Recently, I told you how I was going to approach our Commander Rotisserie Draft. In Part Two, I’ll lay out how the draft went, all 500 cards of it. I don’t want to bury the lead, so I’ll tell you that I drafted pretty much the deck I wanted to. I suppose that we’ll see in play if it is any good.
We drafted straight through from lunch, with ten- to fifteen-minute breaks after every two rotations (so at the ends of Rounds 10, 20, 30, and 40). We finished about an hour earlier than I expected, so we had plenty of time before dinner. We opened an extra bottle of wine (2009 Two Angels Petite Sirah High Valley) and chatted about the draft as I made goat cheese- and basil-stuffed chicken breasts and Gretchyn made jasmine rice and roasted green beans with sautéed mushrooms.
I paired it with two different Syrahs from Bedrock Wine Company, one the more rustic 2012 Syrah T ‘n’ S Hudson Vineyard South (which is Carneros fruit) and the other the more sophisticated 2012 Syrah Griffin’s Lair (Sonoma Coast). I was surprised that preferences ran toward the former. Both paired well with the dish. We had a leisurely dinner and culminated with the whole point of Day of Thrones 6: watching the first episode of the new season. No spoilers, but there was nudity and violence.
During lunch, Keith told us what his first pick was going to be: Erebos, God of the Dead. His intention was clearly to set a particular tone, which he did. I’m pretty sure it informed multiple choices down the road (I noticed a minimal amount of lifegain got drafted). It didn’t dissuade me from my plan to draft support cards first and then operational cards later, although I paid attention to how the other drafters were going about their picks, which led me to grab a few cards earlier than I otherwise might have. I obviously can’t talk about all 500 cards in detail without this thing going to 20,000 words. Having no interest in making your eyeballs bleed, I’ll hit the highlights. I’m going to list them by rotations of five rounds, which is ten picks.
We first revealed our commanders:
Keith
Me
Todd
Michael
Shea
My predictions were 1-of-3 on Keith, 3-of-3 on Todd, 0-of-3 on Michael, and 1-of-3 on Shea. Pretty sorry.
Rotation 1:
Rd 1 |
Pick |
Rd 2 |
Pick |
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Michael |
Shea |
||
Shea |
Keith |
||
Shea |
Keith |
||
Michael |
Shea |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
Rd 3 |
Pick |
Todd |
|
Michael |
|
Shea |
|
Keith |
|
Sheldon |
|
Sheldon |
|
Keith |
|
Shea |
|
Michael |
|
Todd |
Rd 4 |
Pick |
Rd 5 |
Pick |
Michael |
Shea |
||
Shea |
Keith |
||
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
||
Shea |
Keith |
||
Michael |
Shea |
With Keith first-picking Erebos, I’m settled into my first three. Keith drafting Karametra, however, put me onto the line that both he and Todd (both of whom I battled with for green) were going for the business cards out of the gate. Todd and I had similar views on drafting support first, but Keith’s pick of Karametra told me that I needed to grab Blinky the Eldrazi pretty quickly (which Keith later confirmed was going to be one of his two picks). I knew that I would fight Todd for Consecrated Sphinx and Deadeye Navigator, but I didn’t expect him to grab them in Round 3.
Todd’s Round 2 picks of Cyclonic Rift and Oracle of Mul Daya are eminently reasonable; he later said he took Rift a little earlier than he might have just to keep it out of my hands. I wouldn’t have likely taken it before Round 5 or 6, but his pick of it pointed me to where he was heading. It also got me onto Lurking Predators earlier than I had hoped (especially with his pick of Survival of the Fittest), but I was aware of that possibility rearing its head. I had really hoped Karametra was going to fly under the radar, but whatevs.
Michael’s wheel of Insurrection and Homeward Path was funny, although it made me consider that he was definitely going to simply embrace the chaos, so trying to predict what he would do was just not worth it. Since we only shared blue and artifacts anyway, I concentrated on primarily Todd and Keith. I didn’t think that Shea would take any white cards that I couldn’t do without and have other functional replacements for.
