be the stand out card of the set, being a powerful hoser against a variety of decks, while allowing you to play around it and minimize its effect on you. Many people complained that Chalice was the end of Type One as we knew it, ruining a variety of decks, and making budget aggro virtually unplayable. As it turned out, many decks really weren’t hurt that badly. Burning Academy in particular, being the most heavily affected by Chalice, found ways around it, and budget decks were unplayable anyway. Who knew?