Before we begin, I’d better cover a couple of expected Magical anecdotes. In today’s game, they’re practically obligatory.
Last night, I went to a fantastic restaurant called Kaja del Foglio. It was a medieval carnivore’s delight. Men roamed the floor, each wielding a sword upon which was skewered shanks of mystery meat. There was beef, pork, lamb, horse, badger, wombat, dolphin, koala, tiger, rat, whale, Quorn and Knutson. The price of the meal would’ve wiped out the national debt of Nicaragua three times over, but it was more than worth it. Unfortunately, the meat ran out at nine p.m., and the men with swords started butchering the diners for fun. Blood was everywhere. The police were called. It was horrifying.
After leaving the restaurant, I entered a no-limit pot-cover nine-card-stud draw Omaha Hi-Ball Stroke ‘Em tournament at my local casino. Through tight play and luck, I made the final table, and was chip leader when the action dropped to two players. The final hand was epic. I’d read my opponent on slopped double monarchs, when the flip-flops came Jack Five Seven Twelve Thirty. I scooped the banana for nine before tweaking out a cheeky poo. My opponent paid for the lake, which didn’t help anyone. The showdown came, and he flipped double red-eyed kings. With a flourish, I flipped. Ace Ace! Two Bullets! Bang Bang!
Yes, I shot my opponent in the face.
Sadly, the casino frowned on gunplay. I spent a night in the cells, and was only released after explaining that I’d made the whole thing up.
Now that I’ve dispensed with the niceties, let’s talk about cardboard.
This is the second instalment in a series of six, and I’ve already learnt a few things.
For starters, Oathsworn Giant seems universally approved. A 3/4 for six that pumps toughness… Who knew? He takes your guys out of Galvanic Arc and Last Gasp range, which is important.
We’ve also learnt that Golgari Thug is useful, but largely poor. Admittedly, he has a function, but he’s as slow as Stephen Hawking attempting to Riverdance. In the right deck, against heavy removal, the Thug has his uses.
Finally, we’ve learnt that the Chorus of the Conclave is both liked and disliked. I’m still marginally against, but I’ve hardly come to a conclusive standpoint. We’re not yet singing in one voice over this Chorus.
Below, I present a fresh new cardpool, arranged in a fancy way by order of Jon Becker – lest he kick me in the throat with his one good foot. Take your time to peruse it.
Red
Barbarian Riftcutter
Cleansing Beam
Coalhauler Swine
Galvanic Arc
Goblin Spelunkers
Greater Forgeling
Rain of Embers
Reroute
Sparkmage Apprentice
Viashino Fangtail
Wojek Embermage
Red/White (Boros)
Agrus Kos, Wojek Veteran
Boros Swiftblade
2 Master Warcraft (1 foil. WTF?)
Rally the Righteous
White
Caregiver
Conclave’s Blessing
2 Courier Hawk
Dromad Purebred
Sandsower
Wojek Apothecary
Wojek Siren
Green/White (Selesnya)
Centaur Safeguard
2 Guardian of Vitu-Ghazi
Selesnya Evangel
Selesnya Guildmage
Selesnya Signet
Temple Garden (yay!)
Green
Civic Wayfinder
3 Dryad’s Caress
Elves of Deep Shadow
Elvish Skysweeper
Fists of Ironwood
Farseek
2 Greater Mossdog
Perilous Forays
Rolling Spoil
Scatter the Seeds
Transluminant
Green/Black (Golgari)
Gaze of the Gorgon
Putrefy
Shambling Shell
Black
Brainspoil
Infectious Host
Last Gasp
Necromantic Thirst
Sadistic Augermage
Shred Memory
Stinkweed Imp
Black/Blue (Dimir)
Circu, Dimir Lobotomist
Consult the Necrosages
Dimir Infiltrator
Dimir Aqueduct
Blue
Compulsive Research
Convolute
Dizzy Spell
Drake Familiar
Drift of Phantasms
Flight of Fancy
Halcyon Gaze
Mnemonic Nexus
Peel from Reality
2 Stasis Cell
Telling Time
Tidewater Minion
Other
Glass Golem
Grifter’s Blade
Foil Mountain
Terry Soh
Did you like the new formatting? Huh? Didya didya didya???
I bet you did. Jon Becker is the bombzorz.
Time to build a deck capable of destroying the Moon. Go to!