Once I took Blinky, I had revealed my plan, so Conjurer’s Closet had to come next. Keith’s early pick of Genesis Wave was a bit of a dagger, but then Opal Palace seemed kind of random. I get that he was obviously going for the +1/+1 counter plan, but that’s not something anyone else would pick anyway. I think Todd’s pick of Command Tower got him twitchy, but I resolved to stay my course on waiting to pick lands.
Rotation 2:
Rd 6 |
Pick |
Rd 7 |
Pick |
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Michael |
Shea |
||
Shea |
Keith |
||
Shea |
Keith |
||
Michael |
Shea |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
Rd 8 |
Pick |
Todd |
|
Michael |
|
Shea |
|
Keith |
|
Sheldon |
|
Sheldon |
|
Keith |
|
Shea |
|
Michael |
|
Todd |
Rd 9 |
Pick |
Rd 10 |
Pick |
Michael |
Shea |
||
Shea |
Keith |
||
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
||
Shea |
Keith |
||
Michael |
Shea |
The biggest part of these five picks for me was knowing that the Clone wars were about to begin. Michael snagging Dack’s Duplicant (which I couldn’t have, but I’m sure he didn’t want Todd to have it) followed by Todd grabbing Duplicant signaled the beginning. I knew that I was in on this plan, and I knew that I’d have to have the stomach for the fight. I’d have to go all-in on it now or abandon it. Fortunately, Michael seemed to give up on it right away. Todd stuck with it a bit, but when I put the stamp on my intentions with the final three picks being Clones, I think that was enough for everyone.
There were two other significant moves for me here. First was the very sweet wheel of Reveillark and Karmic Guide. I felt like I had to wheel both of them; otherwise, if I picked one, another player would grab the other. The other was the follow-up selection of Greater Good. It’s a great card, but I suspected it would go later, maybe in Round 12 or 13. Something—and I honestly can’t tell you what—told me that Todd had his mind on it for his upcoming wheel. Turns out that I was right. I got a big [expletive deleted] from him when I took it. It felt good. Plus, I got an awesome card.
Michael once again went for the humor when he picked Tower of the Magistrate after Keith’s double-Sword wheel.
Rotation 3
Rd 11 |
Pick |
Rd 12 |
Pick |
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Michael |
Shea |
||
Shea |
Keith |
||
Shea |
Keith |
||
Michael |
Shea |
Descend Upon the Sinful |
|
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
Rd 13 |
Pick |
Todd |
|
Michael |
|
Shea |
|
Keith |
|
Sheldon |
|
Sheldon |
|
Keith |
|
Shea |
|
Michael |
|
Todd |
Rd 14 |
Pick |
Rd 15 |
Pick |
Michael |
Shea |
||
Shea |
Keith |
||
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
||
Shea |
Keith |
||
Michael |
Shea |
Sol Ring finally went with pick number 103 of the draft. As Aaron Forsythe tweeted, “It’s no Tower of the Magistrate.” Honestly, I knew it was still there and felt like Sensei’s Divining Top is just better. Sure, it can lead to explosive starts, but games are going to have five players in them. A first- or second-turn Sol Ring is just going to lead to getting orc-piled.
Todd repaid the favor of taking something right before I was about to in Round 12 by snatching the Thragusk I had my eyes on. And Keith got what I thought was super-secret tech in Phantom Nishoba (since it has zero power, Reveillark can bring it back), although I wasn’t going to pick it until the 30s. Once again, I knew that my wheel would have to be a both-of-a-kind thing, so in Round 13 I took the counterspells, Mystic Snake and Draining Whelk.
Rotation 4
Rd 16 |
Pick |
Rd 17 |
Pick |
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Michael |
Shea |
||
Shea |
Keith |
||
Shea |
Keith |
||
Michael |
Shea |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
Rd 18 |
Pick |
Todd |
|
Michael |
|
Shea |
|
Keith |
|
Sheldon |
|
Sheldon |
|
Keith |
|
Shea |
|
Michael |
|
Todd |
Rd 19 |
Pick |
Rd 20 |
Pick |
Michael |
Shea |
||
Shea |
Keith |
||
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
||
Shea |
Keith |
||
Michael |
Shea |
We all start to settle in here and sculpt the decks we want to play. With the number of good enchantments and artifacts, I like Todd’s choice of Bane of Progress. Looking at his list, he’s really not going to hurt himself too badly if he has to use it. I didn’t have Tooth and Nail on my original list, but when Michael picked Grafdigger’s Cage, I felt as though it was my duty to reinforce the assertion of not negotiating with terrorists. Todd’s pick of Scourge of the Throne was rather awesome. I hope I can Clone it a few times.
