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Fateful Absence Just Might Ruin Innistrad: Midnight Hunt Standard

Fateful Absence seems like a strong MTG removal spell. Strong enough to ruin Innistrad: Midnight Hunt Standard? Brad Nelson makes his case. You be the judge.

Fateful Absence, illustrated by Eric Deschamps

Do I have everybody's attention now?

https://www.youtube.com/watch?v=CpMtuF_mTyg&ab_channel=CMPunkHighlights

That's right, and you heard it here first. Fateful Absence may very well be the best card in Innistrad: Midnight Hunt Standard, and quite possibly ruin it. Oh, you don't believe me? You think I'm just using a clickbait title for my article to con y'all into reading my work? Well that very well may be true. What's also true is that I'm extremely nervous about what Fateful Absence may do to our beloved Standard format.

And yes, the format is beloved!

Fateful Absence

So before I actually go into my "the sky is falling" monologue for this week, let's first take a quick look at Fateful Absence. It is a two-mana instant-speed removal spell that can destroy any creature or planeswalker. It's been a long time since we've seen this amount of flexibility on a two-mana removal spell. Hell, we've honestly never seen one as an instant that can kill any planeswalker! 

But they get a Clue Brad, don’t forget about that.

So there's a drawback on Fateful Absence, because if there wasn't this may have very well been the best card they've printed in the past decade in Standard. I seriously believe that. Luckily this card has this specific drawback or we may have been in a situation where we collectively design an unstoppable control deck that has the best interaction spell ever to find its way into Standard. 

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