[FULL MIRRODIN SPOILER – THE FIVE COLORS!]
[FULL MIRRODIN SPOILER – ARTIFACTS/LANDS!]
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Much of the information contained below comes to us courtesy of Wizards of the Coast. The rest was either reported at MTGNews.com, pieced together from various other places around the internet or sent directly to StarCityGames.com.
White
Altar’s Light
2WW
Instant (U)
Remove target artifact or enchantment from the game.
“The altar does nothing; the device is crushed under the weight of its own impurity.” – Ushanti, leonin seer
Illus. Daren Bader
# 1
Arrest
2W
Enchant Creature (C)
Enchanted creature can’t attack or block, and its activated abilities can’t be played.
“Unfortunately, it doesn’t restrain the beast’s smell.” – Glissa Sunseeker
Illus. Tim Hildebrandt
# 2
Auriok Bladewarden
1W
Creature – Human Soldier (U)
Tap: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden’s power.
The Auriok have learned through constant struggle that allies are more precious than water.
1/1
Illus. Brian Doran
# 3
Auriok Steelshaper
1W
Creature – Human Soldier (R)
Equip costs you pay cost 1less.
As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.
They put their safety in his hands. He puts sharpened steel in theirs.
1/1
Illus. Dany Orizio
# 4
Auriok Transfixer
W
Creature – Human Scout (C)
W,Tap: Tap target artifact.
My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young.
1/1
Illus. Stephen Tappin
# 5
Awe Strike
W
Instant (C)
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.
Illus. Scott M. Fischer
# 6
Blinding Beam
2W
Instant (C)
Choose one – Tap two target creatures; or creatures don’t untap during target player’s next untap step.
Entwine 1
Illus. Doug Chaffee
# 7
Leonin Abunas
3W
Creature – Cat Cleric (R)
Artifacts you control can’t be the targets of spells or abilities your opponents control.
Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.
2/5
Illus. Darrell Riche
#8
Leonin Den-Guard
1W
Creature – Cat Soldier (C)
As long as Leonine Denguard is equiped, Leonine Denguard gets +1/+1 and attacking doesn’t cause Leonine Denguard to tap.
No one under the four suns can elude the watchful eye of the den-guard.
1/3
Illus. Todd Lockwood
#9
Leonin Elder
W
Creature – Cat Cleric (C)
Whenever an artifact comes into play, you may gain 1 life.
“The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it.” – Ushanti, leonin seer
1/1
Illus. Todd Lockwood
#10
Leonin Skyhunter
WW
Creature – Cat Knight (U)
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
2/2
Illus. Kev Walker
#11
Loxodon Mender
5W
Creature – Elephant Cleric (C)
W, Tap: Regenerate target artifact.
The Auriok believe that in the hands of a loxodon, no weapon can be broken.
3/3
Illus. Heather Hudson
#12
Loxodon Peacekeeper
1W
Creature – Elephant Soldier (R)
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
4/4
Illus. Michael Sutfin
#13
Loxodon Punisher
3W
Creature – Elephant Soldier (R)
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.
2/2
Illus. Terese Nielsen
#14
Luminous Angel
4WWW
Creature – Angel (R)
Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play.
4/4
Illus. Matthew D Wilson
#15
Raise the Alarm
1W
Instant (C)
Put two 1/1 white soldier creature tokens into play.
The nim raid our homes without warning. We must defend our homes without hesistation.
Illus. Jon Matson
#16
Razor Barrier
1W
Instant (C)
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
“We protect our homelands. Why should they not protect us?”
Illus. Ron Spencer
#17
Roar of the Kha
1W
Instant (U)
Choose one: Creatures you control get +1/+1 or untap all creatures you control.
Entwine 1W(Choose both if you pay the Entwine cost)
Illus. Matt Cavotta
# 18
Rule of Law
2W
Enchantment (R)
Each player cannot play more than one spell each turn.
