The world of Amonkhet brought us white Zombies, and while there is a Zombie legend that can be a commander for an Esper Zombie typal deck to play those Zombies in Varina, Lich Queen, I wondered if it was possible to make a fun Zombie deck without all the huge Zombie support available from black. Two questions presented themselves. First, are there enough Zombies and Zombie support in Azorius to fill out a typal deck? Turns out there are! Second, who should be the commander?
I chose Temmet, Vizier of Naktamun. Even though the card itself isn’t a Zombie, if you use the embalm ability, you’ll get a Zombie version of Temmet to lead your Zombie horde. Plus, he’s from Amonkhet, so that’s a flavor win.
Let’s dig up what’s to be found in my deck crypt!
Create Token Zombies
Temmet makes a token creature unblockable, so I wanted to make sure I had ways to do just that. Necroduality and Reflections of Littjara are enchantments that generate token copies of Zombie cards, and they’ll often be more threatening than regular 2/2 Zombie tokens. I also like the 4/4 Zombie Warrior tokens made by God-Eternal Oketra. Speaking of God-Eternal Oketra, if you make a token copy of it with one of the blue enchantments, when the legend rule kicks, in you can put the actual card into your library to draw later and keep the token on the battlefield to attack with using Temmet’s unblockable ability.
Vizier of Many Faces isn’t a Zombie, but it could copy a Zombie, and the token created by the embalm copy is a Zombie, so I let it have a home in the deck, much like my commander.
It’s fun that Rise from the Tides and Field of the Dead can generate black Zombie token creatures, even though we don’t have black in the deck. I’m running half regular and half Snow-Covered basics to help turn on Field of the Dead as early as possible.
Zombies That Boost Zombies
Most of the Zombie-boosting Zombies are only available with black in your color identity, but Hordewing Skaab and Eternal Skylord can help out the team.
Other Zombies
To be honest, Zombies like Fan Bearer are a big reason why I wanted to build this deck. The flavor of the Amonkhet Zombies is just so, so cool!
I don’t have a ton of instant or sorcery spells that work with God-Eternal Kefnet, but it’s still a very resilient 4/5 flying Zombie, and occasionally it’ll give me an extra copy of Reality Shift or Crush Contraband. Overcharged Amalgam offers some awesome interaction at the cost of a creature to exploit.
Changelings
Unsettled Mariner steps in as an honorary Azorius Zombie that helps make your team harder to interact with via targeted spells or effects. The dream is to make a token copy of Shapesharer, use its ability to copy something huge that your opponent has, and then use Temmet to make it unblockable and smash some life totals.
Zombies Matter
It’s always fun to put Rooftop Storm in a deck, and with blue card draw, you can draw a bunch of cards and then deploy a bunch of Zombie cards to the battlefield for zero mana, cackling madly the whole time like you’re Dr. Frankenstein… or Stitcher Geralf! Time to Reflect is a fun removal spell with flavor text from Temmet himself that you can read off while exiling the creature unfortunate enough to get into combat with one of your Zombies.
Tokens Matter
Anointed Procession is excellent in any deck that generates tokens, but I love that this is an Amonkhet card with flavor text from the story of that set. Ojer Taq, Deepest Foundation isn’t a Zombie, but being a turbocharged version of Anointed Procession had me bend the rules a bit, and besides, Amonkhet was all about the Gods, and Ojer Taq is a God!
Removal
Most of these are to be expected as removal options in Azorius, but I have a few spicy choices. Deconstruction Hammer is an efficient piece of Equipment that can be cashed in later for a Disenchant effect if it’s needed. And with the ability to go somewhat “wide” with my token creatures, By Invitation Only can be a more surgical battlefield sweeper than Wrath of God – though if someone’s got dozens of token creatures, then you’re going to be in big, big trouble!
Card Draw
I’ve got “the big three” card-drawing X-spells – Pull from Tomorrow, Blue Sun’s Zenith and Sphinx’s Revelation – so when I need to refuel my hand, I should have one ready to go. Wizard Class offers an excellent burst of cards, and then when it’s Level 3, you can start piling counters on creatures you control each time you draw a card, and if it’s a token creature, it can become quite threatening with Temmet’s unblockable ability. A token copy of Eternal of Harsh Truths would be an excellent candidate for Temmet’s ability!
