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Yawgmoth’s Whimsy #100: Self-indulgence

This is Whimsy number 100. Actually, I have published a lot more on StarCityGames.com, but some were unnumbered, and some were two-part pieces. Whatever. This is one of those arbitrary milestones — a big, round number — so I am going to do something self-indulgent. I am going to write about my one hundred favorite magic cards.

Building with Wicker #2: Introduction to Wicker Man Deck Theory

Aggro, Combo, and Control decks all function best against either bad decks or good decks that, for whatever reason, do badly in a game. That all of the top decks can also win against decks that do well is beside the point; what matters is that all three major deck archetypes are geared toward punishing bad play. In response to this, we will examine how to construct decks that perform at their peak against other decks that perform at their peak. For simplicity’s sake, this will be termed Wicker Man deck theory.

Food for Thought: The New Control

For the last month there have been only two things people want to talk about: the state of the Standard environment and the death of Rogue decks. This was all fine and dandy, since we were leading up to Regionals, and the Knut’s gotta give the people what they want to read. On the other hand, I’m sick of it. If you want a relaxing, post-Regionals cocktail of interesting decks, read on.

Ban Sheep

Ted Knutson makes the argument that because Skullclamp is nigh universal, it should be banned. Ban Skullclamp! My problem with his argument is threefold…

From Right Field: Regionals Report, 2004

If you read this column regularly, as the Surgeon General suggests (it promotes”intestinal and rectal health”), you know that I couldn’t make it to Regionals this year. That doesn’t mean that I can’t file a Regionals report, though.

Flying in the Face of Occam’s Razor – Arguments Against Banning the Clamp

The simplest answer to the Major Problem runs something like this: Wizards R&D goofed up when they printed Skullclamp. It should have never been unleashed upon the Magic public. Just simply ban it and everything goes back to the way it should be, right? Now, while most people are debating the last part of answer, I’ve been looking more closely at the first part. Namely, I’ve been questioning whether Skullclamp was actually a mistake.

You CAN Play Type I #132 – The Control Player’s Bible, Part IV.4: Control at a Crossroads, April 2004

Thus, “The Deck” is getting left behind, to the point that some distinguished voices have been using it as the straw man for trumpeting “the real metagame.” Last month, for example, JP Meyer half-sarcastically called it “the best control deck in Type 1 as long as there isn’t another control deck that is more streamlined.” More recently, Phil Stanton called it “nothing but metagame customization” compared to Hulk. Are these pundits correct, and if they are, what building blocks exist to go about rebuilding”The Deck” for today’s Type One environment?

Magic University: Tempo is Really Interesting

Personally, I think that Tempo is probably the topic in which I am most interested as far as Magic theory goes, and I am always trying to apply Tempo and Tempo-related ideas to my actual play. But what is tempo? It seems to me that Tempo is kind of like pornography. Much as you would like, you can’t quite put your finger in it… but you sure know it when you see it.

Ask Ken, 05/07/2004

It’s 1st pick 1st pack, and I’m staring down at least three potential first picks in a pack of: Myr Adapter, Shatter, Leonin Elder, Bonesplitter, Vulshok Gauntlets, Pewter Golem, Fangren Hunter, Krark-Clan Shaman, Terror, Tel-Jilad Exile, Somber Hoverguard, Granite Shard, Ornithopter, Stalking Stones and Fatespinner.

Weak Among the Strong: Owning Your Mistakes

For anyone wondering who the heck Chad Ellis is, I was once a writer of some repute, with articles on the Dojo, StarCity, Mindripper, Brainburst, and the Sideboard. Along the writing path, I managed to qualify for the Pro Tour through a few PTQs, and then finally gravy-trained with an eighth-place finish at Pro Tour: Barcelona. Now I’m finally joining StarCityGames.com on a more serious basis, as my Weak Among the Strong column finds a new home here.

The April Type One Metagame Breakdown

This month is a watershed in data collection, because for the first time in 2004 I’ve gone a whole month with just one missing decklist (FCG). I know some of you don’t get the major physical stimulation I do from that knowledge, but I’m sure there are some of you that feel the same. I feel vindicated for my efforts to harass and torment the decklist underreporting of the world. This cajolery yielded fruit such as two Frenchie decklists that they still don’t want published, but are in the totals anyway.

Ask Ken, 05/06/2004

Today’s Ask Ken is written by special guest star Ben Farkas, er, we mean Geordie Tait. Uh, wait, that’s not it either… It’s written by somebody who is not Ken Krouner, okay?