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AuthorZac Hill

Zac Hill is a former member of Wizards of the Coast R&D. He worked there for three full years before deciding to move onto The Future Project as Chief Operating Officer in NYC. He also teaches, writes for the Huffington Post and The Believer, was a Luce Scholar in Malaysia, and authors poetry and short stories.

Chatter of the Squirrel – Got There! (And Other Ruminations)

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Wednesday, April 15th – Round one, Singapore PTQ. Third game, three life, two Mutavaults and four other lands on my side, a grip full of counters. Venser and a Clique, too. In hand. My opponent has himself a Gaddock Teeg, a Mogg Fanatic, and an Isamaru. I am not afraid of whatever he might have in his hand unless I’m out of mana. It’s my end step, he taps three. I ready counter mana and pause. “Volcanic Fallout,” he announces.

Chatter of the Squirrel – Tilt!

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Wednesday, April 8th – Rap Sheet, Chatter’s last seven PTQs: 9th on tiebreaks, Finals, Finals, Top-8, Top-8, Top-4, 9th on tiebreaks. Oh, and a GP top-32 somewhere in there. But guess who isn’t qualified, guess who isn’t as of yet going to even start thinking about leis, tropical fruits, and slack-key guitars?

Chatter of the Squirrel – What is the Next Level?

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Wednesday, March 25th – The feeling that comes with truly reaching the next level is almost indescribable. It feels like you’re walking in one smooth transition from the brown dense rush hour of Jakarta into one of those pure-100%-oxygen chambers inside which I imagine Michael Jackson chooses to sleep.

Chatter of the Squirrel – The Kowal Faeries Extended Primer

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Tuesday, March 17th – I think it’s time to start seriously considering the card Remand again, even if out of the board. Right now there’s very little danger to simply running mid-sized threats out there in the Faerie mirror, because there are only so many Mana Leaks to go around.

Chatter of the Squirrel – Unsexy: Singletons in Deck Design

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Tuesday, March 10th – Lists with singletons often appear to the outsider to be cobbled together at the last minute, haphazard scraps of “good-enough” that contain enough tools to get the job done, but are rarely optimized. Yet increasingly we’re seeing more and more lists from very good deck designers that feature numbers like “1 Terror, 1 Celestial Purge, 1 Pithing Needle,” stone absent any tutors whatsoever…

Chatter of the Squirrel – Tezzeret

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Tuesday, March 3rd – I talked a little bit last week about a Tezzeret deck I had been working on for Standard, and enough people asked for a primer that I thought I would oblige. Besides, it’s been a little while since I’ve done one of these, and I wouldn’t want y’all to think I had gotten rusty, now, would I?

Chatter of the Squirrel – Slow Play, or, How Not to Become a Victim

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Tuesday, February 24th – A lot of players talk in the forums about how decks by authors like Chapin, GerryT, and myself are light on ‘win conditions.’ Without a big tap-out fatty to end the game quickly, they worry they won’t be able to finish their matches on time. This sentiment isn’t entirely unreasonable, but there are so many ways to solve the problem of time limits without having to resort to making your deck worse. This article will outline a few of them.

Chatter of the Squirrel – What Makes a Gamer?

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Tuesday, February 17th – I hope this article might expand our conception of the existing definition of a ‘gamer,’ might incorporate elements that appeal to a more expansive array of competitive pursuits. Magic may never become properly mainstream – though that’s another argument, I suppose – but I do think the imagined ‘market’ that most people try to target is fundamentally flawed.

Chatter of the Squirrel – Applied Interaction Advantage

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Tuesday, February 10th – When I wrote Interaction Advantage, I knew I’d want to take some time after my initial excitement had dissipated to sit down and test the theory, to make sure it really works, to explore some of its intricacies and examine some of its quirks. To see if it actually accomplishes something.

Chatter of the Squirrel – Control Deck Theory, And A Solid Extended List

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Tuesday, January 20th – Designing an unbeatable Phase Three deck is interesting because you really have to solve two different problems. The first is “how do I avoid dying” and the second is “if I take it as a given that the game is going to go on for N turns, how do I ensure that the likelihood of my winning the game keeps increasing the longer the game progresses?”

Chatter of the Squirrel – Is Magic Art?

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Tuesday, January 13th – Is this game we play, somehow, art. And perhaps more relevantly – really, more to the root of why I want to write this article – are the game’s creators, maybe even its players, in some sense artists?

Chatter of the Squirrel – Rethinking Investment Theory: Everything Has Haste

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Tuesday, January 6th – I remember cracking the first Onslaught pack I ever opened, only to see this awe-inspiring Blue guy staring right back at me. His eyes flashed with energy; his hands melded into an inferno of like ectoplasm that seemingly wanted to engulf him, swallow him fully. And then I looked at the text box: Draw three cards.

Chatter of the Squirrel – Why The Top 100 Win Matches

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Wednesday, December 31st – Two weekends, two second-place PTQ finishes. “Kowalifying.” Certainly not satisfying. At least the guy I lost to this time around was Cynic Kim, i.e. An Actual Player, but still. Stings, daggers, grail-shaped beacons in the sky hovering exactly one micron beyond arm’s length, all glowing and neon and come-hither. An almost profound and certainly reinvigorated respect for how difficult this hill is to conquer.