The Cultic Cube on Magic Online (MTGO) isn’t like any other Cube that has been available there before. Most Cubes preach micro-archetypal diversity: design to support a wide breadth of strategies and card combinations. However, there is a small subset of the Cube community that preaches linear macro-archetypes: supporting aggro, midrange, control, and combo such that the decks always execute a specific, linear plan. But what does that really mean for what you can expect in drafting the Cultic Cube on MTGO? Feel free to take a minute and look at the list on CubeCobra.
1. If your deck doesn’t look like a Constructed deck with a very specific plan, do not expect to win all of your matches.
2. Redundancy matters a lot more than power.
Decks should look like they’re built of four-ofs, unlike the Cube decks you’re familiar with. Play all five Shock variants. Play Revolutionary Rebuff in every blue deck.
This may seem counterintuitive. In most Cube environments, control decks don’t want to start more than a couple of sweepers because there’s such a large portion of noncreature strategies. In the Cultic Cube, you know that you’re playing against hyper-linearized creature strategies more than 50% of the time. I would play five sweepers if I could.
I knew all of this going into my first draft of the Cultic Cube. Would you make the same decisions I did?
Pack 1, Pick 1
The Pack:
The Pick:
Pack 1, Pick 2
The Picks So Far:
The Pack:
The Pick: