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Innistrad: Crimson Vow’s Faithbound Judge Gives White Game-Ending Curse

Mythic rare offers two ways to win the game, including a flashy new curse.

Courtesy of Wizards of the Coast (WotC), take a look at a creature with disturb that doubles as an alternate win condition from Innistrad: Crimson Vow — Faithbound Judge!

The front half of this double-faced card has a lot going on, so let’s dive in.

Defender, flying, vigilance

At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.

As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn’t have defender.

Disturb 5WW

For three mana, you get a 4/4 flyer with defender. If you can keep Faithbound Judge on the battlefield for a few turns it will be able to attack, and thanks to having vigilance it’ll continue to protect you as well. If Faithbound Judge dies you get the chance to bring it back for its disturb cost.

Enchant player

At the beginning of your upkeep, put a judgment counter on Sinner’s Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.

If Sinner’s Judgment would be put into a graveyard from anywhere, exile it instead.

Sinner’s Judgment continues the judgment counters theme, but now the third counter results in the cursed player losing the game instead of you getting a Serra Angel. Seven mana is a lot, but it does put the game on a pretty strict time table. Can the cursed player win the game in three turns or will they be served Sinner’s Judgment?

What do you think of Faithbound Judge? Where do you want to try out this new creature/curse DFC?

Innistrad: Crimson Vow is currently scheduled for release on November 19. View our official preview gallery.