What the hell can I write about this week?
After an auspicious start to my column last week, today’s article is in
somewhat of a limbo. And by “limbo,” I don’t mean it’s partying
like Hermes Conrad, oh no… I mean that, with the online release of Planar Chaos a
mere one day old (at the time of writing), and Limited events not starting until 9am
tomorrow (at the time of reading), I’m stuck up a rather large creek without the
obligatory paddle. In fact, the boat’s looking decidedly ropey too, and I think
the water is full of eels.
What’s a guy to do?
I mean, there’s no point looking at the Constructed metagames this week…
it’s all change at the moment. People are trying to obtain cards, and unless
they’re cracking and stacking then the real work will be done in the Release
events. And as for cataloguing the online prices… I’ve yet to discover the
ctrl-letter function that represents “an arm, a leg, and the blood of your first
born son.”
Still, the endless clamor for content continues unabated, so I’ve gotta come
up with something.
As I mentioned last week, my previous forays into Magic Online play revolved around
Draft. Seven virtual players, and anything between one and three hours of good times,
from the comfort of my own home. Yes, I’d played Release events, and I will be
doing so for Planar Chaos, but the world of the Premier Event was a largely foreign
country. And not a developed foreign country, like Spain or Australia, where
there’s hot running water and paved highways; more a foreign country peopled by
stocky moon-faced hunchbacks that eat rats and play the banjo with webbed fingers. A
country like Wales.
Today’s Online Outlook sees me take to the streets of such a country, waving a
flag and swilling cheap wine. And, as the best investigative journalist, I’m here
to report back on my findings. So if you’re one of those people who, like me, only
ever drafts on MTGO, then I hope the article is useful. After all, I had a lot of fun.
As for the rest of you, I’ll see you next week. The metagame will have taken
shape by then, and we’ll be off to the races.
…
On Monday, I entered a Time Spiral Sealed 2x Premier Event. Here’s how it
went.
First, I bought the requisite product from an online vendorbot that specialized in
packs. I’d bought the tix I needed for this from another established
vendor, paying via Paypal. That’s a handy tip for some, as the online store
charges full price for such services, and discounts are available if you look. Plus,
buying from the online store can see your boosters be delayed — whenever I’ve
bought stuff from there, looking to play an event that starts in twenty minutes, the
store invariably ships the goods in twenty-one.
Cost Breakdown:
TSP Starter — 16 tix
TSP Booster — 4 tix (x2)
Entry fee — 2 tix
Total: 26 tix. Or, of course, $26. Fourteen pounds (ish) for those in good old Blighty,
which is cheaper than we usually play for real-life Sealed events.
Signing up was easy… I played in tournament #918409, which had around 45
players when push came to shove. I spent the first few minutes checking out the online
ratings of my possible opponents, and wasn’t intimidated much (my Limited rating
online hovers around 1800). I did spot Stuart Wright, sporting the smiley face of
someone on my buddies list… with a Composite ranking in the 1900s, he’s quite
a MODO Bandit Warlord, let me tell you.
(By the way, I’m not changing. Yah Boo.)