STOP!
HAMMER TIME!
How did you do? Pretty well, I bet. You’re all so clever, and some of you are cute too.
Here’s what I thought of this pool of cards.
Red
We’ll start with every boy’s favourite stunted hairstylist: the Barbarian Riftcutter. A rift is just a big hole, yeah? So this guy cuts holes. He doesn’t DIG them, he cuts them. That’s an easy gig and no mistake.
Riftcutter: Watch me and tremble as I cleave this mighty hole in two!
Crowd: Yay! Verily, this should be brilliant!
The Riftcutter swings his axe into a hole. It clatters to the floor.
Riftcutter: Tadaaa!
Crowd: Verily, that was RUBBISH. Show us a card trick.
Anyway, 3/3, five mana, marginal ability. No thanks. Maybe a 23rd (or 24th) choice, I suppose, if you need beef.
Galvanic Arc. Three mana, three damage. What’s not to love? Remember, if you think that your opponent has a trick to scalp you in a two-for-one trade, stick the Arc on the creature you want to kill. Alternately, don’t be afraid to stick it on one of your own while burning theirs, as first strike can be useful.
Coalhauler Swine. The porcine miner. A 4/4 wild boar. Apparently, this hairy pig can bring down an elephant (a la Call of the Herd token). Somehow, I doubt it. Who decides power and toughness for creatures? This guy, with his symmetrical Jackal Pup ability, is a double-edged sword. I’m unsure. Anyone wanna make a case for/against him?
As for power/toughness, I’ve gotta quote a sig I saw in the forums. Sorry, I can’t remember whose it was – but it still makes me laugh. To paraphrase:
“If I had to give myself a Power and Toughness, I’d be a 1/2. This is because I think I could kill a squirrel, but not a bear.”
Cleansing Beam is a nice card. This five-mana Radiating Shock can act as a Wrath of God under the right conditions. It sucks in the mirror, though.
Goblin Spelunkers. What a great word, “spelunkers”. It sounds vaguely sexual. A three-mana mountainwalker. He slots nicely into the mana curve, so don’t be afraid to play him. His evasion can be nice, but he’ll likely not win you the game. When you need him most, he’ll be off spelunking with his missus.
Five mana buys us the 3/4 Greater Forgeling. I quite like this fella. Backed up with decent removal, he ends the game quickly (Plus he combos well with Galvanic Arc — Ben). Love the art too, even if the guy who drew it OD’ed on the Balrog scene in Lord of the Rings.
Rain of Embers is probably sideboard-tech removal to smash the Selesnyans – unless you’re light on true removal and need this Yamabushi Storm clone to shore up the holes. It ain’t bad, but it doesn’t kick nuts. The art shows a building exploding under a terrifying shower of flame. And this does one damage, does it? Ridiculous.
Reroute is a card with very limited applications, and thus will have little impact on the game state. It does cantrip, which is nice. And, of course, any card which shows a Nazi Elf shooting himself in the head commands some respect. Elves. Ponces, the lot of them, and that includes bloody Legolas.
Sparkmage Apprentice is nice. He’s well-costed, and his mini-Flametongue ability bears fruit. The art shows him sparking bolts of electricity from his fingers, while his expression betrays his lack of control. I hope he can reign in these spurts of power when he’s taking a leak.
Four mana gives us the funky Hill Giant that is Viashino Fangtail. This guy is wonderful. He pings and swings… Brilliant! The only downside is that he’s hard to splash. In any deck with a decent-sized Red offering, he’s a toothsome no-brainer.
He’s four mana, and he’s fragile, but he’s undoubtedly powerful; Say hello to the Wojek Embermage! Surely he’s good, no? Thoughts? One thing I do know is that he must be mocked senseless by his fellow battle-scarred heroes. I mean, just look at his attire! He looks like a marzipan pimp.
Red/White (Boros)
To start, we have the poster boy for Boros: Agrus Kos, Wojek Veteran. Of course he’s playable. He’s a 5/5 attacker and he boosts his mates in interesting ways. In the artwork, he stands by the ugliest erection I’ve ever seen – and I’ve seen a few, on my specialist videos. It’s nice to see the Boros are well-versed in noble art of Poo Sculpting.
Two mana buys us the 1/2 double-striking Boros Swiftblade. This guy is fine, and he combos well with Agrus. A double-striking 3/4 definitely has value. Without Agrus, he’s a little more suspect. Overall, he makes the cut.
Boros, the legion of pure combat, brings us Rally the Righteous. Usually, such pump spells are win-more cards. I’ve played them in the past, but they’ve never shone as I’d expected. However, the untap function of Rally gives it extra credit. Just be careful not to pump their army too.
And while I’m on it… Rally the Righteous? Since when are the Red guys Righteous? If anyone uses this in a Goblin deck, they deserve a kicking.
Our other combat trick is a rare, and we have two of them. It must be an Ultra-Common rare, or something (No such thing — Ben). Master Warcraft is a fine finisher, and it can play havoc with an opponent who is unwilling to swing into your beef without a gentle push. But two of them? Surely not. And if I play one, do I play the foil of the non-foil? Decisions, decisions…
White
The Red cards look sweet. The Boros support is nice. Does the White live up to this fine start?
*Flicks through the White cards*
Bollocks.
We’ll start with Caregiver. One mana guys should do something nice in order to warrant inclusion. While preventing damage is nice, the cost is far too steep. Leave this guy in the A&E ward.
The two mana slot is clogged with two Courier Hawks. Sure, they fly, and they have vigilance… but they’re a bit rubbish. If we had a Conclave Equenaut to convoke, then they’d gain in value, but without? I’m unsure. I’d rather have a 2/2 ground-pounder for the same cost.
Sandsower. A guy to tap down other guys. Worth the investment? Yes in a Selesnyan token deck, but no in Boros? He may make the final cut, and he does boost the case for the Courier Hawks.
At five mana, we have Dromad Purebred. Here’s a llama, there’s a llama, and another little llama, fuzzy llama, funny llama, llama llama duck. Llama llama cheesecake llama, tablet brick potato llama, llama llama mushroom llama, llama llama duck.
*ahem*
No.
There’s the Wojek Apothecary, the least threatening healer since Mother Theresa. Four mana for a 1/1 with a situational prevention ability? Not a chance, sailor. Take your beard and your bandages to another battlefield, kthxbye.
Four mana gets us the poor enchantment-aura from White – Conclave’s Blessing. It boosts a single guy in the toughness department. Yaaaaawn.
Lastly, there’s the radiating boost spell Wojek Siren. Is it just me, or does everyone else see “Kojak” instead of “Wojek?” As for this card, it’s nice with tokens but it’s hardly Who Loves Ya Baby.
Green/White (Selesnya)
With the Selesnyan guild, we’ll start big. We have two copies of the 4/7 behemoth, Guardian of Vitu-Ghazi. With tokens and convoke, this guy comes down at alarming speed. I like him, as he’s a fat-assed swinger who does double duty on defence. He’s my kinda critter.
At the opposite end of the mana matchbox is the eminently desirable Selesnya Evangel. This one-woman army is perhaps the best common in the guild. Turn 2 Evangel, turn 3 two-drop, make a land and another guy. Relentless. Sure, she’s an Elf – but nobody’s perfect.
On the subject of token-making dudes, we’ve the best Guildmage in the set: Selesnya Guildmage. He’s a target for removal, but he rules if left unchecked. Hitting eight mana with this guy on the pitch feels like a chocolate rainbow.
By the by, what is it with Selesnyans and terrible hairstyles? This Guildmage looks like a skater-punk crossed with a sunflower. Centaur Safeguard looks like a member of Judas Priest circa 1986. A 3/1 for three, the Safeguard is playable, but not spectacular. I think he needs a trip to the Barbarian Haircutter.
Green
The Green guys in the last pool were nice. So how is this pool?
Three mana is enough to purchase a Civic Wayfinder. A 2/2 body that fetches a land? That can’t be bad, especially in the colour-hungry streets of Ravnica. He’s an Elf Warrior Druid. I want the next set to include Ninja Pirate Werewolf Monkey Robots. Get to it, Rosewater!
Three Dryad’s Caresses. THREE DRYAD’S CARESSES. I swear I must’ve been a paedophile in a previous life to deserve such karmic payback.
At one mana, we’ve the serviceable Elves of Deep Shadow. Like everyone, I miss the old artwork. The new one looks like an evil dandelion. Still, decent enough, especially in Golgari.
Next, we’ve another one-mana dude, the Elvish Skysweeper. These bouncing flouncers have a place, especially when powered by token spods. You can’t beat a bit of bungie.
Doing the two-step tango, we have a pair of the ever-ready Greater Mossdog. Now, I’m a big Mossdog fan. I collect foil Mossdog, and have over twenty of the crap Green Nemesis shiny common. This guy, however, is far from crap – he’s actually playable. It’s his relentless dredgeability, you see. He’ll always make a significant trade, and he’ll be back for more before you can blink. Yup, he’s a little smasher.
The last of the guys is actually a girl. She’s a sexy bear – the 2/2 for two Transluminant. With White mana, this cheeky chick becomes a 1/1 flyer at end of turn. She’s fine. Be careful to remember the end of turn clause. It can be important.
Supporting the army, we have a number of fine spells. To begin, there’s Farseek. It’s colour-fixing and acceleration. In this pool, it can fetch us a crisp twenty-dollar bill called Temple Garden. Nice.
Five mana (or four or three or two or one or none) brings us three instant guys: Scatter the Seeds. This is, of course, fantastic. End of turn and combat-trick shenanigans ahoy! Beware scattering your seeds too early, as this rarely impresses. Especially avoid scattering your seeds in public, lest you get arrested for lewd conduct.
Fists of Ironwood is a decent card for Selesnyans, as it kick-starts the token-making process. Also, granting trample is nice enough if you’ve a suitable target. A quick aside: the other day, I attended a Pro Tour Qualifier in Askern, Doncaster. Askern is a one-horse town that melted down its horse for glue long ago. For some bizarre reason, Mike Tyson was in the pub next door. I contemplated popping over and asking Iron Mike to sign four copies of this card, more to confuse him than anything else. However, his bouncers were little more than shaved bears, so I refrained.
Perilous Forays is an enchantment that fetches land whenever your guys die. Is it any good? Not really. It doesn’t swing, it doesn’t block. Ok, so it thins your deck, but apparently that doesn’t matter any more. The lady in the picture is very sexy, I’ll admit…. even if her face and posture scream “whoops, I’ve just farted.”
Rolling Spoil. Land Destruction. Sometimes, Golgari creature kill. Sideboard card, or dedicated four-of in your Ron Spencer-themed deck.
Green/Black (Golgari)
If we’re talking Green and Black, I MUST crack on with Putrefy. We all know this is good, in both Limited and Constructed. The most versatile removal spell printed in some time. Both Lovely and Jubbly.
Three mana brings the 3/1 Shambling Shell. While Sadistic Augermage and Centaur Safeguard offer little, the Shell is mighty indeed. This Plant Zombie grants counters, dredges, and swings with the best. A wondrous pile of compost.
Lastly for the Golgari gaggle, we have Gaze of the Gorgon. This is a fine combat trick, and can be used to counter most removal. If used on a big fella who’s being blocked by a horde of weenies, it’s game over. Many an army has withered under Gordon’s gimlet glare. Don’t leave home without it.
Black
We’ll kick off the Black avalanche with the incredible Infectious Host! Three mana for a 1/1 with an appalling ability! Fear his chewy justice! Frankly, I’d rather have sexual congress with Papa Smurf then play him.
Three mana, 3/1, Sadistic Augermage. I played him in my Prerelease deck, and it wasn’t until I cast him that I found his ability to be symmetrical. I also was shocked that it didn’t involve your opponent discarding a card. On the whole, this guy’s not worth a hill of beans. In fact, he’s not worth a tin of beans. Not even a “single serving” tin of Netto beans, never mind Heinz family size tins. Bin him.
The third and final creature to grace the obsidian field is the happy flapper, Stinkweed Imp. This itty-bitty imp holds back the tide with consummate ease. If he dies, simply dredge him up another go-about. Not shabby, except n appearance. He could definitely do with a makeover. Maybe Rikki Lake could oblige.
The Black spells begin with a bang. Let’s chat about Brainspoil. Anything that has the words “destroy”, “creature”, and “can’t be regenerated” deserves a look in Limited. This spell, while situational, is no exception to that rule. If it sucks, simply turn it into a five-mana game breaker via transmute. Heh. I love the word transmute. It’s so Battle of the Planets.
On the subject of removal, we have the best in the set. Two mana, instant speed -3/-3 – Last Gasp is brilliant. No arguments here.
