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The Online Outlook #16 — Hot Blockin’

Read Craig Stevenson every Monday... at StarCityGames.com!
In a change from our advertized schedule, I’m veering away from the Online world this week, into the murkier, flabbier, and more pungent world of the Real Life PTQ. Join me for this inspiring tale of control mirrors, 13/13 regenerators, and Terry.

Q: Why are pirates called pirates?
A: Because they arrrrrrrr.

My name is Craig Stevenson, and that’s one of the best jokes I’ve ever heard. I

understand that the very act of writing it down renders it rather flat, but I

gotta be me.

With Online Standard pushing up the proverbial daisies until the release of

Electric Tenth, it’s plain to see that all the cool kids are hanging out in

Blocktown. It’s a Block War at the moment, and folk have chosen their sides. The

G/W guys are the Crips, while the Teachings players are the Bloods.

Man, even when I type I sound English. And to be honest, I’m not sure what Crips

and Bloods actually are.

Cup of tea, anyone?

Last time out, I took an unhoned version of Billy Moreno Korlash Charge deck to a Pro Tour Qualifier in Manchester, to

face another 27 players. I expected a sea of Mono-Red, and I wasn’t disappointed.

I didn’t drop a game in the Swiss, but came unstuck against the one U/B/w

Teachings player at the quarterfinal stage.

Damn control.

As you may be aware, my Magical tastes reside in the Aggro camp. If it doesn’t

cost less than its power, or it doesn’t go to the dome, then I fear it’s largely

irrelevant. Sadly, the package of four Tendrils of Corruption, four Damnation

proved rather annoying. Four mana, bin your guys… or worse yet: four mana, kill a

guy, gain fourteen life. Sickening.

So, for the weekend just passed, I thought “if you can’t beat them, join them.”

After some background reading, and some IM consultation, I ran with the

following:


As you can probably make out, I expected a lot of Aggro at the PTQ. Hence the

double Isolation, and the sideboarding of many Control-fighting staples.

When I got there, I found the surprisingly small field (29 players total… more on

that later) was made up of the following:

4% Big Mana G/R
4% G/W(/r) Tarmogoyf
12% Rogue
80% U/B/x Control

I was in for a long day.

Clearly, my deck wasn’t configured optimally for the metagame. I hastily

re-jigged my sideboard, resulting in that cacophonous scribble above. My

sideboard was awful, my maindeck unwise… and I’d had a total of three hours sleep

beforehand.

Things did not look good.

Round 1 — Russ Davies, playing U/B/g Baron Control

Russ is a local PTQ player with a decent game, but I fancied my chances here.

Russ also brought us the R/B Gibbering Descent deck that won the previous week’s

PTQ in Manchester (albeit in the hands of another). For reference, here is that

deck:

Gibbering Madness

5 Swamp
9 Mountain
4 Graven Cairns
2 Urborg, Tomb Of Yawgmoth
4 Keldon Megaliths
4 Epochrasite
4 Gathan Raiders
4 Mogg War Marshal
4 Lightning Axe
4 Greater Gargadon
4 Fiery Temper
3 Reckless Wurm
3 Magus Of The Scroll
2 Tombstalker
2 Mindless Automaton
2 Jaya Ballard, Task Mage

Sideboard
2 Gibbering Descent
3 Big Game Hunter
3 Word Of Seizing
4 Slaughter Pact
3 Sudden Death

Today he piloted an Adrian Sullivan creation, with which he made Top 8.

Game 1
I kept a slightly suspect seven, not knowing what Russ was playing, and I stalled

on four lands while Russ ramped and ramped. I attempted to draw some cards, only

to see the spell hijacked by a miser’s Imp’s Mischief. My Urborgs were

Wastelanded, and eventually I had a land stolen with Take Possession. It took a

while, but I fell soon after.

Game 2
Game 2 was much more palatable. It was another long one, and to be frank the

details are rather blurred, but I believe I Took Possession of my own Urza’s

Factory once it had defected to the other side. Little men took it, as my huge

Korlash soaked up his eight-mana 2/2 blockers.

We had five minutes left for game 3. Yes, it was a draw.

0-0-1 (1-1)

One the results were in, it seems that only four matches actually went to a 2-x

result. There were draws everywhere.

Round 2 — Ross Silcock, playing R/G/W Land Destruction

Game 1
I started strong, ramping to a turn 3 draw spell. Ross kept me at three land for

a while as he Mwonvuli Acid-Mossed a few choice targets, ramping up to insano

levels. Thankfully, he ran out of steam and drew nothing but lands. An attempted

Boom/Bust was foiled with a Logic Knot (Thank you, Mr. Feldman), and I Extirpated

them immediately. Soon, I was beating down with a massive Korlash and a Terry

Teferi. I love Terry. He’s the stones. And yes, as an Aggro player first and

foremost, I am just catching on to that, thankyouverymuch.