Here’s what I opened:
Creatures (45)
- 1 Kobold Taskmaster
- 1 Weatherseed Treefolk
- 1 Mystic Enforcer
- 1 Merieke Ri Berit
- 1 Undertaker
- 1 Amrou Scout
- 1 Ashcoat Bear
- 1 Children of Korlis
- 1 Coal Stoker
- 1 Coral Trickster
- 1 Deathspore Thallid
- 1 Dream Stalker
- 1 Durkwood Baloth
- 1 Errant Ephemeron
- 1 Flickering Spirit
- 1 Flowstone Channeler
- 1 Herd Gnarr
- 1 Ironclaw Buzzardiers
- 1 Ivory Giant
- 1 Jedit's Dragoons
- 1 Jhoira's Timebug
- 1 Might Sliver
- 1 Mindlash Sliver
- 1 Mogg War Marshal
- 1 Nightshade Assassin
- 1 Pit Keeper
- 1 Plated Pegasus
- 1 Quilled Sliver
- 1 Riftwing Cloudskate
- 1 Sage of Epityr
- 1 Scarwood Treefolk
- 1 Scion of the Ur-Dragon
- 1 Slipstream Serpent
- 1 Stronghold Overseer
- 1 Telekinetic Sliver
- 2 Thallid Germinator
- 1 Thick-Skinned Goblin
- 1 Tivadar of Thorn
- 1 Urborg Syphon-Mage
- 1 Viashino Bladescout
- 1 Viscid Lemures
- 1 Wormwood Dryad
- 1 Yavimaya Dryad
- 1 Zealot il-Vec
Lands (1)
Spells (24)
- 1 Ancient Grudge
- 1 Assassinate
- 1 Divine Congregation
- 1 Fallen Ideal
- 1 Gauntlet of Power
- 1 Gaze of Justice
- 1 Grapeshot
- 1 Griffin Guide
- 1 Ground Rift
- 1 Haunting Hymn
- 1 Ignite Memories
- 1 Lightning Axe
- 1 Mindstab
- 1 Molder
- 1 Mwonvuli Acid-Moss
- 1 Opal Guardian
- 1 Ophidian Eye
- 1 Paradise Plume
- 1 Paradox Haze
- 1 Pentarch Ward
- 1 Temporal Eddy
- 1 Temporal Isolation
- 1 Tendrils of Corruption
- 1 Think Twice
I won’t go deep into my choices… after all, the format is redundant come
9am today. This is not an article for those wishing to improve their Limited game…
it’s an article for those wanting to know just what goes on when playing Premier
Events.
What’s the first thing I did? Probably the first thing that anyone with a
limited MTGO collection does… “right-click, Sort By Rarity.”
I pulled, in the rare slot:
FOIL Scion of the Ur-Dragon
Tivadar of Thorn
Opal Guardian
Stronghold Overseer
Academy Ruins
Gauntlet of Power
And in the Purple slot:
Mystic Enforcer
War Barge
Kobold Taskmaster
Undertaker
Merieke Ri Berit
Why can’t I open Call of the Herds? Or Teferis? I still need three of them!
So where do we go with this pool?
It’s obvious that we’re removal-light. Black, with its Assassinate and
Tendrils of Corruption, not to mention the two Madness enablers in Urborg Syphon-Mage
and Trespasser Il-Vec coupled with Nightshade Assassin, and the ridiculous Stronghold
Overseer, will probably see play. Green, Blue, and White are all tempting: Green for the
depth of guys, White for the strong cards like Opal Guardian and Griffin Guide, and Blue
for the marquee Errant Ephemeron and Riftwing Cloudskate. Red is the only color lacking
real strength, and even then I could splash a Lightning Axe if the need arose.
Here’s what I played:
Creatures (15)
- 1 Merieke Ri Berit
- 1 Undertaker
- 1 Coral Trickster
- 1 Deathspore Thallid
- 1 Dream Stalker
- 1 Errant Ephemeron
- 1 Nightshade Assassin
- 1 Pit Keeper
- 1 Riftwing Cloudskate
- 1 Sage of Epityr
- 1 Slipstream Serpent
- 1 Stronghold Overseer
- 1 Trespasser il-Vec
- 1 Urborg Syphon-Mage
- 1 Viscid Lemures
Lands (18)
- 2 Plains
- 9 Swamp
- 6 Island
- 1 Calciform Pools
Spells (7)
While the Green and White comboed well with the Black, I thought the mana issues
could be a real problem. I wanted to try the Gauntlet of Power, as I’d never
played with it before this tournament, and it works wonders with Stronghold Overseer and
the high-cost Blue guys like Slipstream Serpent and Errant Ephemeron. Plus the B/U/W
combination meant I could run lovely Merieke Ri Berit. Fragile, yet powerful.
Anyway, I’m sure I’m wrong. Come sound off in the forums!
With my deck built, and my unease growing at my choices already, I sat and waited
until Round 1 began. The little clock in the bottom corner, invaluable to everyone who
lacks patience like myself, slowly counted down to the appointed hour.
Round 1 — Noli01 — Four-Color
This was Noli01’s first tournament. He told me so deep into game 3, when he had
the upper hand. I was not impressed. As I’ve mentioned, MTGO tends to make a jerk
of me… whenever I see “Player X mulligans to 6,” I’m chanting
“FIVE! FIVE! FIVE!” at my monitor. Of course, I’m pleasant to people
in chats, and I always wish GL and GG no matter how bad my manascrew and mulligans.
