Deck Tech
Round 1
Round 2
Round 3
Round 4
Round 5
Round 6
Wrap
Creatures (6)
- 1 Mogg War Marshal
- 1 Snapcaster Mage
- 1 Young Pyromancer
- 1 Goblin Rabblemaster
- 1 Narset, Enlightened Master
- 1 Monastery Mentor
Planeswalkers (3)
Lands (40)
- 1 Wooded Foothills
- 1 Plains
- 1 Adarkar Wastes
- 1 Mountain
- 1 Island
- 1 Volcanic Island
- 1 Tundra
- 1 Plateau
- 1 Ancient Tomb
- 1 Hall of the Bandit Lord
- 1 Windswept Heath
- 1 Polluted Delta
- 1 Flooded Strand
- 1 Bloodstained Mire
- 1 Shivan Reef
- 1 Battlefield Forge
- 1 Blinkmoth Nexus
- 1 Sacred Foundry
- 1 Steam Vents
- 1 Hallowed Fountain
- 1 Flagstones of Trokair
- 1 Kher Keep
- 1 Windbrisk Heights
- 1 Mystic Gate
- 1 Cascade Bluffs
- 1 Rugged Prairie
- 1 Glacial Fortress
- 1 Arid Mesa
- 1 Marsh Flats
- 1 Misty Rainforest
- 1 Scalding Tarn
- 1 Celestial Colonnade
- 1 Seachrome Coast
- 1 Command Tower
- 1 Sulfur Falls
- 1 Slayers' Stronghold
- 1 Temple of Triumph
- 1 Temple of Enlightenment
- 1 Temple of Epiphany
- 1 Mystic Monastery
Spells (51)
- 1 Brainstorm
- 1 Grim Monolith
- 1 Mana Vault
- 1 Sol Ring
- 1 Mana Crypt
- 1 Serum Visions
- 1 Decree of Justice
- 1 Skullclamp
- 1 Talisman of Progress
- 1 Raise the Alarm
- 1 Trumpet Blast
- 1 Opt
- 1 Rites of Initiation
- 1 Battle Screech
- 1 Boros Signet
- 1 Hour of Reckoning
- 1 Izzet Signet
- 1 Leyline of the Meek
- 1 Azorius Signet
- 1 Ancestral Vision
- 1 Fortify
- 1 Haze of Rage
- 1 Ponder
- 1 Repel Intruders
- 1 Spectral Procession
- 1 Dragon Fodder
- 1 Honor of the Pure
- 1 Conqueror's Pledge
- 1 Preordain
- 1 White Sun's Zenith
- 1 Gitaxian Probe
- 1 Timely Reinforcements
- 1 Rally the Peasants
- 1 Intangible Virtue
- 1 Midnight Haunting
- 1 Gather the Townsfolk
- 1 Increasing Devotion
- 1 Krenko's Command
- 1 Talrand's Invocation
- 1 Rootborn Defenses
- 1 Assemble the Legion
- 1 Dictate of Heliod
- 1 Triplicate Spirits
- 1 Flying Crane Technique
- 1 Jeskai Charm
- 1 Treasure Cruise
- 1 Hordeling Outburst
- 1 Dig Through Time
- 1 Jeskai Ascendancy
- 1 Secure the Wastes
- 1 Valor in Akros