I picked Terastodon late because Todd had yet to pick it—and he said that if he couldn’t cascade into it with Maelstrom Wanderer, he didn’t really want it. Todd grabbed Zendikar Resurgent, which I simply thought wasn’t going to be on anyone else’s radar. I suppose it would have been too greedy to expect both that and Mirari’s Wake. Maybe I’ll pick up Mana Reflection off the waiver wire.
Rotation 5
Rd 21 |
Pick |
Rd 22 |
Pick |
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Michael |
Shea |
||
Shea |
Keith |
||
Shea |
Keith |
||
Michael |
Shea |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
Rd 23 |
Pick |
Todd |
|
Michael |
|
Shea |
|
Keith |
|
Sheldon |
|
Sheldon |
|
Keith |
|
Shea |
|
Michael |
|
Todd |
Rd 24 |
Pick |
Rd 25 |
Pick |
Michael |
Shea |
||
Shea |
Keith |
||
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
||
Shea |
Keith |
||
Michael |
Shea |
Once again, I spent this rotation just picking cards off my list. One of the reasons it occurred to me to take Tooth and Nail at the end of the previous rotation was that it wouldn’t signal my intentions for the next one: picking up lands.
When I drafted Kozilek, the Great Distortion, someone finally figured out that I can have all the colorless mana I want via Kruphix, God of Horizons. Love Michael’s choice of Kulrath Knight, but I suspect that Keith likes it not at all.
Rotation 6
Rd 26 |
Pick |
Rd 27 |
Pick |
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Michael |
Shea |
||
Shea |
Keith |
||
Shea |
Keith |
||
Michael |
Shea |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
Rd 28 |
Pick |
Todd |
|
Michael |
|
Shea |
|
Keith |
|
Sheldon |
|
Sheldon |
|
Keith |
|
Shea |
|
Michael |
|
Todd |
Rd 29 |
Pick |
Rd 30 |
Pick |
Michael |
Shea |
||
Shea |
Keith |
||
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
||
Shea |
Keith |
||
Michael |
Shea |
At this point, it’s just utility and cool stuff to blink. I’m obviously on the Roon plan. I pick up a few things which help me recover from the inevitable battlefield wipe or not fall prey to it at all. Michael’s choice of Repercussion made me scratch my head a bit, since he didn’t also pick up a bunch of other damage spells. Confusion in the Ranks gets him back on track for me not knowing what the heck he’s doing other than being completely random.
Rotation 7
Rd 31 |
Pick |
Rd 32 |
Pick |
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Michael |
Shea |
||
Shea |
Keith |
||
Shea |
Keith |
||
Michael |
Shea |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
Rd 33 |
Pick |
Todd |
|
Michael |
|
Shea |
|
Keith |
|
Sheldon |
|
Sheldon |
|
Keith |
|
Shea |
|
Michael |
|
Todd |
Rd 34 |
Pick |
Rd 35 |
Pick |
Michael |
Shea |
||
Shea |
Keith |
||
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
||
Shea |
Keith |
||
Michael |
Shea |
Shea exposes my biggest missed opportunity by taking Martyr’s Bond. I had completely forgotten about the card. Hopefully, I’ll be able to either copy it with Copy Enchantment or steal it with Aura Thief. My wheel of Wall of Reverence / Serra Avatar was more for the laughs than anything—although I think there might not be enough targeted removal to discourage me from playing the combo. It’s certainly the right Tooth and Nail target.