Game 2
This game went longer, but eventually had the same result. Ross was hideously

flooded again, drawing masses of lands of his Harmonizes, and again I managed to

Logic Knot a Boom/Bust. However, my opponent soon had two Urza’s Factories and

enough mana to make two guys a turn… I was sapping one with Korlash, and

eventually found my own Factory in order to slow the beats. A Damnation, followed

by another Korlash, levelled things. The Factories faced off, but when I managed

to Draining Whelk a second Boom/Bust, the game was over.

Ross is a fun player to face, but I’ve played him a few times… he’s very easy to

read. When things are going badly, he makes it very clear that he’s in a fix.

1-0-1 (3-1)
1-0-2

Round 3 — Matthew Hardy, playing U/B/g Baron Control

Matt is relatively new to the PTQ scene, but in this tournament he proved himself

as a strong player… if a little excitable. And as he told me the excellent pirate

joke above, he’s okay in my book.

Game 1
This was one of the longest and most hard-fought games of the tournament. We both

made guys early; Matt had Morphs, while I made Terry Teferi. When Matt tapped low

to deal with Terry, I managed a Damnation to clear the board. Sadly, I drew very

little for a while, and Matt managed to empty my hand with a Haunting Hymn not

long after. My next draw phase yielded a Careful Consideration, which chained

into a Foresee, but all the while as I regrouped I was being slapped by some

Morphs. I eventually managed to lay a Korlash, while Matt went wild with Gaea’s

Blessings. After Extirpating Matt’s Terrys, things looked good… but I tapped low

on a critical turn and let Matt resolve and unmorph a Brine Elemental.

I feared the worst here, as Matt had a Careful Consideration to search for the

lock… but he whiffed.

With time running low, a Tendrils took down the spiny Briney, and I beat Matt to

four before the inevitable Damnation cleared the board. Matt was now down to two

cards. I made a dangerous Factory token, which met the business end of a Slaughter

Pact at end of turn.

Matt flashed back Teachings for a draw spell, and charged his two storage lands. He

then untapped, and drew a card.

Good game.

I definitely had the upper hand that game, as I had gas in hand and Factory

advantage to his depleted resources and life total. Still, Pacting for the loss…

what a way to go.

We had five minutes for game 2, and despite a valiant effort and a speedy

Quagnoth beatdown start from Matt, a topdecked Damnation made it all irrelevant.

2-0-1 (4-1)

Round 4 — Stephano Gattolin, playing G/W/r Tarmogoyf

Now this was more like it! A simple matchup, albeit against one of the

better players in attendance. Stephano was one of my roommates at my very first

Pro Tour (Houston 2002). I finished 30th, while he posted a 1-6 record. Good

work, fella!

Game 1
Stephano won the dice roll, and mulled to four. Of course, he managed a decent

start regardless: Kavu Predator into Fiery Justice off two Grove of the

Burnwillows. The single 9/9 trampler met with Damnation soon after, but I failed

to draw anything of importance. From four cards, Stephano was fighting back.

Happily, I saw a Temporal Isolation for his Enforcer, and managed a Damnation

when he dropped a second. A Teferi came down, a random dude met with Tendrils,

and an end-of-turn Triskelavus took the game when Stephano sat on seven life.

Game 2
Stephano kept seven for this game, and laid a turn 2 and turn 3 Kavu Predator.

Unfortunately for him, he didn’t make a third land… and one of his lands was a

Gemstone Mine. The Damnation broke his spirit, especially as he dropped to one

land the following turn to make a Saffi Eriksdotter. I made a Korlash, and all

poor Steph managed was one more Forest before he scooped.

3-0-1 (6-1)

I ID’ed Round 5 with a team-mate Danny Nuttall (playing an interesting U/W deck),

and made my way to the quarterfinals by finishing second in the Swiss.

The Top 8 consisted of the following

2 U/B/w Kowalash decks
2 U/B/g Baron Control decks (Russ and Matthew)
2 U/W Aggro bounce decks (radically different builds — Danny was the more

controlling)
1 G/W/r Tarmogoyf deck (Stephano)
1 Angelfire control deck

Quarterfinal — Nice but slow opponent whose name escapes me, playing U/W

Aggro bounce

I’ve played this guy before, in an Extended PTQ when we both sat at 3-0. I packed

Boros Deck Wins that day, and he bested me 2-0 with his rogue White Weenie deck

that packed a tricksy Martyr engine. And Fortify. In Extended.

He’s a rogue player who likes White-based weenie beats… and today was no

different.

Game 1
This game went incredibly long… luckily, the Top 8 was untimed. My opponent’s

first play was a Calciderm. I let it hit me a few times before Damnating, and

then played Teferi. It met with Temporal Isolation, and soon my opponent had

Factory advantage, I made a Factory of my own, while his held off my Shadowmage.

Korlash came down, I managed to reclaim a lot of life with a few Tendrils. I hit

hard and fast, and Damnated in the face of double Knight of the Holy Nimbus. We

made and traded Factory guys for a while, and I finally found my Triskelavus. I

killed my opponent with eight cards left in my library, but to be honest I didn’t

feel threatened at all past turn 5 or so.

Game 2
While Game 1 took an hour to finish (as I said, my opponent was very ponderous),

Game 2 was over in a flash. My lands were bounced early, and I never hit four

mana for the Damnation in my hand before I died. On the final turn before I was

to succumb to aerial beats, my opponent chose to Momentary Blink his Cloudskate

to keep me off Damnation mana the following turn. Without that, I’m sure I

could’ve stabilized as I had 2 Damnations and two Tendrils in hand… but fair

play, that’s what the deck does, and my opponent was flawless.

Game 3
The final game took nearly as long as the first… this time, however, I managed to

kill with Triskelavus a little earlier. My Terry and Korlash were Isolated, but I

had a Factory and an Academy Ruins with Trisk working overtime. Strangely, my

opponent had boarded into Porphyry Nodes… yet, bizarre as it may seem, it

threatened to kill my Teferi unless I spent my mana making 1/1 Triskelavites to

sacrifice. Eventually, my opponent managed to kill Teferi, but a huge swinging

Isolated Korlash took the game, thanks to a timely Tendrils of Corruption.

4-0-2 (8-2)

Semi-final — Matthew Hardy, playing U/B/g Baron Control

Matt had taken down Danny in the previous round. He was definitely gaining in

confidence. Sadly, rumors of him playing Two-Headed Giant with his brother Jeff

remain unfounded.

Game 1
Again, another long tussle. However, this time I felt pretty much in control the

whole time. We each spent our early turns drawing cards, and I made a Korlash on

turn 8 after Damnating away some mystery face-down creatures. Thankfully, the

Korlash dropped Matt low before he stabilized with removal of his own, and I

managed a Teferi, a Factory token, and multiple removal spells for the eight-mana

speedbumps.

Game 2
This game was a little quicker, and unhappily it ended in my defeat. I struggled

on mana, and saw vital lands meet with Take Possession, before packing it in to

double Brine Elemental beats.

Game 3
One game for the final, and a decent hand on the play. I made lands, and drew

some cards. Unfortunately, Matt did the same. We made a few guys, and Wrathed a

few guys, and I sat on six lands (including Factory) as Matt charged his two

storage-lands to ludicrous levels. My hand was full of goodies — two Take

Possessions, Disenchant — but I didn’t have the mana. I managed to Extirpate

Matt’s Teachings, but the seventh land wouldn’t come. Thankfully, I was well

ahead on the damage race, sitting on 25 life to Matt’s 6.

I drew a Logic Knot, but Matt’s huge storage lands gave him a mana reservoir, and

it was essentially blank. Eventually a Haunting Hymn stripped my hand, making me

ditch a superfluous Urborg (I had one in play), two Take Possession (he had

Krosan Grip in hand, which I saw via the Extirpate), and the Disenchant. I drew a

land, and made Triskelavus. Matt Took Possession of it, and then Took my Academy

Ruins. He began to beat down, but I luckily drew my remaining Disenchant to bin

the 4/4 flyer (after it became 3/3, then 2/2, then 1/1, or course). Matt had

Factory token overlap, and Teferi, and whittled me down to single figures. Tried

a Damnation, but it met with countermagic. I dropped to four life, facing a

definite five damage via a Factory token and Teferi. I had a two lands, a

Foresee, and a Shadowmage in hand, knowing I couldn’t cast either and leave myself the mana to make a Factory token. I made Shadowmage in

desperation, alongside my single token, knowing that if either died I was dead in the water (his end of turn

Factory token would make seven power to my single blocker, should Johnny Magic or the token

hit the grumper). Of course, Matt had the end of turn Slaughter Pact, and that

was it. He killed my token, and I was toast.

End of turn, he made a guy, and powered up his storage lands. He untapped, and

drew for the turn.

Good Game.