Illus. Scott M. Fischer
#19
Second Sunrise
1WW
Instant (R)
Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.
The bright tunnel sometimes leads back to life.
Illus. Greg Staples
#20
Skyhunter Cub
2W
Creature – Cat Knight (C)
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Every young leonin wishes to become a skyhunter, for the soar closest to the suns.
2/2
Illus. Pete Venters
#21
Skyhunter Patrol – 2WW
Creature – Cat Knight (C)
Flying, first strike.
“They are the first to raise the alarm when the levelers attack, and the first to risk their lives to defend the pride.” – Raksha Golden Cub, leonin kha
2/3
Illus. Matt Cavotta
#22
Slith Ascendant
1WW
Creature – Slith (U)
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its”mother-sun,” each slith follows that sun’s path around Mirrodin.1/1
Illus. Justin Sweet
# 23
Solar Tide
4WW
Sorcery (R)
Choose one: Destroy all creatures with power less than or equal to 2, or destroy all creatures with power greater than or equal to 3.
Entwine: Sacrifice two lands. (Choose both if you pay the Entwine cost)
Illus. Dave Dorman
# 24
Soul Nova
3WW
Instant (U)
Remove target attacking creature and all Equipment attached to it from the game.
Within seconds, the nim was comsumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.
Illus. Keith Garletts
#25
Sphere of Purity
3W
Enchantment (C)
If an artifact would deal damage to you, prevent 1 of that damage.
Purity rejects artifice.
Illus. Thomas Gianni
#26
Taj-Nar Swordsmith
3W
Creature – Cat Soldier (U)
When Taj-Nar Swordsmith comes into play, you may pay X. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library.
2/3
Illus. Todd Lockwood
#27
Tempest of Light
2W
Instant (U)
Destroy all enchantments.
“This world reeks of another’s hand. Someone or something is defying the power of the gods and shaping this planet. I intend for it to stop.” – Glissa Sunseeker
Illus. Wayne England
#28
Blue
Annul
U
Instant (C)
Counter target artifact or enchantment spell.
“Murder of the living is tragic, but murder of the idea is unforgivable.” -Janus, speaker of the synod
#29
Assert Authority
5UU
Instant (U)
Affinity for artifacts
Counter target spell. If it’s countered this way, remove it from the game instead of putting it into its owner’s graveyard.
Illus. Greg Hildebrandt
#30
Broodstar
8UU
Creature – Beast (R)
Affinity for artifacts (This spell costs 1less to play for each artifact you control)
Flying
Broodstar’s power and toughness are each equal to the number of artifacts you control.
*/*
Illus. Glen Angus
#31
Disarm
U
Instant (C)
Unattach all Equipment from target creature.
#32
Domineer
1UU
Enchant Artifact Creature (U)
You control enchanted artifact creature.
Since they haven’t seen their original master for millennia, golems are eager to take orders from anyone.
Illus. Jon Foster
#33
Dream’s Grip
U
Instant (C)
Choose one – Tap target permanent; or untap target permanent.
Etwine 1(Choose both if you pay the entwine cost.)
#34
Fabricate
2U
Sorcery (U)
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
#35
Fatespinner
1UU
Creature – Human Wizard (R)
At the beginning of each opponent’s upkeep, that player chooses draw step, main phase, or combat phase. That player skips each instance of the chosen phase or step this turn.
1/2
#36
Inertia Bubble
1U
Enchant Artifact (C)
Enchanted artifact doesn’t untap during its controller’s untap step.
“I wouldn’t want you to hurt yourself.” – Bruenna, Neurok leader
#37
Looming Hoverguard
4UU
Creature – Drone (U)
Flying
When Looming Hoverguard comes into play, put target artifact on top of its owner’s library.
Although mute, hoverguards get their message across loud and clear.