Necromantic Thirst is awful. It does nice things if it sticks, but only if placed on a guy with evasion. However, it did make me think up this wicked funny joke:
Q) What do you drink to quench a Necromantic Thirst?
A) Ghoul-Aid.
Now that’s comedy, folks. I’m super keen! I’m wetting myself!
Shred Memory (Sheldon Menery) is a sideboard card, pure and simple. It probably isn’t even worth it then, as it’s extremely situational. I’d rather have an extra land, I think. It does transmute for two, but let’s face it: you can’t polish a turd.
Black/Blue (Dimir)
We have three Dimir spells, and all three have applications. Perhaps the most borderline is the one with the most promise: Circu, Dimir Lobotomist. I’m sure he’s a house in Draft, but in Sealed I fear his ability is largely irrelevant. He also looks like the baddie from the film “Creep”, which is, by the way, atrocious. Anyone agree with my assessment (of his usefulness, not his appearance)?
Two mana, Dimir Infiltrator. He’s unblockable, transmutable and inedible. A decent middle-man, who’ll never shine but will always give 100%. However, I don’t trust him. After all, “infiltrator” is just “traitor” with a few more letters.
Yes folk, it’s time once again to… Consult the Necrosages!
Hello Chet. We at Necrosage HQ suggest you try wooing your lady with flowers and chocolates. If that doesn’t work, try raising a vast army of undead minions and command them to burn her village to cinders and ash. If that doesn’t work, we suggest you give up on women, as it works for Necrosage Adept Barrymore. Love, the Necrosages.
If you’re Blue, and you’re Black, then play it. Same can be said for the Dimir Aqueduct.
Shazam!
Blue
I’ll level with you here – I’m having real trouble evaluating the Blue Ravnica cards. With Kamigawa, it was easy. If you had a 3/3 flyer for five mana, then you were good to go. In Ravnica, it’s all tricksy abilities and milling and removable defender and and and… I’m stumped. To me, Magic isn’t about trickery. Magic is about creatures and violence and bloodshed. If you don’t believe me, ask Siegfried and Roy.
Please, I beg you! Come to the forums and tell me what’s good in Ravnica Blue. There’s a cookie in it for you if you do.
Or not.
Let’s take Tidewater Minion as a case in point. A 4/4 (sometime) Defender for five, the Minion untaps things. I think it’s good… but is it? It helps the milling strategy, but how relevant is that in Sealed? As for the artwork – just what the hell is it? Sentient seaweed?
Drift of Phantasms, however, is just a big, flying wall. Indispensable to any stall strategy, it also transmutes for peachy goodness. If it fetches something as ridiculous as a Moldervine Cloak, you’re laughing.
Drake Familiar is shoved down our greedy gullets for two mana. A 2/1 flyer with a ridiculous “drawback,” this guy should make the team depending on the quality and availability of enchantments in your card pool. He’s hot to trot with just a couple of Flights of Fancy or Galvanic Arcs. He also allows me to reprise the oft-heard Planeshift line, “Hmm, that fella looks familiar.”
Ravnica seemingly skimps on the creatures in all quarters. Three blue guys in total? Appalling – or wonderful – depending on your thoughts about the evil Blue menace. This pool also brings us a pseudo-creature: Halcyon Glaze. A 4/4 flyer swinging on turn 4 seems quite the value. However, he’ll dry up as soon as your guys do, so build your deck accordingly.
Why in Garfield’s name is Compulsive Research not an instant? If it was, it’d be a fantastic replacement for Thirst for Knowledge in Constructed magic. As it is, it’s playable but unspectacular. It shines in Limited. A very worthwhile card-drawing spell.
Moving right along, we have Convolute. Counterspells in Limited seem a wasted slot, and this one is no exception. It’s not even a hard counter, and can a wasted drawn late in the game. The artwork depicts an ugly creature with a pair of big blue balls. Sounds like an accurate description of the average single male Magic player.
There are two remaining card-drawing spells available in this pool. The first, Telling Time, is a fine digger. It goes three cards deep into your library, a bargain for a two-mana instant. It probably has some fiendish combo attractant too, for Constructed play. You could do worse than play this.
Flight of Fancy, however, is a little weaker than Telling Time. Sure, it nets you card advantage and grants evasion, but it can easily be disrupted by removal. If I had fat-assed beaters, then granting one flying would be a pleasing side-effect to the card draw. Overall, in this deck, I think I’ll skip it.
