Jacob’s Ladder – Splinter Twin For The New Standard And Twinblade’s Swan Song

Michael Jacob has some new three-color shells to stick your favorite combo—Deceiver Exarch + Splinter Twin. For Caw-Blade’s last weekend alive in Baltimore, try the Twinblade list that won Ben Wienburg a PTQ.

Stoneforge Mystic and Jace, the Mind Sculptor are banned.

About time.

Since Paris, we have all suffered under the yoke of feathered oppression brought on by the Americans littering the top 16 with their birds and blades.
There was a small minority of players who thought RUG could wrench the title of best deck in GP Dallas, but New Phyrexia cemented Caw-Blade as the
dominant deck by a mile, and GP Singapore had results for Jace, the Mind Sculptor that were out of this world. Such data led to only one inescapable

Why would you willingly play a deck in Standard without Jace, the Mind Sculptor or Stoneforge Mystic?

Hyperbolic, but is actually far closer to reality than one would think. Jace, the Mind Sculptor and Stoneforge Mystic were so far ahead of every other
card in Standard that just having them in your 75 each gave you a free 15% against any opponent, any matchup. Sometimes you would just get “the
draw”—Preordain, Stoneforge Mystic, Dismember/activate, Jace—that no one could beat. That is a lot of game wins just for joining the
event with Caw-Blade. Their bannings were well deserved, and I say good riddance.

Jace, the Mind Sculptor and Stoneforge Mystic are old news now; what is important is looking at Standard in its new form.

Control decks are reeling from the loss of their linchpin, and there is little reason to innovate a solution in the time it takes for the new set to be
released. M12 is sure to create one or two new archetypes (as M11 did with Fauna Shaman and Titans), and maybe there could be some new planeswalkers to
replace our Lord and Savior Jace, the Mind Sculptor. Until that time though, creatures and Valakuts are the name of the game.

Nationals is coming up as the next major event for me, and jamming these decks with so little room for innovation would be a waste of time. This leaves
me looking into the only archetype that had Jace, the Mind Sculptor that may have survived the bannings, Splinter Twin. Twinblade showed that just
jamming seven cards into an existing shell was a recipe for success, so I’ll try to do the same and see if I strike gold again.

In an aggressive metagame, a traditional RUG deck such as the one I used to Top 8 Grand Prix Dallas would be the best
choice, as it has some of the best numbers against aggro decks. Its matchup against Valakut is quite terrible, but that’s what the Splinter Twin combo
is for. My child from Zendikar block has been gutted in the banning along with the rest of the Jace decks, but perhaps little Jace could patch the hole
left by his absence.

Deck looks playable on paper, but in practice Jace Beleren just does not hold a torch to himself. Explore and Lotus Cobra need a reason to propel you
to four mana on turn 3 but lack the bombs such acceleration requires. Oracle of Mul Daya might show more promise, so I won’t totally dismiss a RUG
shell, but I believe she is a big spender and doesn’t have time to play foster mother for our orphaned seven cards. Looking elsewhere for our four-mana
continuous card advantage fix leads us to another green card that has been in Jace’s shadow since its release.

Twinblade remains near and dear to my heart, and working on this deck shows a lot of parallels. Splinter Twin remains plan B, with Fauna Shaman and
Birthing Pod remaining in the forefront. Acidic Slime, Frost Titan, Sea Gate Oracle, Kozilek’s Predator, Sphinx of Lost Truth, Phyrexian Metamorph, and
Frost Titan having synergy with Splinter Twin outside the combo is something missing in most Twin decks. Your opponent letting your Fauna Shaman live
is a sure sign the coast is clear to combo them out as well, as he is better than Spellskite at taking heat.

The Pod Twin deck shows a lot of promise but is not as resilient to hate as much as I would like with its lack of planeswalkers. The last archetype
that may exist now due to the bannings is a U/R/W Control deck planning on an aggro/Valakut metagame. Maindeck Pyroclasm, Wall of Omens, and Gideon
kill critters, while the strength of the Splinter Twin combo and Spreading Seas gives it an edge against Valakut.

Note the MANDATORY Pilgrim’s Eye as the 61st card.

It is possible that an even better build is a mashing of the two previous deck types, as Patrick Chapin mentioned Birthing Pod finding
Totem-Guide Hartebeest to find the Splinter Twin.

BONUS: Standard PTQ edition

After I got back from Japan, I had planned on doing a full spread on the Standard Twinblade deck Ari Lax, Brian DeMars, and I played at the
StarCityGames.com Invitational. Our combined record was a pretty impressive 15-4-2 (15-2-2 against people not named Edgar Flores), a win percentage
making it one of the best decks I have ever played. Admittedly there was a surprise factor that contributed to a lot of free wins, but there was also a
fundamental reason why it did so well.