3/3
Illus. Scott M. Fischer
#38
Lumengrid Augur
3U
Creature – Vedalken Wizard (R)
1, Tap: Target player draws a card, then discards a card from his or her hand. If that player discards an artifact card this way, untap Lumengrid Augur.
Information pumps like blood through vedalken society.
2/2
Illus. rk post
#39
Lumengrid Sentinel
2U
Creature – Human Wizard (U)
Flying
Whenever an artifact comes into play under your control, you may tap target permanent.
1/2
#40
Lumengrid Warden – 1U
Creature – Human Wizard (C)
1/3
The Neurok, like the vedalken, are on a constant quest for knowledge. Is is their currency, their trade, their life.
#41
March of the Machines
3U
Enchantment (R)
All non-creature artifacts are artifact creatures with power and toughness equal to their converted mana cost. (You can’t equip equipment cards that are creatures to other creatures.)
Illus. Ben Thompson
#42
Neurok Familiar
1U
Creature – Bird (C)
Flying
When Neurok Familiar comes into play, reveal the top card of your library. If it’s an artifact card, put it into your hand. Otherwise, put it into your graveyard.
1/1
#43
Neurok Spy
2U
Creature – Human Rogue (C)
Neurok Spy is unblockable as long as defending player controls an artifact.
2/2
#44
Override
2U
Instant (C)
Counter target spell unless its controller pays 1for each artifact you control.
#45
Psychic Membrane
2U
Creature – Wall (U)
(Walls can’t attack.)
Whenever Psychic Membrane blocks, you may draw a card.
0/3
#46
Quicksilver Elemental
3UU
Creature – Elemental (R)
U: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature’s name, use this creature’s name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental’s abilities.
3/4
#47
Regress
2U
Instant (C)
Return target permanent to its owner’s hand.
“Once cast, a spell can be undone. But once revealed, a secret can never be kept.” – Pontifex, elder researcher.
#48
Shared Fate
4U
Enchantment (R)
If a player would draw a card, that player removes the top card of an opponent’s library face down instead. Each player may look at and play cards he or she removed from the game with Shared Fate as though they were in his or her hand.
#49
Slith Strider
1UU
Creature – Slith (U)
Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
1/1
#50
Somber Hoverguard
5U
Creature – Drone (C)
Flying
Affinity for artifacts
3/2
The vedalken interrogate all intruders – once the hoverguards are done with them.
#51
Temporal Cascade
5UU
Sorcery (R)
Choose one – Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
Entwine 2 (Choose both if you pay the entwine cost.)
Illus. Puddnhead
#52
Thirst For Knowledge
2U
Instant (U)
Draw three cards, then discard two cards from you hand unless you discard an artifact card from your hand.
#53
Thoughtcast
4U
Sorcery (C)
Affinity for artifacts (This spell costs 1less to play for each artifact you control.)
Draw two cards.
Vedalken eyes don’t see the beauty in things. They see only what those things can teach.
Illus. Greg Hildebrandt
#54
Vedalken Archmage
2UU
Creature – Vedalken Wizard (R)
Whenever you play an artifact spell, draw a card.
0/2
“The Knowledge Pool knows. Memnarch Understands.” – Janus, speaker of the synod
Illus. Kev Walker
#55
Wanderguard Sentry
4U
Creature – Drone (C)
When Wanderguard Sentry comes into play, look at target opponent’s hand.
3/3
#56
Black
Barter in Blood
2BB
Sorcery (U)
Each player sacrifices two creatures.
“In the game of conquest, who cares about the pawns if the king yet reigns?” – Geth, keeper of the Vault
Illus. Paolo Parente
#57
Betrayal of Flesh
5B
Instant (U)
Choose one – Destroy target creature; or return target creature card from your graveyard to play.
Entwine: Sacrifice three lands. (Choose both if you pay the entwine cost.)
#58
Chimney Imp
4B
Creature – Imp (C)
Flying
When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.