Interaction
I don’t often run more than one land that kills another land, but a Maze of Ith is such a counterplay to Temmet’s ability that I’m running both Field of Ruin and Tectonic Edge.
I’ve got just one hard counterspell with Negate just to keep people honest, though Rebuff the Wicked is a delicious card to pull out of your hat on occasion. In addition, I like the flexibility of Galadriel’s Dismissal, since it can save your creatures or phase out blockers. Rootborn Defenses saves your team from many battlefield sweeper effects while copying your best token creature with populate, and Akroma’s Will serves as your Craterhoof Behemoth, ending the game more often than not if you’ve got enough creatures and your commander on the battlefield.
Mana Ramp
While Karfell Harbinger isn’t a completely reliable source of mana, since it can only be used to foretell a card or cast an instant or sorcery, I couldn’t resist including it since it’s a pretty efficient Zombie otherwise. I don’t have a ton of other mana ramp in the deck because I’d rather just deploy Zombies and make land drops each turn instead of trying to ramp hard to get to my big spells. Besides, my commander is pretty cheap to cast, and if it ends up in the graveyard I’ll leave it there so I can use its embalm ability.
The Deck
Okay, here’s the full decklist!
Creatures (27)
- 1 Mirror Entity
- 1 Shapesharer
- 1 Stitched Mangler
- 1 Ingenious Skaab
- 1 Vizier of Many Faces
- 1 Binding Mummy
- 1 Fan Bearer
- 1 Sparring Mummy
- 1 Eternal of Harsh Truths
- 1 Mummy Paramount
- 1 Eternal Skylord
- 1 God-Eternal Kefnet
- 1 God-Eternal Oketra
- 1 Aven Eternal
- 1 Unsettled Mariner
- 1 Karfell Harbinger
- 1 Larder Zombie
- 1 Falcon Abomination
- 1 Cleaver Skaab
- 1 Hordewing Skaab
- 1 Overcharged Amalgam
- 1 Diver Skaab
- 1 Patchwork Crawler
- 1 Repository Skaab
- 1 Selhoff Entomber
- 1 Stitched Assistant
- 1 Ojer Taq, Deepest Foundation
Lands (39)
- 4 Plains
- 5 Island
- 1 Secluded Steppe
- 1 Lonely Sandbar
- 5 Snow-Covered Plains
- 4 Snow-Covered Island
- 1 Hallowed Fountain
- 1 Boreal Shelf
- 1 Mutavault
- 1 Glacial Fortress
- 1 Tectonic Edge
- 1 Command Tower
- 1 Temple of Enlightenment
- 1 Myriad Landscape
- 1 Prairie Stream
- 1 Port Town
- 1 Irrigated Farmland
- 1 Field of Ruin
- 1 Field of the Dead
- 1 Castle Vantress
- 1 War Room
- 1 Hengegate Pathway
- 1 Glacial Floodplain
- 1 Deserted Beach
- 1 Restless Anchorage
Spells (33)
- 1 Swords to Plowshares
- 1 Sol Ring
- 1 Skullclamp
- 1 Wayfarer's Bauble
- 1 Azorius Signet
- 1 Rebuff the Wicked
- 1 Negate
- 1 Blue Sun's Zenith
- 1 Rooftop Storm
- 1 Rootborn Defenses
- 1 Supreme Verdict
- 1 Sphinx's Revelation
- 1 Reality Shift
- 1 Rise from the Tides
- 1 In Oketra's Name
- 1 Pull from Tomorrow
- 1 Anointed Procession
- 1 Time to Reflect
- 1 Unconventional Tactics
- 1 Heirloom Blade
- 1 Crush Contraband
- 1 Lazotep Plating
- 1 Arcane Signet
- 1 Dismantling Wave
- 1 Akroma's Will
- 1 Reflections of Littjara
- 1 Wizard Class
- 1 Paladin Class
- 1 By Invitation Only
- 1 Necroduality
- 1 Get Lost
- 1 Galadriel's Dismissal
- 1 Deconstruction Hammer
Here are the deck stats from our friends at Archidekt:
I’m really looking forward to what new Azorius Zombies we might get in the inevitable return to the world of Amonkhet!
So, what other must-have cards might I have missed including here? Do you have any typal decks you’ve built outside the usual color-scheme?
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