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The Kitchen Table: New York Format Commander

Has Commander become a bit stale in your playgroup? Spice it up with New York Commander, a format that’ll send players searching across the history of Magic to find long-forgotten goodies!

In the last eight months or so I’ve been presenting alternate variants of Commander for those who enjoy the format, but would like to spice it up a notch.
Perhaps the same ol’ has gotten a bit stale. And that’s okay, because there are lots of variants of Commander out there for you to experiment with. Advance
your curry to the next level of spice.

Today I want to talk about a wacky version of Commander that just might be something you will find interesting. It takes an old, old alternate format and
melds it onto the Commander skeleton quite ably. Plus, the archaic format wasn’t even that well known, so it’s not like your group has likely played it a
lot, so it should be nice and fresh too!

Allow me to introduce to you the New York Format. Here’s how it worked. You had to play at least four cards from each expansion set of Magic (plus Alpha).
It was seen in one of the earliest Magic Invitational Finals when two decks went head to head, Olle Rade with Snake Basket and Mike Long rocking Elemental
Augury. Rade won, and we got Sylvan Safekeeper.

What I want to do is to massage this format a bit in order to make it fit Commander. So, how do we do that? Simple!

New York Format Commander

1. You must play at least one card that was printed in each expansion set of Magic, including Alpha/Beta. Non-expansion sets, such as Commander 2013,
Unglued, Portal, Starter, or Magic 2013 are not required to be used.

2. In order to count, the card must have seen print in the set. It did not have to be initially published in that set. For example, you could have
Desert Twister count as your card from Mercadian Masques instead of Arabian Nights.

3. You are not required to run that specific copy of a card for it to count. For example, you could run a Control Magic from Commander 2013 and have it
meet your requirement for an Alpha/Beta card.

4. You should have a few extra spots at the end for you to run anything else, including cards released outside of the Expansion Set structure.

5. Basic lands cannot be used to meet these requirements.

And that’s the format. Frankly, all of rules 2-5 just explain how to do rule 1. So just remember, every expansion set from Arabian Nights to Journey into
Nyx must have at least one (non-basic land) card in your deck, as well as Alpha/Beta/Unlimited. That means you’ll have 64 cards in your deck that count as
these cards. With non-basic lands such as Sulfurous Springs, Evolving Wilds, Rupture Spire, and Tolaria West among your 64, you can drop that number back
and give you some breathing room to flesh out your deck.

Does this seem like an impossible task? Not really! You don’t have to run the best card from each set, and you have a lot of built-in flexibility.

Now this might feel like it’s a hard format to build around, but I think that once you begin to explore the sets and options, you’ll see that’s it not
insurmountable. So, as a thought experiment, let’s do the U/W Control deck, an archetype that has existed in Magic all the way back through Alpha, and see
what we could grab. I’ll even skip past overly expensive stuff like Mana Drain, Force of Will, or Moat. In order, here we go:

Alpha – Sol Ring

Arabian Nights – City of Brass

Antiquities – Strip Mine

Legends – Land Tax

The Dark – Maze of Ith

Fallen Empires – Seasinger

Ice Age – Swords to Plowshares

Homelands – Merchant Scroll

Alliances – Thawing Glaciers

Mirage – Dissipate

VisionsDesertion

WeatherlightOphidian

Tempest – Dismiss

Stronghold – Reins of Power

Exodus – Forbid

Urza’s Saga – Catastrophe

Urza’s Legacy – Raven Familiar

Urza’s Destiny – Treachery

Mercadian Masques – Counterspell

Nemesis – Kor Haven

ProphecyRhystic Study

Invasion – Dismantling Blow

Planeshift – Voice of All

ApocalypseGerrard Capashen

Odyssey – Shelter

TormentCompulsion

Judgment – Commander Eesha

Onslaught – Akroma’s Vengeance

Legions – Akroma, Angel of Wrath

Scourge – Decree of Justice

Mirrodin – Lightning Greaves

Darksteel – Pristine Angel

Fifth DawnAcquire

Champions of Kamigawa – Keiga, the Tide Star

Betrayers of Kamigawa – Final Judgment

Saviors of Kamigawa – Twincast

Ravnica – Compulsive Research

Guildpact – Repeal

Dissension – Hallowed Fountain, Azorius Chancery

Time SpiralIth, High Arcanist

Planar ChaosOvinize

Future SightVenser, Shaper Savant

Lorwyn – Vivid Meadow, Vivid Creek

MorningtideMind Spring

Shadowmoor – Mystic Gate

Eventide – Glen Elendra Archmage

Shards of Alara – Elspeth, Knight-Errant

ConfluxPath to Exile

Alara Reborn – Fieldmist Borderpost

Zendikar – Sejiri Refuge

Worldwake – Celestial Colonnade

Rise of the Eldrazi – Ulamog, the Infinite Gyre

Scars of Mirrodin – Sunblast Angel

Mirrodin BesiegedBlue Sun’s Zenith

New Phyrexia – Phyrexian Metamorph

Innistrad – Think Twice

Dark Ascension – Increasing Devotion

Avacyn Restored – Avacyn, Angel of Hope

Return to Ravnica – Azorius Guildgate, Azorius Charm

Gatecrash – Luminate Primordial

Dragon’s Maze – Aetherling

Theros – Elspeth, Sun’s Champion

Born of the Gods – Temple of Enlightenment

Journey into Nyx – Sigiled Starfish

We’ll make the Commander Ith, High Arcanist, just for fun. Or you could run Draining Whelk from Time Spiral (or perhaps Return to Dust) and then Medomai
the Agless from Theros.

Anyway, this randomly selected group of stuff includes 67 cards. Among them are fourteen non-basic lands from City of Brass to Temple of Enlightenment.
That means you have 53 non-land cards in your deck, and that gives you the flexibility to add a few cards to the deck as needed to flesh it out without
being forced to dig into a particular set. Maybe you’ll want another mana rock like Everflowing Chalice, a couple more creatures, and some more
enchantment/artifact removal. You have plenty of space left over.

Now that was simply the proof of concept, that New York Format can, in fact, work with EDH. And I built that in about an hour of research. You can easily
dig deeper. You can run G/W enchantments, or U/B reanimation or R/W aggro-control. Whatever your heart desires, you can rock (within reason).

Another way to do might be to build this thang backwards.

So, for example, suppose that you want to construct that Krond the Dawn-Clad deck around enchantments. All right, what would be obvious choices?

Rancor

Verduran Enchantress

Eidolon of Blossoms

Enchantress’s Presence

Mesa Enchantress

Replenish

All right, now you’ve done a quick look. Now grab some other cards like Rabid Wombat, Phantom Centaur, Fugitive Druid, and Argothian Enchantress if you can
afford one. Now look into the great auras that would break Krond: Ancestral Mask, Snake Umbra, Unquestioned Authority, Armadillo Cloak (and/or Unflinching
Courage), and Shield of the Oversoul.

Now that you have this small list to build around, check off all of those sets. Now you can dig into other sets to overturn stuff like Moldervine Cloak,
Griffin Guide, and such. And there’s your Krond deck, all done and ready for you without too much effort.

You can do the same thing with anything, really. For example, how about a U/B Discard/Megrim deck? Just grab stuff like Megrim, Cackling Fiend, Syphon
Soul, and such from various places, and run it easily enough.

And that’s the format!

It’s simple, and all of the other rules simply clarify what it means to run “one card from each expansion set.” Build decks, and have some fun!

Feel free to run it and let me know what you think. What works, what needs tweaking, and what is awesome? What mods do you expect to experiment with (such
as requiring Portal cards)? Enjoy!

Until Later,

Abe Sargent

Super Secret Advanced Section!

If you have read the rules, you may realize that there is one tiny issue. One unfortunate caveat. It won’t prevent most people from doing what they want,
since a majority will naturally play multicolored decks.

This is an advanced section that is only for corner cases, like mono-colored decks and such.

The issue revolves around Alara Reborn. Because the concept of the set (everything is gold) clashes with the color identity rule of Commander, there are
some side issues. For example, as it is written above, the NYF Commander variant would eliminate mono-colored decks, since you could not run a card from
Alara Reborn, not even a humble non-basic land could substitute.

But there is another subtle issue. Virtually none of the gold cards from Alara Reborn that are just two colors include enemy pairs. So, for example,
suppose you are playing Boros – red/white. Here are your options:

Stun Sniper

Intimidation Bolt

Glory of Warfare

Fight to the Death

Cerodon Yearling

And that’s it.

Simic
: (Winged Coatl, Vedalken Heretic, Sages of the Anima, Nulltread Gargantuan, Lorescale Coatl)

Orzhov:
(Identity Crisis, Necromancer’s Covenant, Tainted Sigil, Vectis Dominator, Zealous Persecution)

Izzet
: (Cloven Casting, Double Negative, Magefire Wings, Skyclaw Thrash, Spellbound Dragon)

Golgari
: (Lord of Extinction, Maelstrom Pulse, Marrow Chomper, Morbid Bloom, Putrid Leech)

So the options are not there. Sure, there are some flexible cards you can use in lots of decks (Intimidation Bolt, Maelstrom Pulse, Double Negative), but
this list lacks any depth at all. So not only is a mono-color deck impossible, but a two-color enemy deck has few options, especially on the budget, or if
you don’t own a large deck stock. For example, Pulse and Lord of Extinction are on the expensive side of life. If you can’t afford one, that forces your
hand even more.

How do you deal with it? These would be my recommendations:

Are you playing a mono-colored deck? If you are, good job. Just skip Alara Reborn, and move on. Instead of requiring a card from Alara Reborn, you are
required to run a card from Portal (any of the three sets). That way you’ll still have to have 64 slots to fill.

Are you rocking a two-color enemy color combination (U/R, B/G, U/G, R/W, B/W)? Great! You can certainly play one of the above cards from Alara Reborn. You
may also run one of the handful of other two-color gold cards from the block (so you could run Swerve in your U/R deck). You can also run one of these
lands from the block: Panorama (Bant, Esper, etc), Ancient Ziggurat, or Unstable Frontier.

So, my Izzet deck could pop in Spellbound Dragon, Grixis Panorama, Swerve, or Cloven Casting among its choices for Alara Reborn. My Orzhov deck might like
Necromancer’s Covenant, Ancient Ziggurat, Tidehollow Sculler, or Zealous Persecution. You get the idea.

Decks with wedge colors don’t fit into the Alara Block scheme, but you can find enough to suss it out. For example, suppose you are Raka (R/U/W). You can
run Double Negative or Intimidation Bolt and such. It’s more doable, so no special restrictions seem necessary.

And that takes care of the Alara Reborn question.