1/2
Illus. Christopher Moeller
#59
Consume Spirit
X1B
Sorcery (C)
Spend only black mana on X. Consume Spirit deals X damage to target creature or player. You gain X life.
Mephidross changes all who dwell there, taking their lives and adding them to their own.
#60
Contaminated Bond
1B
Enchant Creature (C)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
This leash disciplines the master.
Illus. Thomas M. Baxa
# 61
Disciple of the Vault – B
Creature – Human Cleric (C)
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
1/1
#62
Dross Harvester
1BB
Creature – Horror (C)
Protection from white.
Whenever a creature is put into a graveyard from play, you gain 2 life.
At end of turn you lose 4 life.
4/4
#63
Dross Prowler
2B
Creature – Zombie (C)
Fear
2/1
“I would never have believed that on a world with four suns there could exist a place so dark.” – Glissa Sunseeker
#64
Flayed Nim
3B
Creature – Skeleton (U)
Whenever Flayed Nim deals combat damage to a creature, that creature’s controller loses that much life. B2: Regenerate Flayed Nim.
2/2
#65
Grim Reminder
2B
Instant (R)
Search your library for a non-land card and reveal it. Each opponent who played a card with the same name this turn loses six life. Then shuffle it back into your library.
BB: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.
#66
Irradiate
3B
Instant (C)
Target creature gets -1/-1 until end of turn for each artifact you control.
The blast ignores the cage of metal but devours the flesh inside.
#67
Moriok Scavenger
3B
Creature – Human Roque (C)
When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand.
2/3
Many go to Mephidross in search of lost riches. Most end up as part of the cache.
#68
Necrogen Mists
2B
Enchantment (R)
At the beginning of each player’s upkeep, that player discards a card from his or her hand.
#69
Nim Devourer
3BB
Creature – Zombie (R)
Nim Devourer gets +1/+0 for each artifact you control.
BB: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep.
4/1
#70
Nim Lasher
2B
Creature – Zombie (C)
Nim Lasher gets +1/+0 for each artifact you control.
1/1
#71
Nim Shambler
2BB
Creature – Zombie (U)
Nim Shambler gets +1/+0 for each Artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
2/1
Illus. Adam Rex
# 72
Nim Shieker
3B
Creature – Zombie (C)
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
0/1
#73
Promise of Power
2BBB
Sorcery (R)
Chose one – You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play.
Entwine 4 (Chose both if you pay the entwine cost.)
#74
Reiver Demon
4BBBB
Creature – Demon (R)
Flying
When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can’t be regenerated.
6/6
Illus. Brom
#75
Relic Bane
1BB
Enchant Artifact (U)
Enchanted artifact has”At the beginning of your upkeep, you lose 2 life.”
#76
Slith Bloodletter
BB
Creature – Slith (U)
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
1B: Regenerate Slith Bloodletter.
Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.
1/1
Illus. Justin Sweet
#77
Spoils of the Vault
B
Instant (R)
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.
#78
Terror
1B
Instant (C)
Destroy target nonartifact, nonblack creature. It can’t be regenerated.
#79
Vermiculos
4B
Creature – Horror (R)
Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn.
1/1
#80
Wail of the Nim
2B
Instant (C)
Choose one – Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
Entwine B (Chose both if you pay the entwine cost.)
#81
Wall of Blood
2B
Creature – Wall (U)
(Walls can’t attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
0/2
#82
Woebearer
4B
Creature – Zombie (U)
Fear
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/3
#83
Wrench Mind
BB
Sorcery (C)
Target player discards two cards from his or her hand unless that player discards an artifact from his or her hand.
#84
Red
Arc-Slogger
3RR
Creature – Beast (R)
R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.
4/5
#85
Atog
1R
Creature – Atog (U)
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1/2
On Dominaria, a scavenger. On Mirrodin, a predator.
Illus. Puddnhead
#86
Confusion in the Ranks
3RR
Enchantment (R)
Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.
