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The June Vintage Metagame Breakdown

The Type 1 supercomputer is back with all the summertime number crunching you can shake a stick at, including June’s WTF of the month, the Banned and Restricted Watch List, and so much more.

After a long hiatus, I bring you the data I know you all crave in your hearts.


2004-06-06 New Jersey (40 players)

1. 4C Control

2. TriniStax

3. GAT

4. Workshop Slavery

5. EBA

6. GAT

7. GAT

8. Food Chain Goblins


2004-06-06 Dulmen (79 players)

1. 4C Control

2. Hulk Smash

3. Affinity

4. Dragon

5. 4C Control

6. Belcher

7. 4C Control

8. Affinity


2004-06-13 Castricum (62 players)

1. Gobvantage

2. 4C Control

3. Stacker

4. Food Chain Goblins

5. Dragon

6. Vengeur Masque

7. 4C Control

8. Hulk Smash


2004-06-13 Minneapolis (68 players)

1. 4C Control

2. Belcher

3. 7/10 Split aka Big Fat Deck

4. 4C Control

5. Affinity Stacker

6. Workshop Slavery

7. U/B TPS

8. 4C Control


2004-06-19 Kalamazoo (54 players)

1. Trinistax

2. 4C Control

3. Dragon

4. Food Chain Goblins

5. TnT

6. Two-land Belcher

7. Hulk Smash

8. Control Slaver


2004-06-20 Turin (66 players)

1. 4C Control

2. Dragon

3. Affinity

4. R/G Madness

5. TPS

6. R/U/G Control Madness

7. 4C Hulk Smash

8. 4C Hulk Smash


2004-06-27 Bologna (54 players)

1. TPS

2. Dragon

3. MonoBrown Stacker

4. Hulk Smash

5. U/B TPS

6. MonoBrown Stacker

7. U/G/B Control Madness

8. U/B TPS


Seven tournaments totaled (40,54,54,62,66,68,79 = 423 players, 60.4 average players)

11 4C Control (1,1,1,1,2,2,4,5,7,7,8)

6 Hulk Smash (2,4,7,7,8,8)

5 Dragon (2,2,3,4,5)

5 TPS (1,3,5,5,8)

4 Food Chain Goblins / Gobvantage (1,4,4,8)

4 Stacker (3,3,5,6)

3 Belcher (2,6,6)

3 Affinity (3,3,8)

3 GAT (3,6,7)

3 Madness (4,6,7)

2 Trinistax (1,2)

2 Workshop Slavery (4,6)

1 7/10 Split (3)

1 EBA (5)

1 TnT (5)

1 Vengeur Masque (6)

1 Control Slaver (8)


(1) Tightening

Six-Month Metagame Occurrence Percentages

MEAN% – Jan., Feb., Mar., Apr., May., Jun.

12.7% – 12.5, 10.0, _9.7, _9.7, 14.6, 19.6 4C Control

10.3% – _7.5, 12.5, 12.5, _8.5, 10.4, 10.7 Hulk Smash

_6.5% – 12.5, _7.5, _2.8, _4.2, _6.3, _5.4 Madness

_6.2% – _2.5, _5.0, _4.2, _8.5, _8.3, _8.9 Storm Combo

_5.5% – _2.5, _5.0, _5.6, _6.9, _4.2, _8.9 Dragon

_5.1% – _5.0, _5.0, _5.6, _1.4, _6.3, _7.2 FCG / Gobvantage

_4.7% – _5.0, _5.0, _2.8, _5.6, _4.2, _1.8 TnT

_4.6% – _7.5, _7.5, _2.8, _4.2, _2.1, _3.6 Stax

_4.3% – _7.5, _5.0, _2.8, _1.4, _2.1, _7.2 Stacker

_4.1% – _0.0, 12.5, _5.6, _4.2, _2.1, _0.0 Rector

_3.4% – _2.5, _5.0, _0.0, _1.4, _6.3, _5.4 GAT

_3.4% – _2.5, _2.5, _2.8, _4.2, _6.3, _1.8 Control Slavery

_3.1% – _5.0, _2.5, _2.8, _4.2, _4.2, _0.0 Landstill

_2.9% – _2.5, _0.0, _5.6, _2.8, _6.3, _0.0 Fish

_2.6% – _2.5, _2.5, _1.4, _5.6, _2.1, _3.6 Workshop Slavery

_2.0% – _0.0, _0.0, _2.8, _1.4, _2.1, _5.4 Belcher

_1.9% – _2.5, _2.5, _1.4, _2.8, _2.1, _0.0 MUD / wMUD

_1.9% – _0.0, _2.5, _2.8, _4.2, _0.0, _1.8 Vengeur Masque

_1.7% – _5.0, _2.5, _1.4, _1.4, _0.0, _0.0 Goblin Sligh

_1.6% – _0.0, _0.0, _0.0, _4.2, _0.0, _5.4 Affinity

_1.6% – _2.5, _0.0, _2.8, _0.0, _4.2, _0.0 R/G Beatz

_1.4% – _5.0, _0.0, _1.4, _0.0, _2.1, _0.0 Oshawa Stompy

_1.0% – _2.5, _0.0, _1.4, _0.0, _0.0, _1.8 EBA

_0.9% – _0.0, _2.5, _2.8, _0.0, _0.0, _0.0 SuperGro

_0.7% – _0.0, _0.0, _2.8, _1.4, _0.0, _0.0 Sligh

_0.6% – _0.0, _0.0, _0.0, _1.4, _2.1, _0.0 Monoblue

_0.9% – _0.0, _2.5, _2.8, _0.0, _0.0, _0.0 MadDragon

_0.9% – _2.5, _0.0, _1.4, _1.4, _0.0, _0.0 U/rPhid

_0.7% – _0.0, _0.0, _0.0, _4.2, _0.0, _0.0 Modular

_0.7% – _0.0, _0.0, _0.0, _0.0, _2.1, _1.8 7/10 Split


No decks fell into the”0.5% abyss” this month, and 7/10’s second appearance put it on the chart. The most significant change by far is the order of the decks. Decks like FCG, Belcher, Stax, GAT, Affinity and 4C Control leapt upwards in percent appearances, while SuperGro, MonoBlue, and Goblin Sligh moved down, as befits decks that are almost strictly worse than their newer counterparts.


Data Period – # unique archetypes (per T8) [number of archetypes in each Top 8] = [average]

2003-09&10 – 20 archetypes (4.0 / T8) 6,8,5,7,8 = 6.8

—–Mirrodin legal

2003-11&12 – 20 archetypes (4.0 / T8) 4,7,5,6,8 = 6.0

—–Restriction: Burning Wish, Chrome Mox, Lion’s Eye Diamond

2004-Jan – 26 archetypes (4.4 / T8) 6,8,7,7,7 = 7.0

2004-Feb – 19 archetypes (3.8 / T8) 6,7,7,7,7 = 6.8

—–Darksteel legal

2004-Mar – 34 archetypes (3.8 / T8) 6,8,8,7,7,6,7,6,7 = 6.9

2004-Apr – 28 archetypes (3.1 / T8) 7,8,7,7,8,8,5,6,7 = 7.0

2004-May – 21 archetypes (3.5 / T8) 7,6,6,5,7,7 = 6.3

2004-Jun – 18 archetypes (2.6 / T8) 6,5,7,6,8,6,5 = 6.1

—–Fifth Dawn legal


354 cardnames in Q4 2003 (10)

262 cardnames in January (5)

267 cardnames in February (5)

372 cardnames in March (9)

335 cardnames in April (9)

271 cardnames in May (6)

276 cardnames in June (7)


The ever-decreasing number of winning archetypes, along with the distinct trend away from eight-archetype Top 8s, should make clear that Steve Menendian’s wet dream of a focused Type One isn’t far away. Last month, I showed how each tournament after the fifth should be expected to add 22 cardnames to the month’s total. Since May was already below average cardnames for its number of tournaments, June’s count, merely five higher, also says good things about the format’s winnowing of outdated decks.