5-0-2 (10-3)

Matt’s a fine player, and worked wonders without his Teachings in Game 3. But he

needs to buy a big counter to put on his library for the times he plays

Pacts. Pacting for the loss, twice, in the same tournament, against the same

player.

Must be nice.

Is.

Final — Guy Southcott, playing U/B/w Kowalash

This was a virtual mirror match, against one of the strongest players in the

room, and the man who I predicted (to a friend, while having a crafty cigarette

after Round 2) that I’d be facing in the final. He was part of a Scottish raiding

party that has successfully taken Bradford PTQ slots before, once beating me in

the finals of a PTQ for Yokohama (I qualified the following week, beating another

Scotsman).

Sadly, after such a tumultuous semi-final, the Final seemed rather anticlimactic.

Which, frankly, was a blessing. At the onset of the final, the five-round PTQ had

been running for over ten hours. I must stress that the TO and judging staff were

impeccable… it was all the bloody Control-on-Control matches that caused the

delays.

Game 1
I decided to go aggro for the mirror. Guy and I had both been given each other’s

decklists, and Guy’s build had no maindeck countermagic (and very little after

boarding). I made a Korlash on turn 4, and beat down with double Logic Knot

backup (one raw-dogged, the other a Teachings target), and a Teferi. The

Damnation finally hit, but I had another land-bound Nightmare. With zero cards, Guy topdecked a

Korlash of his own, but my third sealed the deal.

Game 2
As the aggro plan worked well in Game 1, I tried it again for Game 2. And again,

it bore fruit. Eventually, I was swinging with Teferi and Korlash into a Factory

token, but my Korlash met with an Isolation. With Tendrils in hand, and my

opponent on 11, I swung for the fences with my 8/8 Isolated Korlash and my 3/4

Teferi. Guy had to respect the Tendrils there, so he blocked, with a Factory

token, and I held the Tendrils for another day. Then came the Damnation. Luckily,

I had a second Korlash that went unopposed. Guy missed the “make Urborg to turn

your Korlash into a 3/3″ play, but I had a Tolaria West two cards down in my

library (we checked after the match), and the plucky Scot had naught but lands

atop his deck for a few turns.

6-0-2 (12-3)

I’m going to Valencia!

Yes, I’m excited, thanks for asking.

The Kowalash deck is definitely one of the strongest decks in the format. My

build above needs tweaking for the current meta, and indeed for the meta in your

particular area, but the pieces are there. For further reading and ideas, check

out these

articles

by Zac Hill, and look out for Richard Feldman article later in the week.

So would I play this article at a PTQ if I had to qualify tomorrow?

Probably not.

I truly believe that the best version of Control available in the format is

Adrian Sullivan U/B/g Baron Control build. You can read about it here. It was

the only deck that really troubled me in the Swiss and in the Top 8, and if truth

be told I should be nothing more than a vanquished Top 4 booze-hound.

To round out, a quick word about attendance at PTQs. Apparently, numberd are up across America, which is a great thing. The format, up until now, has been great fun. Unfortunately, that hasn’t translated to the English PTQ scene as of yet. In truth, we were expecting about 60 player for this one, which would’ve been a goodly number. However, it seems Block ain’t that popular in Blighty, and the fact that you probably need four Korlash or four Tarmogoyf to successfully compete means that some folk are priced out of the market. Who knows, if other, more pocket-friendly strategies gain the ascendence, then maybe we’ll go on to have a barnstorming attendance record. Until then, be prepared for long tournaments and low turnouts… in the UK, at least.

Next week, I return to the Magic Online Block Constructed metagame. Apparently, a

rather funky Sliver deck has decimated the Top 8s of 2x Premier Events, scarring

up the standings like a bad rash. One might even say its exponential growth is

rather… virulent.

Until next week, remember – you can’t stop the signal.

Craig Stevenson
Scouseboy on MTGO
Mail us at https://sales.starcitygames.com/contactus/contactform.php?emailid=2

M-Fest
If you’re not at U/S Nationals this year, and you’re in England (or Europe… or

hell, anywhere in the world), you could do worse than attend the exciting M-Fest, a

four-day festival of Magic running from the 26th to the 29th July. Ideally

located for both national and international travel, it’s running a stupendous

amount of tournaments, including UK Nationals, Grand Prix Trials, and three —

count ’em, three – Pro Tour: Valencia Qualifiers.

The link is above. If you’re going, I’ll see you there!

Ungrateful Dead
Today’s instalment of the Ghostly Musician webcomic sees Tim Tyler, aided by the

Ghosts of Sid Vicious and John Lennon, finally settle on a bassist for his

upcoming superband.

Of course, things don’t go as smoothly

as planned…