CASUAL FRIDAYS #88: The Four Decks Of The Apocalypse
How could they not put four horsemen in this expansion? We miss out on so many clever article titles now.
How could they not put four horsemen in this expansion? We miss out on so many clever article titles now.
Daniel casts the bones, using flavor text to determine what Apocalypse holds for the Magic storyline.
A descendant of the IBC”Go-Mar” decks, this runs the same color base but uses Nether Spirits in lieu of the Dragon.
A lot of people have been asking how to become a judge; it starts with one thing.
Is playtesting useful? Can you just audible your way to a final finish? Mike asks StarCity writers what they think.
I’d venture a guess to say that the top hundred players in the world are interchangeable in their level of skill.
The math just doesn’t add up. There needs to be an attendance-based qualifying formula for Regionals.
Why do I play FNM? Well, partially because I can get a lot of games in. And things happen at FNM that would never happen in a PTQ.
…And click here to start thinking about Apocalypse and its effect on group play!
Hey, no less a man than Anthony Alongi called Stijn”The
S**t.” With compliments like that, how can we NOT make him our latest Featured Writer?
Sheldon arrived to find a dead tourney scene – but in a year, we had record tourney attendance. We asked him how he did it; you might wanna listen hard.
Okay, it was cutting edge three weeks ago before we went down. Since then, others have written articles. But I still have something to say.
I didn’t win, sure, but I drafted and played better than I have in years and I feel good about the upcoming tournaments.
…and it’s a good thing, too. Daniel chronicles the Jolly Losers in the Chairless Room.
What does it take for a new Suicide deck to work in Type II – or can it work at all? A little playtesting provides some answers.