(2) 4C Control and Hulk Smash: What’s Really Going On, Here?

Why is 4C Control so dramatically outperforming the much-vaunted Psychatog? Especially since most of the format’s braintrust believes that 4CC loses when they go head-to-head, the dramatic and climbing success of Exalted Angel/Skeletal Scrying decks is unusual. There’s always the stock Ben Kowal answer – namely that Tog is a horrible turn 4 combo deck which should properly lose to everything – but I get the feeling that the answer lies somewhere between JP’s”Tog is awesome” and Kowal’s theory.


The first thing to point out is popularity of the decks. Ideally this isn’t a factor, but in Type One more than any other format, the players have a”talent bias” to pick controlling decks. Given the choice between two good decks, they’ll take the more reactive (or interactive, if you want to think of it that way) option. Everyone knows Psychatog mirror matches are boring and take forever, so why not just play the one that’s more fun?


The other thing is that 4CC is better against both Fish and FCG than Hulk is. The popularity of both of these decks to budget players (and five-proxy metagames) means that Tog players are more likely to fall victim to these, even if it has a better performance against some other top performers. The 4CC player has the”no bad matchups” advantage, while Tog has been accumulating a slate of them since March. (Remember when everyone thought that Mindslaver would be the death of Tog? Spiketail Hatchling and Goblin Warchief are apparently much more lethal.)


Exalted Angel may not kill all at once, but while she’s working, she has a couple of benefits over Psychatog. First, dealing with creatures doesn’t delay the kill, because 4CC is more than happy to sit on”Spirit Link” life. Tog instead has to rush to win under these conditions, because bothering to block will add turns to the opponent’s lifespan. There is also the matter of Force of Will, which is directly at odds with Psychatog’s need to feed. Every use of Force sets Tog back significantly, while 4CC doesn’t really mind.


(3) Sundering Titan Oddities

When I saw that there were thirteen Titans in my final count for June, I had to check my data, because there was only one 7/10 deck and one TnT – where were all those Titans coming from? One of the big culprits was Kalamazoo’s first big T1 event. Featured within were four Titans in the winning Trinistax list (two maindeck, two sideboard), and two more in a much weirder Worldgorger Dragon sideboard.


I haven’t heard any discussion at all about these uses, so I thought I’d highlight them for my”legions” of”fans”. (I’ll have to ask Knutter Butter how many people read these things some time.) [And I’ll have to refuse Pippy Longstocking the info for top secret reasons. – Knut] The Stax use makes sense as opposed to Karn, Silver Golem, because it’s still mana denial and ends the game even faster. When pressed, the deck can almost behave like 7/10, which is a pretty strong transformation to have on hand. Titan as a replacement for Verdant Force (there’s still Jolly Green Giant in the board, in case you didn’t look) is unusual but not totally out of nowhere. Given the import of 4CC matchups recently (and Dragon’s trouble with that deck), Titans are one answer that probably hasn’t been getting enough thought.


(4) Pip’s Watch List

In terms of appearances per Top 8:


Jan., Feb., Mar., Apr., May., Jun.

_2.8, _3.4, _3.1, _3.3, _4.0, _4.0 – 28 Yawgmoth’s Will

10.4, _8.5, 10.2, _9.3, 13.8, 10.3 – 72 Mana Drain

_5.2, _7.4, _6.3, _6.3, _8.5, _8.9 – 62 Cunning Wish

_7.8, _6.4, _4.7, _8.9, _4.2, _6.0 – 42 Mishra’s Workshop

_6.4, _4.0, _4.0, _3.6, _4.0, _4.6 – 32 Bazaar of Baghdad

_1.6, _5.6, _4.0, _4.7, _4.0, _4.6 – 32 Dark Ritual

_2.4, _3.4, _1.3, _3.8, _3.2, _4.6 – 32 Thirst for Knowledge

_3.0, _3.2, _3.4, _2.1, _4.5, _2.9 – 20 Intuition

_1.6, _0.0, _3.0, _1.3, _1.8, _1.9 – 13 Elvish Spirit Guide


(I’m assuming 2 Yawgmoth’s Will, 8 Mana Drain, and 6 Cunning Wish for the two missing 4CC decklists.)


