This is an awkward draft to write about, since it shows what happens when you draft on Magic Online instead of in Pro Tours or money drafts. This is an example of trying to maximise your expected value by taking money rares when you are given the opportunity. It’s not often you’ll open three dual lands (in fact, it’s a first for me), but it is a nice treat once in a while.
Gaze of the Gorgon; Goblin Spelunkers; Greater Mossdog; Gather Courage; Island; Dimir Infiltrator; Necromantic Thirst; Goblin Fire Fiend; Compulsive Research; Last Gasp; Viashino Fangtail; Conclave Phalanx; Belltower Sphinx; Clutch of the Undercity; Watery Grave
Pick: Watery Grave
If there wasn’t a Watery Grave in this pack I would take the Compulsive Research. I was unsure about what I would take if the Watery Grave weren’t there, but after consulting the other pros surrounding me and having them all say Compulsive Research I felt better about it.
Wojek Siren; Convolute; Dimir Aqueduct; Sabertooth Alley Cat; Gather Courage; Stone-Seeder Hierophant; Leave No Trace; Drake Familiar; Compulsive Research; Shambling Shell; Sandsower; Flame-Kin Zealot; Flame-Kin Zealot; Hunted Phantasm
Pick: Compulsive Research
Here we get the Research and no competition. Easy enough.
Viashino Slasher; Golgari Rot Farm; Consult the Necrosages; Incite Hysteria; Centaur Safeguard; Lurking Informant; Surge of Zeal; Sundering Vitae; Dimir Signet; Fiery Conclusion; Divebomber Griffin; Remand; Golgari Guildmage
Here I was strongly considering taking the Guildmage, but didn’t because the Remand left my options open, something I feel is very important in this format. All the other pros, including Anton Jonsson, said I should take the Remand.
Here we took Transluminant because it’s the best card in the pack. It also leaves the preferred option of UGR open.
Pick: Stinkweed Imp
This time we took Stinkweed Imp because it’s significantly more powerful than the rest of the pack. Powerful enough to take it over the Tidewater Minion or Elves of Deep Shadow, which leave the options open.
Pick: Vedalken Entrancer
Here we take Vedalken Entrancer since Blue is the only color we’re certain we’re going to be playing.
Pick: Flight of Fancy
Once again we take the Blue card, although at this point we’re starting to regret not trying to move into Red White for all the Trumpeters flying around.
Pick: Tattered Drake
Here we get the underrated Tattered Drake, which fits well into what looks like it’s going to be a Blue based control deck.
Pick: Dimir Infiltrator
Now we’re pretty much set into a Blue Black deck, with Red or White depending on what we get in pack two, so we take the Infiltrator over Mossdog.
Pick: Hunted Phantasm
Pick: Lurking Informant
Pick: Voyager Staff
Pick: Gaze of the Gorgon
Pick: Conclave’s Blessing
Pick: Seismic Spike
Restless Bones; Petrahydrox; Skyrider Trainee; Runeboggle; Mourning Thrull; Cry of Contrition; Izzet Signet; Ghor-Clan Savage; Streetbreaker Wurm; Bloodscale Prowler; Infiltrator’s Magemark; Feral Animist; Droning Bureaucrats; Primeval Light; Stomping Ground
Pick: Stomping Ground
Gotta take the land. Fortunately this time there’s only a Signet we’re missing out on.
Mourning Thrull; Train of Thought; Restless Bones; Fencer’s Magemark; Wee Dragonauts; Skarrgan Pit-Skulk; Withstand; Douse in Gloom; Silhana Starfletcher; Orzhov Basilica; Blind Hunter; Aetherplasm; Gelectrode; Moratorium Stone
Skyrider Trainee; Gigadrowse; Wild Cantor; Cremate; Gruul Nodorog; Repeal; Scab-Clan Mauler; Izzet Boilerworks; Ghost Warden; Wildsize; Orzhova, the Church of Deals; Skarrgan Skybreaker; Drowned Rusalka
Pick: Izzet Guildmage
Pick: Izzet Chronarch
Since we delayed in choosing colors we got rewarded with an Izzet Chronarch, which fits very will into our deck.
Pick: Ogre Savant
Once again we have an Izzet card much more powerful than anything else in the pack, and an easy pick.
Hopefully we don’t have to play it, but there are few more fun things in the format than getting to yell “BOGGLE YA.”
Pick: Train of Thought
This gives us sufficient card draw, and something to search for with Dimir Infiltrator. Perfect.
Pick: Izzet Signet
Here’s the Signet that we would have first picked. Free Stomping Ground!
Pick: Wee Dragonauts
Hopefully we don’t need to play the Dragonauts, since it’s not great in the late game and it probably won’t be very easy to play on turn 3.
Pick: Crystal Seer
Pick: Gruul Nodorog
Pick: Poisonbelly Ogre
Kill-Suit Cultist; Street Savvy; Azorius First-Wing; Writ of Passage; Vesper Ghoul; Simic Ragworm; Steeling Stance; Wrecking Ball; Sandstorm Eidolon; Slaughterhouse Bouncer; Rakdos Carnarium; Vigean Intuition; Condemn; Skyscribing; Breeding Pool
Pick: Breeding Pool
At this point they started calling me "the luckiest man alive". There was a scare as MTGO went down before I could pick the Breeding Pool. Fortunately I got back on before I timed out and got a random card.
Utopia Sprawl; Rakdos Ickspitter; Simic Signet; Ogre Gatecrasher; Demon’s Jester; Riot Spikes; Taste for Mayhem; Simic Initiate; Vigean Hydropon; Nettling Curse; Beacon Hawk; Azorius Guildmage; Mistral Charger; Ghost Quarter
Pick: Rakdos Ickspitter
Coiling Oracle; Taste for Mayhem; Street Savvy; Vigean Hydropon; Beacon Hawk; Enemy of the Guildpact; Cytospawn Shambler; Carom; Seal of Fire; Entropic Eidolon; Brain Pry; Might of the Nephilim; Unliving Psychopath
Pick: Seal of Fire
Seal of Fire is the best card in the pack, and a good fit for our deck. At the prerelease Unliving Psychopath looked insane to me, but after playing with it (and against it) I now realize how mana intensive it can be, and how rarely it’s game-dominating.
Minister of Impediments; Utopia Sprawl; Freewind Equenaut; Azorius Signet; Whiptail Moloch; Writ of Passage; Plumes of Peace; Sporeback Troll; Haazda Exonerator; Delirium Skeins; Prahv, Spires of Order; Squealing Devil
Pick: Minister of Impediments
Best card in the pack, and a good fit for the deck.
Pick: Macabre Waltz
Waltz is the only card that fits in our deck since Riot Spikes just isn’t powerful enough.
Pick: Hellhole Rats
We’re lacking dudes and already have a Waltz. Hellhole Rats fits our deck, which just wants to gain card advantage and doesn’t really care what it actually wins with.
Pick: Ocular Halo
Halo doesn’t fit well into our deck, and we have no combos, but it’s powerful enough to play anyway.
Pick: Enigma Eidolon
Pick: Slaughterhouse Bouncer
Hopefully we don’t have to play the Bouncer, but he’s a body in case we need it.
Pick: Ogre Gatecrasher
Now we get a late Ogre Gatecrasher, which the forums apparently underrate.
Pick: Entropic Eidolon
Early throwaway defence and decent lategame.
Pick: Delirium Skeins
Pick: Whiptail Moloch
Pick: Vision Skeins
See you tomorrow!