Rotation 8
Rd 36 |
Pick |
Rd 37 |
Pick |
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Michael |
Shea |
||
Shea |
Keith |
||
Shea |
Keith |
||
Michael |
Shea |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
Rd 38 |
Pick |
Todd |
|
Michael |
|
Shea |
|
Keith |
|
Sheldon |
|
Sheldon |
|
Keith |
|
Shea |
|
Michael |
|
Todd |
Rd 39 |
Pick |
Rd 40 |
Pick |
Michael |
Shea |
||
Shea |
Keith |
||
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Todd |
Michael |
||
Sheldon |
Make A Stand |
Todd |
|
Keith |
Sheldon |
||
Shea |
Keith |
||
Michael |
Shea |
This is pretty much the last round in which we have to worry about anyone taking stuff that we want away from us. I double-check the count three times to make sure I don’t cut myself short on the U/W cards, which I’ll have all to myself. Todd’s pickup of Fact or Fiction and the Fact or Fiction Sphinx is amusing; he suggested Rhystic Study, and I realized that it’s a pretty solid choice. Todd laughs when I pick Stonehorn Dignitary, wondering if anyone besides him ever gets targeted with it. Maybe Shea when he has all that Aurelia, the Warleader / Gisela, Blade of Goldnight stuff going on, but it’s pretty much going to be just Todd.
Rotation 9
Rd 41 |
PICK |
Rd 42 |
PICK |
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Michael |
Shea |
||
Shea |
Keith |
||
Shea |
Keith |
||
Michael |
Shea |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
Rd 43 |
PICK |
Todd |
|
Michael |
|
Shea |
|
Keith |
|
Sheldon |
|
Sheldon |
|
Keith |
|
Shea |
|
Michael |
|
Todd |
Rd 44 |
PICK |
Rd 45 |
PICK |
Michael |
Shea |
||
Shea |
Keith |
||
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
||
Shea |
Keith |
||
Michael |
Shea |
No surprises here as we just draft cards that no one else can get. Tom Delia will love my choice of Ephara, God of the Polis.
Rotation 10
Rd 46 |
Pick |
Rd 47 |
Pick |
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Michael |
Shea |
||
Shea |
Keith |
||
Shea |
Keith |
||
Michael |
Shea |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
Rd 48 |
Pick |
Todd |
|
Michael |
|
Shea |
|
Keith |
|
Sheldon |
|
Sheldon |
|
Keith |
|
Shea |
|
Michael |
|
Todd |
Rd 49 |
Pick |
Rd 50 |
Pick |
Michael |
Shea |
||
Shea |
Keith |
||
Keith |
Sheldon |
||
Sheldon |
Todd |
||
Todd |
Michael |
||
Todd |
Michael |
||
Sheldon |
Todd |
||
Keith |
Sheldon |
||
Shea |
Keith |
||
Michael |
Shea |
We decide to add a 100th pick just to make things round off nicely. I pick Grand Arbiter Augustin IV in this round just to send signals—mostly the signal that it could get played, but it’s pretty much only going to if someone demonstrates their deck is just too fast (which I don’t think will happen).
We all seem to go with the idea that no one will be getting out of hand too early, although with Sol Ring, I suppose Todd has some explosive draws. Devout Lightcaster gets a raised eyebrow from Keith, Shea, and Michael and some applause from Todd. Michael’s choice of Dingus Staff is pretty funny, but I suspect it won’t be so amusing when we’re getting killed by it.
While there are a few cards I wish I would have gotten, like Sun Titan, Karametra, Zendikar Resurgent, and the techy Phantom Nishoba, I’m extremely happy with my draft. It would have been really greedy to think I could get everything I want plus Cyclonic Rift and Genesis Wave.
Todd and I seem to have the tightest decks. I’m reasonably sure that his will be the one which sets the early pace in most games. It’s clear that every one of us has cards which do stuff, some of it thoroughly insane.
When next we meet, I’ll tell you about the specific deck I’m going to build out of this pile, how we’ve set up the League points system, and how the waiver wire will work.
Check out our awesome Deck List Database for the last versions of all my decks:
EREBOS and the HALLS OF THE DEAD;
KARRTHUS, WHO RAINS FIRE FROM THE SKY;
LAZAV, SHAPESHIFTING MASTERMIND;
PURPLE HIPPOS and MARO SORCERERS;
RURIC THAR AND HIS BEASTLY FIGHT CLUB;
If you’d like to follow the adventures of my Monday Night RPG group (in a campaign that’s been alive since 1987 and this summer will be running a prequel to our saga The Lost Cities of Nevinor), ask for an invitation to the Facebook group “Sheldon Menery’s Monday Night Gamers.”