The Cultic Cube on Magic Online (MTGO) isn’t like any other Cube that has been available there before. Most Cubes preach micro-archetypal diversity: design to support a wide breadth of strategies and card combinations. However, there is a small subset of the Cube community that preaches linear macro-archetypes: supporting aggro, midrange, control, and combo such that the decks always execute a specific, linear plan. But what does that really mean for what you can expect in drafting the Cultic Cube on MTGO? Feel free to take a minute and look at the list on CubeCobra.
1. If your deck doesn’t look like a Constructed deck with a very specific plan, do not expect to win all of your matches.
2. Redundancy matters a lot more than power.
This may seem counterintuitive. In most Cube environments, control decks don’t want to start more than a couple of sweepers because there’s such a large portion of noncreature strategies. In the Cultic Cube, you know that you’re playing against hyper-linearized creature strategies more than 50% of the time. I would play five sweepers if I could.
I knew all of this going into my first draft of the Cultic Cube. Would you make the same decisions I did?
Pack 1, Pick 1
Pack 1, Pick 2
The Picks So Far: