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AuthorDave Meddish

A former computer game designer, Dave is best known for his deck ideas for Standard and Extended and metagame and deck analyses. And, of course, his fabulous good looks.

Play Like A Pirate Day!

In honor of National Talk Like a Pirate day, Nationals competitor and scurvy dog Dave Meddish displays his fun side with a few theme decks for all the unabashed rogues among you.

Harsh Realities: Dave at U.S. Nats, Part 2

More Draft and Standard action from StarCityGames.com’s baldest writer. In today’s installment Dave battles a poker hero, drafts an abysmal deck, and wraps up the weekend with a few words of sage advice.

Lofty Goals: Dave at U.S. Nats, Day 1

When last we heard from him, Dave Meddish had just qualified for U.S. Nationals, which unfortunately coincided with his honeymoon, so there was no way he was going to attend. Right? Wrong. Today’s story tells the tale of how Dave ended up at Nationals, what he played there, and how he fared on Day 1.

OMGIQD, Part the Second

Today Dave wraps up his Regionals qualifying story and relays information about one of the most controversial Regionals Top 8s ever. Feel free to chime in with your opinion about how things should have gone down in the forums.

OMGIQD, Part 1

Drama! Passion! Thrills! Chills! Controversy! Irony! Sex! All This And More in Dave’s 2005 Regionals Report!

SCG Daily – So Close, and Yet, So Far

Ever since I started playing this game and learned of the Pro Tour, it’s been my lofty goal to play on that highest of stages. I’ve just wanted to qualify at least once for a Pro Tour event before I keel over (but by then, hopefully, someone will have an Animate Dead handy). I’ve come close, tantalizingly, on a few occasions. Today I’m going to talk about those occasions.

SCG Daily – Road Trip!

Dave Meddish isn’t necessarily one of the most popular writers on our site, but his stint on the Daily this week has been second to none in terms of fun, readable content. If you haven’t stopped in to see what Dave has to say, might I recommend today as a good time to do so? After you read about Dave’s amazing road trips, you can then catch up on the rest of his dailies this week at the bottom of the page.

SCG Daily: Taking Care of Business

Let me crank up the Wayback Machine to about eight years ago. I had just been laid off from my job as a computer game designer after putting in about a year of crunch time on a failed project (this, sadly, would become a theme of my time in the game biz, but that’s neither here nor there). Coincidentally, friend and fellow Magic player Brad Irwin, who was managing the game portion of the local Book & Game store, had also been laid off and decided now was the time to follow through with his dream of opening his own game store and was looking for partners. Was I interested?

SCG Daily: Winning Isn’t Everything…

Dave takes ya’ll back to the concrete streets, original beats with real live MCs, back to the days when getting sanctioning for your tournament required mafia connections and Wizards sanctioning meant single elimination…

SCG Daily: Trippin’ Down Memory Lane

It was brought to my attention recently that I’ve been playing this silly little card game for almost ten years now. Ten years! Most marriages don’t last that long. Not to mention that I’ve entered my sixth year of writing for the illustrious Star City Games. That’s long enough to see most players/writers leave the game…and come back. Just when you think you’re out… it keeps pulling you back in!

It’s Easy Saving Green: The Impact of Saviors of Kamigawa on Green Decks for Regionals

I will most likely be playing some flavor of Green deck for Regionals, since there are just too many good cards in that color not to play Green. Between all the mana-fixing, graveyard recursion, anti-artifact and enchantment weapons wrapped up in an army of tidy little beaters, you have the best creature base in the game, bar none. What goodies will Saviors of Kamigawa bring to the table to for the plethora of Green-based decks swarming the red zone?

Easy Being Green, Part II

Given the results of French Regionals and the Last-Chance Philadelphia qualifiers, it’s probably safe to say mostly-Green (it’s not mono-Green, so stop calling it that) is, if not Tier 1, knocking at the door. I’ve been testing the hell out of Green Party, the deck from my last article, and I’ve made the some discoveries and learned some lessons about the strengths and weaknesses of the deck.

Easy Bein’ Green

Aside from mono-Blue, mono-Red/Ponza and (maybe) White Weenie and MBC, every Standard Tier 1 deck is running Forests. That’s over half the field! It’s apparent that, right now, Green is the best color in Magic. Call Kermit the Frog, this is a real Muppet News Flash! Why, this kind of news could get Jamie Wakefield back into the game!

Mono-Red in the New Standard

Ah, springtime, when young men’s fancies turn to the games of spring, wooing of young maidens, and, of course, Standard. And what a Standard! The death of Affinity has opened up the doors for numerous decks to claim the top spot. You’ve got the obvious culprits, like Tooth and Nail and B/G Cloud; decks that were good even before Affinity’s demise. And other decks that might be viable to fight these new Kings of the Metagame. Like this one.

Playing Devil’s Advocate: The Face of the New Standard

This is it folks, Ravager is dead, New Standard has begun and it’s time to start breaking down the format. Dave takes an in-depth look at several of the contenders for the new crown plus a cursory glance at the rest of the decks that you’ll see in the coming months. Is Tooth and Nail going to be the best deck in the format, or is there somewhere else you should focus your deckbuilding energies? Check out what Dave has to say today and see if you agree.