Sealed Revealed: Card Pool Eleven

To describe today’s card pool, Craig says, “Roll up, roll up! We got wonders to see here, folks! We got lions and tigers and monsters, we got bearded ladies and strong-men, we got five-legged horses and Basil the Three-Eyed Fox! For the price of a nickel, you can see the World and all that’s in it! Step right up, sir. Through the curtain, and bear left. That’s where we keep the miracles…”

It’s tough, being a nerd.

I like science fiction. I listen to heavy metal. I read comics, and wear glasses. I own quirky t-shirts emblazoned with obscure film references.

And I play a card game called Magic: The Gathering, to an almost obsessive level.

“You’re wasting your life,” people say, stood by the bar in their designer clothes. “What are you doing, spending your weekends playing silly games with skater-punk teenagers? You’re thirty, for Christ’s sake. Get a life!”

I wouldn’t want a life like yours, I sneer in my head, roaming like a pack animal, full of anger and alcohol and impotence.

Of course, I just laugh and change the subject. It’s difficult being different.

I look around me and see unhappy people, slaves to the infinite, tied into torture and toeing the line, never questioning, never laughing, never living.

Of course, I have a nine-to-five too. It pays the bills, after all. I’m as much a corporate whore as the next man.

But each evening, and each weekend… I fly.

These cards are our lifeline, folks. You may not believe me, but it’s true. The fact that we play, the fact that we care, is what will keep us going when the batteries begin to fade.

As usual, Ferrett says it better. Go read this article, as it’s the only truth that matters.

Our hobbies define who we are. And our desire to stretch ourselves, striving for something more from life, is what makes us invincible.

Yes, it’s tough being a nerd.

But I wouldn’t want to be anything else.

Roll up, roll up! We got wonders to see here, folks! We got lions and tigers and monsters, we got bearded ladies and strong-men, we got five-legged horses and Basil the Three-Eyed Fox! For the price of a nickel, you can see the World and all that’s in it!

Step right up, sir. Through the curtain, and bear left. That’s where we keep the miracles…


Devoted Retainer

Ghostly Prison

Harsh Deceiver

Horizon Seed

Hundred-Talon Kami

Kami of the Painted Road

Kitsune Blademaster

Kitsune Diviner

Kitsune Healer

Terashi’s Cry



2 Consuming Vortex

Counsel of the Soratami

Floating-Dream Zubera

Hisoka’s Guard

Honden of Seeing Winds

2 Lifted by Clouds

Petals of Insight

Psychic Puppetry

Sift Through Sands

Soratami Mirror-Mage

Soratami Rainshaper


Wandering Ones


Cruel Deceiver


Gibbering Kami

Honden of Night’s Reach


Midnight Covenant

Nezumi Cutthroat

Rag Dealer

Rend Flesh

Rend Spirit

Scuttling Death

Soulless Revival

Swallowing Plague

Thief of Hope

Villainous Ogre

Waking Nightmare


Blind With Anger

2 Desperate Ritual

Devouring Rage

Initiate of Blood

Kami of Fire’s Roar

Mana Seism

Ryusei, the Falling Star


Sokenzan Bruiser

2 Stone Rain

Through the Breach

Uncontrollable Anger


Burr Grafter

Dripping-Tongue Zubera

Hana Kami

Joyous Respite

Kami of the Hunt

2 Kodama’s Reach

Matsu-Tribe Decoy

Moss Kami

Order of the Sacred Bell

Orochi Eggwatcher

Orochi Leafcaller

Orochi Sustainer

2 Vine Kami



Junkyo Bell


Okina, Temple to the Grandfathers

Pinecrest Ridge

More words, another list, another challenge. Pull on your dancing shoes, and hot-step out a deck.

Wow! Where do I begin?

*checks previous ten articles*

Oh yeah. With the White cards.


The common opinion on yesterday’s double-deck bonanza was that the U/W/b deck was superior to the R/B/u build. I can believe that, even though I miss some of the more exciting cards from the removal behemoth of R/B/u.

The thing is, the White cards in the last pool didn’t include Kitsune Blademaster, Cage of Hands, or Kabuto Moth. There’s your three top commons gone. So how does pool eleven handle our Pale Heroes?

Well, there’s a three-drop first-strike fox for starters.

  • What haven’t we said about the Blademaster? On turn 3, he’s simply glorious. First Strike is a beautiful thing on the plains of Kamigawa. Of course, we know he can’t do the job on his own, unless the job is professional Solitaire player.

