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Icingdeath, Frost Tyrant Headlines Group Of New Previews From Adventures In The Forgotten Realms

Four new cards show off flavor and keywords from Dungeons & Dragons.

Courtesy of Wizards of the Coast (WotC), take a look at a handful of new cards from Adventures in the Forgotten Realms, including the white creature-land and a mythic Dragon — Icingdeath, Frost Tyrant!

The preview video offered up four new cards, let’s start with Icingdeath, Frost Tyrant!

A four-mana 4/3 Dragon with flying and vigilance is already plenty of power and stats, but let’s unpack the rest of the text on this mythic rare.

When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with “Equipped creature gets +2+0,” “Whenever equipped creature attacks, tap target creature defending player controls,” and equip 2.

While in Dungeons & Dragons and other RPGs the person who slays the dragon or monster gets the loot it drops, with Icingdeath, the controller gets to pick up the loot and use it after the dragon dies. So when your opponent deals with your Dragon, feel free to suit up another creature with Icingdeath, Frost Tongue and continue to get into the red zone.

Next up is the white rare creature-land: Cave of the Frost Dragon!

Similar to the other two creature-lands previewed so far, Cave of the Frost Dragon can be an untapped land if you play it as your first or second land and produces colored mana. It’s activation cost is more than Den of the Bugbear and Hive of the Eye Tyrant, needing five mana but you get a 3/4 flyer for the cost.

Flameskull, a mythic rare three-drop with a new keyword is next!

Flameskull is a flying 3/1 that can’t block, but has a new twist on the red creature that keeps coming back. Take a look at its rejuvenation ability.

Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can’t play the other card, and vice versa.)

This might be one of the strongest recurring creatures in red, as its ability doesn’t leave it vulnerable to being removed from the graveyard. When Flameskull dies, it’s exiled along with the top card of your library. Then you get until your next turn to either play it again or the other exiled card if it is stronger in the current battlefield.

Lastly, You Come to a River shows off what appears to be the formatting for modal spells in Adventures in the Forgotten Realms!

The modal spells now have flavorful names for each option playing off the card’s name. You Come to a River allows players to Fight the Current by returning a nonland permanent to its owner’s hand or Find a Crossing by making a creature unblockable and get +1+0 until end of turn.

What do you think of the batch of cards previewed here? Are you most interested in the new Rejuvenation keyword, the mythic Dragon, the creature-land, or the flavorful new take on modal spells?

Dungeons & Dragons: Adventures in the Forgotten Realms is scheduled for release on July 23. View our official preview gallery.