While we’re discussing Enchantment-Auras, I suppose I’d better clear the double Stasis Cell debacle. I dislike this card. After all, it’s simply a Mystic Restraints for one more mana that doesn’t tap down their guy, and can’t be cast at instant speed. Oh, it can be moved at will? Here’s a dime, fella. Call someone who gives a fig. In the artwork, the green orc-style guy is engaged in some rather stern nipple-tweaking. What’s he trying to do there, pick up Classic FM?
Peel from Reality, the double-sided Oingo Boingo spell, has definite use. It can return any 187 creature to hand, and it stems the bleeding on defence. It also bounces Shackled and Pacified guys for redeployment.
At the foot of the mana tree is Dizzy Spell, an awful card than can transmute into another one-mana powerball! Again, I think I’d rather play a land over this spudnugget. It makes me dizzy just reading it.
We round off this coloured cornucopia with Mnemonic Nexus. Sorry, but this card has far too many consonants for comfort. Next we’ll be swinging with Pterodactyls. This fancy card allows each lad to shuffle their graveyards into their libraries. In Limited, such an effect is so important… only fit to roach my rollies, or maybe I can stick it on eBay (as it’s an uncommon and people there buy any old tat).
So, is this Blue pool any good? I think it stinks like a hobo in a sauna, but I could be wrong. What are the benchmark cards that make Blue a viable proposition? Any ideas? Come to the forums and share them.
Artifacts/Land
Overall, we’ve one signet and two funky lands. Do have anything else of value?
Let’s see.
There’s Grifter’s Blade, a card I’d play – but only if I was pursued by rabid ferrets. This state of affairs is not to be confused with pursuit by a rabid Ferrett, which is altogether less frightening. If you must play this mediocre equipment, then so be it.
We also have the 6/2 Glass Golem. Never has a card been so aptly named. This guy will break faster than a soft-boiled egg on a fat man’s chair. Glass indeed. And of course, he can be Shattered. Heheheheheheheheheheheeeeeee!
There’s also a foil Mountain, and Terry Soh. I’d play with one, and not the other. Insert your own punch-line here: >…………….<
…
There are some nice cards in our pool today. All guilds, bar Dimir, have strength, but where do we place our hat when the chips are down?
On our head, of course!
Here’s my build:
White (2):
Sandsower
Wojek Siren
Before we continue, I’ll grant you that starting with the above two cards isn’t doing a decent job of salesmanship. Ah, bite me.
Starting over…
White (3):
Master Warcraft (Not the Foil one)
Sandsower
Wojek Siren
White/Green (5):
Centaur Safeguard
2x Guardian of Vitu-Ghazi
Selesnya Evangel
Selesnya Guildmage
Green (9):
Civic Wayfinder
Elves of Deep Shadow
Elvish Skysweeper
Farseek
Fists of Ironwood
2x Greater Mossdog
Scatter the Seeds
Transluminant
Green/Black (3):
Gaze of the Gorgon
Putrefy
Shambling Shell
Black (3):
Brainspoil
Last Gasp
Stinkweed Imp
Artifact (1):
Selesnya Signet
Land (16):
6 Forest
4 Plains
5 Swamp
Temple Garden
In the end, I plumped for the synergy of Selesnya and its token-tastic plan. Although, at all times, the Red cards were callin’ their Daddy. I made a decent build that included the Red cards (instead of the White), but it didn’t have top-end fat, and it relied a little too much on Agrus and his posse. And speaking of Agrus… am I right to keep him out? Am I undervaluing him?
I also tried a funky four-color build of Green/Black/Red with a tiny touch of White for the Guardians. Bizarrely, this seemed the most powerful, as the Temple Garden and Selesnya Signet helped produce White mana reliably, while the Centaur Safeguard and Selesnya Guildmage helped the White-mana convoke cost. However, I abandoned it at the last moment due to fear at its outlandish mana requirements.
So whaddaya think? Better than my first effort, I’m sure you’ll agree. Then again, it helps to have a half-decent card pool.
As usual, I’m gagging for a bit of interaction on the forums. Toddle across and spend your two cents. If you’re lucky, Jon Becker may take the piss out of you, which is well worth the entrance fee.
Until the next pile,
Thanks for listening.
Craig Stevenson
[email protected]
Scouseboy on MTGO