  • Aw, bless! We have the Blademaster’s little brother, the one-drop Devoted Retainer. He blocks as a 2/2, so he ain’t too pathetic. He’s not a patch on his big bro, though. And he’s a human rather than a fox, so these guys must have perverts for parents.

  • Also at one mana, there’s the foxy Kitsune Diviner. Her ability to tap spirits will be relevant. And she’ll be quite the beatdown machine if we could play Mythic Proportions.

  • Four-mana White guys have been getting a bad press in the forums. While I agree that the Kitsune Healer isn’t fit to pick match-heads out of the turds of healers past, he’s still a warm body with a significant ability. And everyone, including me, is being harsh to the Harsh Deceiver. While I agree that he’s hardly stellar, he still fends off opposing Blademasters with style. But he still looks like a Space Potato.

  • Horizon Seed? A 2/1 for five with a god-awful ability. This must be one of those Limited skill-tester cards that Wizards have told us about. Thanks for that, guys.

  • Kami of the Painted Road is a clunky monkey. Five mana for sub-par evasion and a 3/3 body? Not if I can help it. As an aside, I think we should have a Beatles themed set of Kami. After all, I’m from Liverpool. We could have Kami of the Abbey Road, Kami of the Strawberry Fields, Kami of the Octopus’s Garden… and a piece of equipment called Maxwell’s Silver Hammer. Hey, I’d play them. I am the Eggman, we are the Eggmen, I am the Kami, coo-coo-ca-choo.

  • Hundred-Talon Kami… what could he be? (When I’m) Sixty-Four-Talon Kami? Everyone’s Got Something To Hide Except Me And My Kami? I’ll shut up now. Sorry about that. Hundred-claw is playable, if not wonderful. His soulshift is nice enough, but he’s nowt special. I might play him once or twice, but I wouldn’t run him Eight Days a Week. *rimshot*

After that musical interlude, we see that the White men are passable, but weak overall. There’s no weenie might, no Neil of Cleansing., no Kabuto Moth. I doubt the White Army will be marching tonight.


  • The first White spell is Ghostly Prison. I like this card. It can seriously cripple a number of quick strategies. However, I think that there are more productive, pro-active ways to spend a vital turn than dropping the swing-or-make-guys card.

  • The second White spell is Terashi’s Cry. What is his cry, I hear you enquire… “I’m unplaaaayable,” is the rather predictable answer. If your deck is weak, this may mise a win, but make no mistake: this is not Blinding Beam.

  • The third White spell is Vigilance. I’d only run this card if the tournament was only allowing entry to decks entirely constructed of Vigilances and basic land. Even then, I’d only run one of the buggers.

I’m not impressed with the White in this pool. And yes, it has got a Blademaster. You can pick up your jaws now, forum-folk. I haven’t been drinking.

Like the closing stages of a Bachelor Party, we now move onto the Blue stuff.


I’m sick of writing about Blue!

Can’t you just read the list, skip this section and make up your own minds? By pandering to the Blue power-lust, I’m selling my soul a word at a time.


May Paskins preserve me.

The Blue spells…

  • We have not one, but two Consuming Vortex in this pool. Tempo-tastic bounce is a boon in any build. The Blue spells are off to a good start.

  • That said, we also have two Lifted by Clouds, which poo on my onions. So much for the decent Blue.

  • In the card-drawing category, we have a couple of contenders. Firstly, the Honden of Seeing Winds is a very playable (and splashable) card. While it’s a little slow, it’ll net you so much card advantage that it’d be harder to lose than win.

  • For three mana, we see the welcome return of Counsel of the Soratami. And I’ve actually spelt the card correctly, for once. Three mana, two cards… standard stuff.

  • Sift Through Sands? I’d rather piss though nettles.

  • I’ve never played Petals of Insight. I’ve never seen anyone play it, and I’ve never heard anyone mention it. It seems pretty strong to me. Any opinions?

  • Psychic Puppetry. Controlling marionettes… with the power of the mind! Jesus, how very Being John Malkovich. Some spells need to get out more.

  • Thoughtbind is a counterspell. Thus, if you’re noble, avoid it. If you’re Satan’s prancing little goat-boy, by all means play it.

To be fair, there are some nice spells here. Then again, I’m sure there are some nice piranhas somewhere in the world, but it doesn’t mean I want to play with them.

We have playables, though, I’ll grant you that. Let’s see if the guys hold up their end of the bargain.

  • One mana: Wandering Ones, the Blue Group on acid. If I’m playing this card, my brain has more than “wandered.” It’s left for good.

  • Two mana: Floating-Dream Zubera. He draws you a card when he dies, so he’s not bad. But he’s hardly Morphling.

  • Two mana: Hisoka’s Guard. Seriously, Hisoka needs to look into his staff problem. I’ll be that this guard steals Hisoka’s silverware when he thinks the boss ain’t looking. After all, he’s got enough room for soup tureens up those ridiculous sleeves. Give him the boot.

  • Three mana: Soratami Rainshaper. Someone in the forums made an excellent post on the weaknesses of the Soratami. Sure, they have nice abilities. Sure, they fly. But the majority of them trade with measly Lantern Kamis. Anything that can fly is a threat to their existence. Still, the Rainshaper is nice enough, and his ability is usable if not abusable.

  • Four mana: Soratami Mirror-Mage. His ability is great. His power and toughness are a letdown. I’d play him, sure… but I want more.

  • Five mana: *crosses fingers* telleroftalestelleroftalestelleroftales… Nothing?! Gah!

The Blue ain’t deep enough. The guys aren’t there. The support spells, while nice, are a splash at best.

So, no Blue for me.

Thank you, Jesus.


So far, so bad. The White has been uninspiring, and the Blue as been flashy but weak. Let’s hope that Black is wack, or we’re bummed like a Chinese tiger.

I suppose we should start with the removal. That’s what the color is famous for.

  • We’re off to a good start, with one of each Rend spell. While the common intelligence tells us that Rend Flesh is better than Rend Spirit, it’s nice to have one of each in our pool. Even if we’ll never have the card we require to combat the threat that’ll kill us.

  • Alongside the Rends is a Swallowing Plague. This card has such an evocative name, one I can relate to. Believe me, I’ve forced down enough forkfuls of overcooked hideousness in my time. My cooking makes me feel that I’m literally swallowing plague. As for the card… it’s ace. Play it if we go heavy Black.

Nice removal, then. And the other support cards aren’t too shabby either.

  • Soulless Revival will always find a spot in my Black decks. It fetches a dead guy, and can see multiple use. Soon, my armies of Zombies will take down the Government!

  • We have two discard spells, in Distress and Waking Nightmare. While I generally shun discard in Limited, I recognise that it has its place. For me, that place is in concrete boots at the bottom of a lake. If I was running one, the Nightmare wings it over the Distress, even if only to avoid mana issues.

  • Alongside the discard spells is the discard shrine. This Honden isn’t the strongest, but if I do splash Blue then it’s worth a second look. With both out, the card advantage is obscene.

  • Wrapping up, we have the Midnight Covenant, a.k.a. The Hat of Shadeness. No thanks, it’s far too narrow a card to inspire lust in my bust.

The Black checklist is looking fine so far. Good removal, decent support, a number of options. And now, the crappy Black guys will come and ruin it all. They always do.

Except this time, they don’t.

  • I really shouldn’t start with the low-cost guys. It means I have to tell you about Rag Dealer before I crack open the vintage wines. A 1/1 for one, with an almost useless ability… I wouldn’t touch him with yours.

  • Two mana starts the ball rolling, and it trundles to Indiana Jones proportions. To begin, we have the Cruel Deceiver. Two mana for a 2/1 seems the benchmark in this block, and the Black Deceiver lives up to the task. He also has a decent chance to take down the biggest and baddest around.

  • Still at two mana, we have the old ball-and-chain rat, Nezumi Cutthroat. How the hell does he cut people’s throats with that dodgy weapon. If by “cut people’s throats” he means “bludgeon people to death,” then maybe he has a chance. I suppose that “Nezumi People-Bludgeoner” is a little long-winded. Anyway, yeah… 2/1, fear. Go for it.

  • Three mana sees two fabulous creatures. Firstly, we have the Thief of Hope. His ability simply looks irritating at first, but your opponent will soon be feeling the life drain from him. He’s also a cheap soulshifter, should the need arise.

  • Holding hands with the hope-thief, we have the Villainous Ogre. As he was a mainstay of so many early pool, but hasn’t featured for a few, I assume that some of you have forgotten the salient points affecting his inclusion. Well, tough luck, I can’t be bothered going through them again. Let’s just say he beats down, and leave it at that.

  • Four mana sees the Gibbering Kami, Gibbering away to himself, gibber gibber gibber. He’s the best gibberer in the World. All folk fear his gibber! Actually, I don’t know where I’m going with this. I just like typing the word “gibber.” Play him (gibber gibber).