Illus. Ron Spencer
#87
Detonate
XR
Sorcery (U)
Destroy target artifact with converted mana cost equal to x. It can’t be regenerated. Detonate deals xdamage to that artifact’s controller.
#88
Electrostatic Bolt
R
Instant (C)
Electrostatic Bolt deals two damage to target creature or four damage to target artifact creature.
#89
Fiery Gambit
2R
Sorcery (R)
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win onr or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to all opponents. If you win three or more flips, draw nine cards and untap all lands you control.
#90
Fists of the Anvil
1R
Instant (C)
Target creature gets +4/+0 until end of turn
#91
Forge[/author] Armor”][author name="Forge"]Forge[/author] Armor
4R
Instant (U)
As an additional cost to play Forge[/author] Armor”][author name="Forge"]Forge[/author] Armor, sacrifice an Artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact’s converted mana cost.
#92
Fractured Loyalty
1R
Enchant Creature(U)
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability’s controller gains control of enchanged creature. (This effect doesn’t end at end of turn.)
#93
Goblin Striker
1R
Creature – Goblin Berserker (C)
First strike, haste
There’s no word in the goblin language for”strategy.” Then again, there’s no word in the goblin language for”word.”
1/1
Illus. Kevin Dobler
#94
Grab the Reins
3R
Instant (U)
Choose one – Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature’s power to target creature or player.
Entwine 2R
Illus. Michael Sutfin
#95
Incite War
2R
Instant (C)
Choose one – Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
Entwine 2(Choose both if you pay the entwine cost.)
Illus. Alex Horley-Orlandelli
#96
Krark-Clan Grunt
2R
Creature – Goblin Warrior (C)
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
2/2
#97
Krark-Clan Shaman
R
Creature – Goblin Shaman (C)
Sacrifice an artifact: Krark-Clan Shaman deals one damage to each creature without flying.
1/1
#98
Mass Hysteria
R
Enchantment (R)
All creatures have haste.
#99
Megatog
4RR
Creature – Atog (R)
Sacrifice an Artifact: Megatog gets +3/+3 and gains trample until end of turn.
3/4
In an ironic bit of evolution, the megatog’s dozens of teeth are mainly ornamental. It prefers swallowing things whole.
Illus. Pete Venters
# 100
Molten Rain
1RR
Sorcery (C)
Destroy target land. If that land is a non-basic land, Molten Rain deals 2 damage to that land’s controller.
#101
Ogre Leadfoot
4R
Creature – Ogre (C)
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
3/3
#102
Rustmouth Ogre
4RR
Creature – Ogre (U)
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
5/4
#103
Seething Song
2R
Instant (C)
Add RRRRR to your mana pool.
#104
Shatter
1R
Instant (C)
Destroy target artifact.
#105
Shrapnel Blast
1R
Instant – Uncommon
As an additional cost to play Shrapnel Blast, sacrifice an artifact.
Sharpanel Blast deals 5 damage to target creature or player.
#106
Slith Firewalker
RR
Creature – Slith (U)
Haste
Whenever Slith Firewalker deals come bat damage to a player, put a +1/+1 counter on it.
1/1
#107
Spikeshot Goblin
2R
Creature – Goblin Shaman (C)
R, T: Spikeshot Goblin deals damage equal to it’s power to target creature or player.
1/2
#108
Trash for Treasure
2R
Sorcery (R)
As an additional cost to play Trash for Treasure sacrifice an artifact. Return target artifact from your graveyard to play.
#109
Vulshok Battlemaster
4R
Creature – Human Warrior (R)
Haste When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn’t change.)
2/2
#110
Vulshok Berserker
3R
Creature – Human Beserker (C)
Haste
3/2
#111
War Elemental
RRR
Creature – Elemental (R)
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
1/1
#112
Green
Battlegrowth
G
Instant (C)
Put a +1/+1 counter on target creature.
#113
Bloodscent
3G
Instant (U)
All creatures able to block target creature this turn do so.
