“Archetypes” is the name of the game at the beginning of a Draft format. The strongly defined archetypes for Ikoria are the enemy-color combinations.
- Simic: Mutate
- Golgari: Graveyard
- Izzet: Noncreature Spells
- Boros: Cycling
- Orzhov: Humans
The allied color combinations have weaker themes, as we can see from the hybrid cards.
- Selesnya: Vigilance
- Gruul: Trample
- Rakdos: Menace
- Dimir: Flash
- Azorius: Flying
It’s extremely difficult to discern what this means, but for the most part, a lot of the themes bleed across color combinations. I expect every color pair to have multiple possible builds, and it’s unclear if the best versions will be the classic archetypes described here. For example, while Boros is the cycling archetype, the best version of Boros could be a go-wide tokens deck. When drafting Ikoria for the first week, pay very close attention to what your opponents are doing. It can open your eyes to learn which versions of archetypes are the best.
Furthermore, there’s enough common fixing that three-color decks will often emerge. There will be a big difference between a random collection of good cards in three colors versus a cohesive synergistic deck in three colors. And I don’t believe that just combining archetypes from the list above will create the proper synergies. For example, I doubt Mardu is a “cycling Humans deck with a menace subtheme.” Learning the right configurations of three-color decks will be paramount for success in Ikoria: Lair of Behemoths.
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