  • Now I’ve got that out of my system, I’ll continue the guy-list with the soulshifting, five-mana Scuttling Death. “Scuttling” is also a nice word to type… but not as nice as “gibber.” The Scuttler is playable, as his removal trick can be pretty crucial at times. Plus, he can soulshift back any loose spirits, up to and including the gibberous, gibbersome, Gibbering Kami. Gibbering never felt so good… I’ll stop it now.

  • Finally, we have the borderline-Constructed card Marrow-Gnawer. As my girlfriend, a Magic novice, enjoys beating down with a themed Rats deck, I’m happy to see this in my collection. However, as my pool only contains one other rat, he’s going straight into my rares box.

The Black is fantastic! I think we’ve the first contender for mainstay color. There’s no bombs in these cards, I grant you… but it’s all solid.

And who knows? Maybe Red will chuck a bomb or two our way…




He’s delightful, he’s delicious, he’s delovely…

He’s a Dragon!

Why, why, why can’t I open pools like this at PTQs? In my kitchen, the bombs come thick and fast. At a PTQ? Double Mudhole. [Sounds kinky. English PTQs must have much more fun between rounds… – Knut]

So we have a dragon. He won’t win games on his own… actually, he will win games on his own, but that’s just gloating. What other Red menaces do we have?

  • Initiate of Blood is a situational pinger. With the right selection of other cards, he’s pretty good. His flip ability is extremely powerful, after all. But as with all flip guys, he’ll definitely die before he does the old one-eighty.

  • Kami of Fire’s Roar, a 2/3 for four mana, has a nice ability in the right deck. However, he’s hardly a guy that will drag me into heavy red. By the looks of him, he is a guy that’ll drag me into a dark alley and kick seven Junkyo Bells out of me. On the card, it seems that someone has set him on fire. No wonder he looks so angry.

  • Sokenzan Bruiser? Sokenzan Looooooooser. Actually, I fear I may have done that joke before, in a previous article. If I have, I apologize. Cut me some slack, though… it’s hard work going over the same sh** night after night and trying to make it palatable.

This Red creature-pool gives us a dragon, and… … … … bugger.

It looks like we’re relegated to the splash dugout for this color. Let’s see what the support spells bring. I’ve been a good boy, Santa. Give me some burn.

  • No burn. Santa must remember the Noodle Incident.

  • What we do have, however, is the wonderful Blind with Anger. This combat-trick should always down two of your opponent’s guys. Or it should win you the game when you steal a guy and swing yourself. Apparently, in testing, this card cost an extra two mana and wasn’t quite as powerful. Instead of Blind with Anger, it was called Short-Sighted with Irritation.

  • Continuing the anger theme, we have Uncontrollable Anger. While nice enough, if a little chaotic, its double-Red requirement makes it a dicey card to splash. Don’t make me uncontrollably angry. You wouldn’t like me when I’m uncontrollably angry.

  • Moving on from anger, we come to rage. Devouring Rage at that. In a spirit deck, this thing will win matches. However, it will also lose you a fair few as your 26/1 beatstick falls to spot removal. Play with caution, or leave it at home.

  • Through the Breach. *sigh* This card has too much text, so I’m not going to play it. It’s not Sneak Attack, that’s for sure. For five mana, you can sneak out a guy. Hell, if you’re not casting your guys by turn 5 you’re in trouble. May see play in Constructed, where cards like Darksteel Colossus are popular… but I doubt it.

  • Stone Rain. Strictly speaking, isn’t “stone rain” just hailstones? I suppose “hailstones” doesn’t have the same dramatic punch. Anyway, this pool sees a pair of the template LD spell. If you need it, it’ll be in the board.

  • Now we’re getting down to it. Sideswipe, Mana Seism, Desperate Ritual… chaff chaff chaff. Not even playable if they were the only cards on Earth. Actually, if they were the only cards on Earth, there’d be no point building a deck. No-one else would have any cards, so I’d never find an opponent.

Dragon, Blind with Anger… sounds like a nice two-card splash to me.

Onto the Green!


I did one for Cage of Hands. I did one for Yamabushi’s Flame. I suppose I’m obliged to do one for Kodama’s Reach

Stop relaxing on the beach

And listen to my simple speech:

This fair pool contains a peach!

I’ve pulled two Kodama’s Reach!

You imbeciles who guzzle bleach,

You shall heed the words I preach!

These cards plug a mana-breach!

I’ve pulled two Kodama’s Reach!

Sorry about that. I’ve been ill.

So what else have we got, spell-wise?

We have Joyous Respite. Go us. I think they spelt this card wrong. I’m sure the “p” should be an “h”.

Aaaaand… that’s it.

Wow. Strength in depth.

Never fear, the mark of Green lies in its creatures. Incidentally, if you have a mark of Green in the gusset of your underpants, I’d consider seeing a doctor.

  • Starting small, we have the Hana Kami. Fine, so he’s a 1/1… but his ability is precious. In Green, he fetches back a Kodama’s Reach. He fetches back the Red Blind with Anger. He fetches back the Blue Consuming Vortex. In Black, he fetches back the Rend Flesh, the Swallowing Plague, the Waking Nightmare. He can be an infinite blocker with Soulless Revival. And he’s a spirit, thus he can be soulshifted. I love the little guy. C’mere, you flowery fella! *grabs Hana Kami in a headlock and wrestles with him*

  • We also have an Orochi Leafcaller. He aids a splash requirement, and blocks in a crisis. And he calls leaves, apparently. Is that like a Horse Whisperer? Just what exactly does he call these leaves? “Floaty Green Bastards?” Or maybe he calls them to join his growing army of Leaf Soldiers, readying themselves to lay down some extreme foliage on anyone in their way.

  • Two mana sees the obligatory zebra, the Dripping-Tongue Zubera. The Zubera aren’t too bad, but this guy is fourth out of a possible five. He replaces himself with a 1/1 fella? Woo-hoo. Hold me down, Maro. I’m going to explode.

  • A much better two-drop option in the Elf Myr, a.k.a. Orochi Sustainer. Mana acceleration on turn 2 always raises a cheeky smile.

  • The three-drop slot is, surprisingly, teeming with life. For instance, we have the Kami of the Hunt, a spirit/arcane-pumped 2/2 that can frighten opponents into block errors. I’d me more than happy seeing him on turn 3.

  • The dandified snake in the cross-gartered boots makes a welcome return in this pool. The Matsu-Tribe Decoy is a nice Lure effect, but it needs a little pump (or regeneration) to be truly outstanding.

  • Rounding off the three-drop slot, we have Orochi Eggwatcher. His ability is admittedly powerful, but like any good egg-timer, he’ll only be used for about three minutes. Then he’ll be killed.

  • So, two nice three-drops… followed by two nice four-drops. Today, the Green Gods are munificent. First, we have Raymond Burr Grafter, the pump-on-a-stick guy. He’s a nice addition, comboing well with the Decoy. He’s also a spirit, thus can be returned via soulshift if needed.

  • His pal, or pals, are Green and muscular. They’re a vanilla 4/3, but at four mana, that’s impressive. The Order of the Sacred Bell are no-brainers. In fact, as it’s the Junkyo Bell they hold sacred, they’re literally no-brain guys. They’ll be so upset when they realize the object of their devotion is actually a piece of sh**.

  • Up at six mana, we have the 5/5 Moss Kami. He tramples, and he’s a top-end spirit for soulshift purposes… but he’s no dragon. Luckily, we already have one of those.

  • Scream if you wanna go higher! Seven mana, and two Vine Kami! While his soulshift is nice, and his ability is randomly decent, at a kitten-weak 4/4 he’s shown the door.

That’s a lot of children, Mary Poppins. The Green is deep indeed.

The Green Machine is cranking and clanking, folks. It’s a definite “pick me, coach” color. The guys are strong in all slots, and while the support spells aren’t overpowering, we do have double Kodama’s Reach.

And of course, the mana-fixing and acceleration are perfect for the Red splash Dragon.

It looks like I’m finally playing Green! It’s the first time since the nightmare of the four-color build in pool six. This time, I’ll be more than happy to swing with the Green guys.

Jamie would be so proud.


Junkyo Bell is junk of the highest order. And believe me, there are some pretty high orders out there. If it were instant speed, it may see play… but the beginning of your upkeep? Thanks, but no thanks.

Hankyu is slooooooooow.

Sooooo slooooooow IIIIIIIIII’mmmmm haaaaavvviiiiinnnnggg toooooo tyyyyyyyppppppeeeeeeee liiiiiiiikkkkkkkeeeeeee thhhiiiiiiiiiissssssssssssss.


Don’t bother with it. Any artifacts you have will be Oxidized anyway. This is the artifact-hate block, after all.