#114
Brown Ouphe
G
Creature – Ouphe (U)
1G, Tap: Counter target artifact ability requiring an activation cost.
1/1
#115
Copperhoof Vorrac
3GG
Creature – Beast (R)
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
2/2
#116
Creeping Mold
2GG
Sorcery (U)
Destroy target artifact, enchantment, or land.
The deadliest force on Mirrodin isn’t the largest organism – it’s the smallest.
#117
Deconstruct
2G
Sorcery (C)
Destroy target artifact. Add GGG to your mana pool.
“Nothing in this world, not even magic, likes to be caged.”
#118
Fangren Hunter
3GG
Creature – Beast (C)
Trample
Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.
4/4
Illus. Darrell Riche
#119
Glissa Sunseeker
2GG
Creature – Elf Legend (R)
First Strike
Tap: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.
3/2
“There’s a secret at the heart of this world, and I will unlock it.”
Illus. Brom
#120
Groffskithur
5G
Creature – Beast (C)
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
3/3
#121
Hum of the Radix
2GG
Enchantment (R)
Each artifact spell costs 1more to play for each artifact its controller controls.
#122
Journey of Discovery
2G
Sorcery (C)
Choose one – Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
Entwine: 2G
#123
Living Hive
6GG
Creature – Elemental (R)
Trample
Whenever Living Hive deals combat damage to a player, put that many 1/1 green insect tokens into play.
6/6
#124
Molder Slug
3GG
Creature – Beast (R)
At the beginning of each player’s upkeep, that player sacrifices an artifact.
4/6
#125
One Dozen Eyes
5G
Sorcery (U)
Choose one – Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play.
Entwine: GGG(If you pay the Entwine cost, you may choose both.)
Illus. Darrell Kiche
#126
Plated Slagwurm
4GGG
Creature – Wurm (R)
Plated Slagwurm can’t be target of opponents’ spells or abilities.
8/8
#127
Predator’s Strike
1G
Instant (C)
Target Creature gets +3/+3 and gains trample until end of turn.
#128
Slith Predator
GG
Creature – Slith (U)
Trample
Whenever Slith Predator deals damage to a player, put a +1/+1 counter on it.
1/1
#129
Sylvan Scrying
1G
Sorcery (U)
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
#130
Tel-Jilad Archers
4G
Creature – Elf Archer
Protection from artifacts (C)
Tel-Jilad Archers may block as though it had flying.
2/4
#131
Tel-Jilad Chosen
1G
Creature – Elf Warrior (C)
Protection from artifacts
2/1
#132
Tel-Jilad Exile
3G
Creature – Troll Warrior (C)
1G: Regenerate Tel-Jilad Exile.
2/3
For his crimes, he was made to forget all the trolls’ secrets. Now he knows only that he is outcast, but not why.
#133
Tooth and Nail
5GG
Sorcery (R)
Choose one – Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library, or put up to two creature cards from your hand into play.
Entwine: 2
#134
Troll Ascetic
1GG
Creature – Troll Shaman (R)
Troll Ascetic can’t be the target of spells or abilities your opponents control.
1G: Regenerate Troll Ascetic.
3/2
#135
Trolls of Tel-Jilad
5GG
Creature – Troll Shaman (U)
G1: Regenerate target green creature.
5/6
#136
Turn to Dust
G
Instant (C)
Destroy target Equipment. Then add G to your mana pool.
#137
Viridian Joiner
2G
Creature – Elf Druid (C)
T: Add an amount of G to your mana pool equal to Viridian Joiner’s power.
1/2
#138
Viridian Shaman
2G
Creature – Elf (U)
When Viridian Shaman comes into play, destroy target artifact.
2/2
#139
Wurmskin Forger
5GG
Creature – Elf Warrior (C)
When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures.
2/2
#140
This spoiler is so long, it takes two pages…. So check out Mirrodin’s many artifacts here!