Ten New Red Cards Previewed From MTG Alchemy: Innistrad

Check out these new red cards, coming to MTG Arena’s Alchemy format.

Devil’s Play illustrated by Austin Hsu

Courtesy of Wizards of the Coast (WotC) and Crokeyz, check out these ten new red Alchemy cards coming soon to MTG Arena!

First up is a new Tibalt planeswalker packed with his own spellbook waiting to be drafted in Alchemy: Innistrad.

Tibalt is up to his usual devilish tricks, but now he has a version at five mana with two [+1] abilities and an [-X] that can all be used immediately. Tick up for mana and a spell from his spellbook or to deal some damage with potential rummaging. Tick down for X 1/1 red Devil creature tokens that can ping anything when they die.

Tibalt, Wicked Tormentor’s spellbook contains:

  • Chained Brute
  • Charmbreaker Devils
  • Festival Crasher
  • Forge Devil
  • Frenzied Devils
  • Havoc Jester
  • Hellrider
  • Hobblefiend
  • Pitchburn Devils
  • Sin Prodder
  • Spiteful Prankster
  • Tibalt’s Rage
  • Torch Fiend
  • Brimstone Vandal
  • Devil’s Play

Arms Scavenger is another card with a spellbook and is all about outfitting you with quality Equipment at affordable prices.

This two-mana 2/2 Human Warrior lets you draft from his spellbook every upkeep. While you only get the turn the card is drafted to play it, Arms Scavenger has the potential for a lot of fun in an Equipment-matters deck.

Arms Scavenger’s spellbook contains:

  • Boots of Speed
  • Cliffhaven Kitesail
  • Colossus Hammer
  • Dueling Rapier
  • Spare Dagger
  • Tormentor’s Helm
  • Goldvein Pick
  • Jousting Lance
  • Mask of Immolation
  • Mirror Shield
  • Relic Axe
  • Rogue’s Gloves
  • Scavenged Blade
  • Shield of the Realm
  • Ceremonial Knife

Bloodrage Alpha continues to build on the Wolf and Werewolf theme from Innistrad: Midnight Hunt and Innistrad: Crimson Vow.

This four-mana 4/3 allows you to use it to fight an opposing creature or let your next Wolf of Werewolf fight one if there doesn’t happen to be a prime target when you cast it.

Brittle Blast is an interesting take on graveyard hate using perpetually in a new way.

By casting it, creatures your opponent control can no longer go to a graveyard from the battlefield. It being a spell means the effect can’t be foiled by a Disenchant style effect. Of course, it also works as a removal spell at its floor.

Conductive Current is a mana-intensive Sweltering Suns effect with an added bonus.

Conductive Current deals three to all creatures at sorcery speed, but also permanently buffs an instant or sorcery card in your hand.

Electrostatic Blast provides a new direct damage spell with built-in card advantage.

Two-mana for two damage isn’t the best rate you can get in red, but it does set you up to turn your next instant or sorcery into another spell.

Fearsome Whelp grows on the Dragons matter decks that Sarkhan, Wanderer to Shiv introduced from Jumpstart: Historic Horizons.

A two-mana 1/1 flyer isn’t too impressive, but on each of your end steps it makes your Dragons in hand one mana less to cast. What’s scarier than a five-mana Goldspan Dragon? How about one for four mana?

Frenzied Geistblaster looks to be auto-include in any potential Prowess builds in Historic.

Two mana for a 2/2 Human Wizards that lets you seek any instant or sorcery from your deck for just the price of discarding a card as long as you built your deck with twenty or more instants and/or sorceries.

Town-razer Tyrant is a new take on attacking lands without strictly being land destruction.

It’s hard to go wrong with a 4/4 flyer for four, but this Dragon also looks to shut down any shenanigans the opponent could be up to with their lands. Creature-lands and all other utility lands lose their abilities to do anything but make mana and shock their controller on their upkeep if they don’t sacrifice them.

Check out the card image gallery for Alchemy: Innistrad from WotC.