Noli01 took game 1 by stalling the ground with an early Thallid Shell-Dweller, then
making Sarpadian Empires, Vol.VII. Now, I don’t know about you, but I didn’t
much like Volumes I through VI, but it did the trick. He made Gauntlet of Power on White
after making the creature-spewing artifact on Green, but got full value by turning his
guys White with Cloudchaser Kestrel. My draw was underwhelming, but I kept up until the
race became inevitable.
Game 2 was much better for me. Turn 6 Stronghold Overseer went all the way, backed
with my own Gauntlet set to Black to take my guy out of Axe-range and to easily negate
his attacking 1/1 armies.
Game 3 was trickier, and I was behind for a lot of the time. As I stabilized after
Mindstabbing my opponent, he made Magus of the Disk. I managed to bounce it with
Riftwing Cloudskate while beating down with a Griffin Guided Urborg Syphon-Mage, but was
Disked out a few turns later. Luckily I drew Pit Keeper and managed to reuse the
Cloudskate to take game and match.
1-0 (2-1)
After the match, I was pleased to see there were only two other matches still
playing. That’s the first thing you must realise when playing a Premier
event… it’s gonna run long. Six rounds, plus possible Top 8, with
the first two rounds at least guaranteed to go to time… we’re talking five
hours at least. Sure, there’s no drive-time to get to the venue, and the food is
probably better. Even so, be prepared for a long slog, as it’s harder to maintain
focus when you’re surrounded by your CD and DVD collection while attached to the
Worlds Largest Pr0n Gateway.
Round 2 — Boris92 — G/B/R
Boris92’s rating was in the high 1700s, just like mine. He could play.
Game 1 saw another underwhelming draw overpowered by Herd Gnarr and first-main-phase
creature backup. When Phantom Wurm hit the pitch, it was all over bar the shouting.
Game 2 was better, as I had tempo advantage from the get-go. An early Sage of Epityr
(I can’t believe I once hated that guy) stacked my draw, and I beat down with
Viscid Lemures and Riftwing Cloudskate after bouncing a key monster to swing for the
exact seven I needed.
Game 3 was a strange one… by turn 4 or 5, Boris92 had five or six 1/1 guys in
play, while I couldn’t find anything of import. I took the beats for a fair time,
until death loomed. Then , off the top came Stronghold Overseer. I chose to attack, even
though I’d seen Assassinate in earlier games, as I thought I could kill him in two
swings if he didn’t have it. Of course, he had it, and I fell not long after. On
my last turn, I needed to top my Pit Keeper in order to return (and replay) the Overseer
for a chance at victory. In such circumstances, a Swamp doesn’t cut the mustard.
1-1 (1-2)
So, my first loss. I knew that another would put me virtually out of contention of
Top 8, and thus out of the prizes. In a Premier Event online, when surrounded by home
comforts, it’s easy to let such losses set you a’tilt. After all, it’s
not hard to simply disconnect and go draft. I saw a few people disconnect after round
1… sure, they lost, and they may feel their pool ain’t all that, but
they’re still in with a chance! Don’t be that guy.
Round 3 — Shadiest — R/W
I’d seen the name Shadiest before… maybe I’d played him in a draft or
something. Again, he was ranked in the mid-to-high 1700s, so I knew he could turn
‘em sideways.
Game 1 curved well. I suspended Errant Ephemeron on turn 2, and made Merieke Ri
Berit on turn 3, which snagged his Bonesplitter Sliver before biting the big one. I
bounced his Watcher Sliver the turn after with Cloudskate, and the six power of flying
beats took me home. I had gas in hand too.
Game 2 was more of the same. Mindstab is so unfair when suspended on turn
1. Okay, so this time Shadiest had an empty hand when it hit, but I’d dealt with
most of his guys anyway. Celestial Crusader made a fool of my opponent when he tried to
Conflagrate Merieke for one, and the flashback stripped his hand before the Mindstab did
the job for me. His Keldon Halberdier threatened to make a game of it, but Overseer soon
overpowered that. And a Pit Kept Riftwing helped out too.
2-1 (2-0)
Round 4 — Lemmiwinks — U/W/R
Y’know what kills my deck stone dead? Prodigal fecking Sorcerer.
Game 1 saw my 1/1 horse defeated by Tim and his Clockwork Hydra pal. Overseer
arrived the turn I would die to monster mashings.
Game 2 was better. Yes, my guys are largely 1/1s, and yes my opponent made an early
Tim, but my Gauntlet of Power boosted my troops enough to let chumpage happen while
Overseer ruled the skies.
Game 3 saw me on the back foot for the entire match. I thought I’d stabilized
in the face of Clockwork Hydra and Foriysian Totem beats, but a Firemaw Kavu put paid to
my ideas of a glorious comeback. C’est la vie.
2-2 (1-2)
At two wins and two losses, I was pretty much out of contentions. Yes, one player at
4-2 may make it into the Top 8, but as my losses came in rounds 2 and 4 I doubted my
breakers were up for the job.
Did that mean I dropped from the tournament?
No sir!
I knew you readers would have my guts for garters if I left in such an ignoble
fashion. I struggled on regardless, and I advise all folk to do the same. After all,
you’ve paid for the games, you may as well play them out. It’s not as if
your online rating actually means anything.
Round 5 — Callakov — G/R/W
This round was fun!
Callakov had some funky slivers and got his beat on early, but we eventually
stalled. However, while he made guys I made land, and prayed for Stronghold Overseer to
trump the army of 1/1 tokens he’d Emptied from the Warrens. When I died, with 14
cards in my library, I clicked the “Draw a Card” button until I saw the
Overseer. It actually was the bottom card.
Game 2 started the same, and I traded away my morphs for Ashcoat Beats and Spinneret
Slivers. Gauntlet came down early, and Trespasser, Syphon-Mage, and Overseer followed.
Yeah, I won that one.
In the final game I finally managed to get Undertaker working… he helped
return a Cloudskate, which is some good. However, the game was back and forth, very cut
and thrust, and it came down to a turn in which I needed to topdeck my fourth Swamp in
order to pump my Overseer for the win, or die horrendously the following turn to large
beats.
The Swamp came off the top, and there was much rejoicing.
3-2 (2-1)
This round showed me the reason to carry on playing (other than the fact that I had
nothing else to do, of course). It was a tense, cut-throat, and highly enjoyable match.
If I’d simply packed it all in on receiving my second loss, I’d’ve
missed the opportunity to have such fun. Great stuff. If you’re playing an online
Premier Event, and you are out of contention for Top 8 and prizes, consider sticking
around. It could be good for you.
Round 6 — ali3765 — G/R/W
Ali3763 also packed the slivers. Synergy is brilliant!
My opponent made with the ridiculous beats early, but thankfully I stabilized with
Sage of Epityr finding Stronghold Overseer. I managed to Griffin Guide my Dream Stalker
to provide stupendo-blocker, and won with two life to spare.
Game 2 was the game in which I had my perfect curve…
Turn 1 Sage of Epityr. Turn 2 suspend Ephemeron. Turn 3 Trespasser Il-Vec. Turn 4
Dream Stalker, replay Sage. Turn 5 Gauntlet of Power. Turn 6 Stronghold Overseer and
Urborg Syphon-Mage. Not even a turn 5 Spectral Force and Turn 6 Jaya Ballard could stand
up to that.
Oh yeah, I drew the Assassinate for the Force too. Go me!
4-2 (2-0)
In the end, I place 9th, missing out on Top 8 by 0.05%. Sure, I said earlier that I
knew I wouldn’t make Top 8 once I’d picked up my second loss… but even
so, this smarted a little. I left the happy Top 8ers to their draft (including one guy
on an ecstatic 4-2, and Stuart Wright on 4-1-1). I dunno who won in the end…
Stuart, probably. He is that good.
Overall, I had a lot of fun playing this Premier Event. If you’ve not dabbled
yourself, I suggest you give it a go. It’s the perfect time, as Planar Chaos is ready to
go… and if the servers hold up, we’re in for a rollicking good time. (If the servers
hold up… heh.) Just remember to give yourself ample time to play, and don’t be
disheartened by an early loss (or double loss). You never know, the next lucky 4-2 guy
could be you.
I’ll be back next week with a more traditional metagame column, as Planar Chaos
slowly filters into the prospective cardpool. It’s an exciting online time at present,
and I hope to see you tapping electronic cards soon. Come say hello if you see me… I’m
Scouseboy.
Until next week, remember — you can’t stop the signal.
Thanks for reading,
Craig Stevenson
Scouseboy on MTGO
Mail us at https://sales.starcitygames.com/contactus/contactform.php?emailid=2