What’s that you say?

Japanese block?

Why wasn’t I informed?


Pinecrest Ridge. Ah, I see what they’ve done! They’ve taken a pine tree, right… and placed it on the crest of a mountain! That’s fantastic! It conjures up images of Forests and Mountains, and it taps for Red or Green mana! Playable as an emergency mana-fixer, but it’ll jump up and bite yer balls when you least need it.

Okina, Temple to the Grandfathers… another bloody rare land. It’s a Forest with a relevant ability, so I’ll play it if I play Green. Even if it doesn’t boost my dragon, it can target a Horobi, Death’s Wail for giant-killing goodness. But the real question here is what exactly is in a “Temple to the Grandfathers?” What are the Grails of Grandfatherhood? Liquidized steak, nostril-hair clippers, Werthers Originals and colostomy bags, probably.

That’s your lot, folks. So what have we learned?

Last time, I gave you two lists. I’m a generous man, after all. Especially when my gifts don’t cost a penny, and are a bit rubbish. But it’s the thought that counts, or so my girlfriend tells me.

This time, though, I revert to type: it’s a single list from me. Everyone will get one, and one is enough for anybody.

Does yours measure up? Probably. After all, this pool seemed straightforward enough.

Black (11):

Cruel Deceiver

Nezumi Cutthroat

Thief of Hope

Villainous Ogre

Gibbering Kami

Scuttling Death

Rend Flesh

Rend Spirit

Soulless Revival

Swallowing Plague

Waking Nightmare

Green (10):

Hana Kami

Orochi Leafcaller

Orochi Sustainer

Kami of the Hunt

Matsu-Tribe Decoy

Order of the Sacred Bell

Burr Grafter

Moss Kami

2 Kodama’s Reach

Red (2):

Blind with Anger

Ryusei, the Falling Star

Land (17):

Okina, Temple to the Grandfathers

7 Forest

7 Swamp

2 Mountain

Creatures: 15

1cc = 2

2cc = 3

3cc = 4

4cc = 3

5cc = 1

6cc = 2

7cc = 0

8cc = 0

In my deck, the spells and creatures are Green, Black and (splashily) Red. Let’s face it: could they really be anything else?

The White was nice in places, and the Blue had some decent spells too… but the Black and Green were outstanding. The only other thing to consider was the possible splash color. Blue held my attention for a brief moment, with its Honden and the Counsel. Of course, they’re nothing compared to a Dragon and a combat delight.

Dragons win games.

Drawing two cards does not.

Here are some things I like about my build:

  • Six mana. Flying. 5/5.

  • The mana-curve is a joy to behold. Small utility guys, followed by staple beatdown monsters, followed by beefy mid-range giants, followed by devastating bombs. With removal and acceleration all the while. Smashing.

  • The entire deck is full of decent cards. There are no filler-bums among them. The Hana Kami and the Leafcaller are perhaps the weakest, but the Kami has a number of great targets and works well with soulshift, and the Leafcaller will help when the red mana just ain’t showing. The Pinecrest Ridge, while in color, isn’t worth the effort with the splendid mana-fixers we have.

  • The only double-color spell is the Swallowing Plague. It’s in a main color, and I’m looking to use it late-game anyway.

Are there any weaknesses in this build? Let’s see:

  • I’m playing a discard spell, which I’m never too happy about. Still, it’s more than useful at times, especially when I strip an opponent’s hand the turn before I smack down a dragon.

  • Flyers may be a problem, I suppose… but with the removal, the Dragon and the Blind with Anger, I shouldn’t worry.

  • I’m tempted to play a sub-par Vine Kami in this deck, as he soulshifts up my Dragon and my Moss Kami. What do you guys reckon?

I’d love to open these cards at a PTQ. They contain a consistent top eight contender of a deck that practically builds itself. If I didn’t make the final table with this beauty, I’d kick myself all the way home.

Of course, having such a simple pool doesn’t make for an interesting article. I apologize for that, but you’ve gotta play the packs you crack. I suppose I could’ve warned you about that at the top of the piece, but I wanted you to read my bilge regardless.

And who knows, maybe there’s something better to be made from this pool. Maybe you think you have a superior build to mine.

You’re wrong, of course.

My build is teh r0x0rs.

Eleven down, one to go. Hopefully, it’ll pose more of a challenge. We want to go out with a bang, after all.

Until the next pile…

Thanks for listening.

Craig Stevenson

Scouseboy on MTGO

[email protected]