Last month I took a lot of flak for even suggesting that Mana Drain was allowed to ever be a serious restriction candidate, so luckily I don’t have to stick my neck out again; the data doesn’t show anything threatening except a continued high average Yawgmoth’s Will count. (Let’s hope it goes down again – the end of November was practically a format-wide flamewar about whether cards should ever be banned in Type One.)


I heard someone joke about Skeletal Scrying being the new Fact or Fiction the other day, and while that may be true, and it may be”better” in that it isn’t able to be Red Elemental Blasted, I didn’t bother including it here on account of it being so utterly fair. Direct your complaints to my inbox, if you have any.


(5) Card Counts

Missing: 2 4CC lists.

40 Island

36 Mountain

16 Swamp

11 Forest



43 Ancestral Recall

39 Time Walk

36 Mox Ruby

35 Demonic Tutor

34 Black Lotus

33 Mox Jet

33 Sol Ring

32 Mox Sapphire

29 Mox Pearl

27 Vampiric Tutor

25 Mana Crypt

26 Yawgmoth’s Will

24 Strip Mine

23 Mox Emerald

23 Fact of Fiction

23 Mystical Tutor

20 Tolarian Academy

19 Library of Alexandria

18 Mana Vault

17 Memory Jar

16 Tinker

15 Mind Twist

15 Lotus Petal

12 Timetwister

10 Wheel of Fortune

9 Windfall

8 Necropotence

8 Balance

6 Chrome Mox

5 Mind’s Desire

5 Gush

5 Yawgmoth’s Bargain

4 Crop Rotation

4 Entomb

4 Mox Diamond

4 Regrowth

3 Channel

3 Fastbond

3 Lion’s Eye Diamond

2 Time Spiral

2 Frantic Search

2 Stroke of Genius

1 Burning Wish

1 Grim Monolith

1 Enlightened Tutor


124 Force of Will

119 Brainstorm

108 Polluted Delta

104 Underground River

78 Wasteland

74 Volcanic Island

70 Duress

64 Mana Drain

62 Red Elemental Blast

56 Cunning Wish

50 Goblin Welder

45 Blue Elemental Blast

45 Rack and Ruin

45 Tormod’s Crypt

44 Chalice of the Void

43 Tropical Island

42 Mishra’s Workshop

39 Skeletal Scrying

39 Trinisphere

35 Tundra

33 Arcbound Crusher

32 Dark Ritual

32 Flooded Strand

32 Bazaar of Baghdad

32 Thirst for Knowledge

31 City of Brass

30 Squee, Goblin Nabob

29 Null Rod

29 Swords to Plowshares

27 Triskelion

26 Wooded Foothills

26 Xantid Swarm

25 Fire/Ice

24 Accumulated Knowledge

23 Stifle

23 Naturalize

22 Psychatog

22 Gorilla Shaman

21 Deep Analysis

21 Coffin Purge

21 Pernicious Deed

21 Pyroblast

21 Misdirection

20 Taiga

20 Intuition

20 Exalted Angel

20 Bayou

19 Tangle Wire

18 Ancient Tomb

18 Blood Moon

18 Shivan Reef

16 Smokestack

16 Goblin Piledriver

16 Goblin Lackey

16 Metalworker

16 Juggernaut

15 Artifact Mutation

15 Goblin Warchief

14 Defense Grid

14 Shattering Pulse

14 Animate Dead

14 Necromancy

13 Skirk Prospector

13 Decree of Justice

13 Elvish Spirit Guide

13 Sundering Titan

13 Worldgorger Dragon

12 Sphere of Resistance

12 Tinder Wall

12 Goblin Recruiter

12 Goblin Ringleader

12 Land Grant

12 Quirion Dryad

12 Skullclamp

12 Goblin Charbelcher

12 Food Chain

12 Wild Mongrel

11 Dance of the Dead

11 Basking Rootwalla

11 Bird of Paradise

11 Gempalm Incinerator

11 Mishra’s Factory

11 Damping Matrix

11 Chain of Vapor

11 Mindslaver

11 Oxidize

11 Su-Chi

11 Tendrils of Agony

11 Disenchant

10 Survival of the Fittest

10 Seat of the Synod

10 Hydroblast

10 Siege-Gang Commander

9 Ground Seal

9 Goblin Sharpshooter

9 Berserk

9 Rebuild

9 Echoing Truth

9 Platinum Angel

8 Petrified Field

8 Mogg Fanatic

8 Circular Logic

8 Chromatic Sphere

8 Verdant Force

8 Hurkyl’s Recall

8 Pyrostatic Pillar

7 Lightning Bolt

7 Goblin Matron

7 Smother

7 Disciple of the Vault

7 Roar Of The Wurm

7 Shrapnel Blast

7 Frogmite

6 Karn, Silver Golem

6 Sleight of Hand

6 Solemn Simulacrum

6 Gilded Lotus

6 Myr Enforcer

6 Root Maze

6 Goblin Vandal

6 Duplicant

6 Careful Study

6 Lightning Greaves

6 Great Furnace

5 Morphling

5 Badlands

5 City of Traitors

5 Withered Wretch

5 Glimmervoid

5 Gemstone Mine

4 Elvish Lyrist

4 Spoils of the Vault

4 Compulsion

4 Standstill

4 Anger

4 Illusionary Mask

4 Brain Freeze

4 Lim Dul’s Vault

4 Eladamri’s Vineyard

4 Goblin Goon

4 Living Wish

4 Hermit Druid

4 Phyrexian Dreadnought

4 Phyrexian Negator

4 Meddling Mage

4 Flametongue Kavu

4 Intruder Alarm

4 Ambassador Laquatus

4 Pentavus

4 Ebony Charm

4 Thoughtcast

4 Plagiarize – WTF of the Month!

4 Welding Jar

4 Maze of Ith

3 Volrath’s Shapeshifter

3 Cabal Therapy

3 Demonic Consultation

3 Future Sight

3 Uktabi Orangutan

3 Genesis Chamber

3 Tsabo’s Web

3 Arrogant Wurm

3 Darksteel Citadel

3 Gilded Drake

3 Serendib Efreet

3 Ornithopter

3 Crucible of Worlds

3 Fiery Temper

3 Violent Eruption

3 Shatter

3 Merchant Scroll

2 Sphere of Law

2 Unmask

2 Rishadan Port

2 Transmute Artifact

2 Darksteel Colossus

2 Dismantling Blow

2 Circle of Protection: Red

2 Ghastly Demise

2 Energy Flux

2 Hibernation

2 Scavenger Folk

2 Masticore

2 Memnarch

2 Firestorm

2 Myr Moonvessel

2 Quirion Ranger

2 Vault of Whispers

2 Caller of The Claw

2 Wall of Roots

2 Powder Keg

1 Zuran Orb

1 Ray of Revelation

1 Wonder

1 Barbarian Ring

1 Viridian Zealot

1 Viridian Shaman

1 Coretapper

1 Shoreline Ranger

1 Karplusan Forest

1 Buried Alive

1 Terminate

1 Staff of Domination

1 Bosh, Iron Golem

1 Gaea’s Blessing

1 Echoing Decay

1 Monk Idealist

1 The Abyss

1 Jester’s Cap

1 Silent Arbiter

1 Meltdown

1 Oblivion Stone

1 Capsize

1 Ghitu Fireslinger

1 Tainted Pact

1 Krosan Reclamation

1 Deconstruct

1 Tradewind Rider

1 Dwarven Blastminer

1 Forcefield

1 Static Orb

1 Starstorm

1 Snuff Out

1 Sword of Fire and Ice

1 Flowstone Hellion

1 Submerge

1 Bone Shredder


Philip Stanton

prstanto at uiuc.edu

Moderator on TheManaDrain.com