A particularly good example of free surprise wins was game 1 against Ben Wienburg round 12 of the StarCityGames.com Invitational. You can watch the replay here, but the game played out as such:

Ben wins the die roll and goes turn 2 Stoneforge Mystic, turn 3 Dismember my Stoneforge Mystic and bring in Batterskull, turn 4 bring in Sword of Feast
and Famine, equip on the Batterskull token, and then… I crack Scalding Tarn for Mountain, tap Island, Glacial Fortress, and Mountain to cast Deceiver
Exarch, tapping the Germ. Untap, Mountain, Splinter Twin.

This led to a Facebook message from Ben while I was in Japan.

Ben Wienburg: Would it be possible for me to get your guys UWr list from the invitational? I wanna ptq w/ it in columbus this

Me: (ships list)

Ben Wienburg: TY. Played close to the list. Played 2 Emeria over the spellskite and sphinx and they were awesome. Won a ptq.

Glad I could be of service, Ben.

Twinblade has four separate game plans, each capable of winning on their own and so different that sideboard cards are ineffective.

Plan A: Stoneforge Mystic and Equipment

Plan B: Deceiver Exarch and Splinter Twin

Plan C: Jace, the Mind Sculptor

Plan D: Emeria Angel, Inferno Titan, or Consecrated Sphinx

What could you sideboard to hate out these win conditions?

Divine Offering
Celestial Purge
Torpor Orb
Nature’s Claim

Just comparing any of these cards to the list, you can see that they are effective only against two plans each. This sometimes means people over
sideboard (giving you all the time in the world against a diluted deck) or sideboard improperly, giving you a huge advantage when you Gitaxian Probe
them and see what you need to play around.

When I got back from Japan, I spent several days jamming the list on Magic Online… and I wasn’t losing. Ever. Any matchup I felt favored, and the 3-4
Caw-Blade decks I played against every event were easily handled. After winning five straight events, I knew something would be banned, making all my
work for naught. To not let my work go to waste, I’m posting it here. Old format technology worked out well last time, with the RUG list winning a
Standard PTQ the last week it was legal. Let us see if we can make it a repeat performance with the swan song of the old format’s best deck, Twinblade.

People picking this up at the last minute may need a sideboard guide, which I am happy to oblige.


You must get into the habit of sideboarding in fifteen cards, shuffling up, and then going through and removing fifteen cards. This advice
carries over to every deck in every format in Magic, but it is particularly useful for Twinblade. You have the ability to modify the numbers on any of
the four plans on the fly, and it is critical that your opponent does not know which ones you are on. Seeing Shatters or removal can
drastically change your plans, so take these numbers as advice and not set in stone.


On draw

-2 Mana Leak, -1 Spell Pierce, -1 Deceiver Exarch, -1 Splinter Twin, -1 Arc Trail (if no Mirran Crusader), -1 Island
+1 Dispel, +1 Crush, + 1 Divine Offering, + 2 Inferno Titan, +0-3 Twisted Image (in case of Spellskite)

On play

-1 Spell Pierce, -1 Deceiver Exarch, -1 Splinter Twin, -1 Arc Trail, -1 Gitaxian Probe
+1 Crush, +1 Dispel, +1 Divine Offering, +2 Inferno Titan

The games will be hard fought, but you have the advantage in the matchup. Deceiver should be used to tap their lands and force through a fatty or Jace.


-1 Lightning Bolt, -1 Arc Trail, -1 Sword of War and Peace, -1 Emeria Angel
+1 Dispel +1 Mental Misstep, +2 Twisted Image

Your best matchup, the only cards hard to play around are Combust, which a Sword of Feast and Famine equip on Deceiver Exarch beats (six toughness),
and Nature’s Claim, which Deceiver Exarch stops by tapping lone Forests down or which Dispel/Mental Misstep counters. Dismembers stay in case they have
Lotus Cobra or Oracle of Mul Daya.


-2 Mana Leak -1 Spell Pierce -2 Gitaxian Probe, -1 Splinter Twin, -2 Dismember, -1 Sword of War and Peace
+2 Celestial Purge, +3 Pyroclasm, +2 Inferno Titan, +1 Mental Misstep, +1 Mortarpod

Another easy matchup, they can’t beat Jace + removal, or Inferno Titan, or Emeria Angel.

Mono Red

-2 Gitaxian Probe, -2 Dismember, -1 Sword of Feast and Famine, -2 Mana Leak, -1 Spell Pierce
+2 Celestial Purge, +1 Mental Misstep, +2 Pyroclasm, +1 Dispel

A great matchup. They have either Shatters for your Equipment or removal for your Deceiver Exarch, rarely both.


-2 Dismember, -2 Gitaxian Probe, -1 Spell Pierce, -2 Mana Leak, -1 Splinter Twin, -1 Deceiver Exarch, -1 Sword of Feast and Famine
+3 Pyroclasm +1 Mortarpod +1 Divine Offering +2 Inferno Titan, +1 Crush, +2 Twisted Image

Slower than either Vampires or Mono Red, these guys do not put you under enough pressure to stop anything you want to do.

Splinter Twin

-1 Lightning Bolt -1 Arc Trail, -1 Splinter Twin, -2 Emeria Angel, -1 Sword of War and Peace
+2 Celestial Purge, +3 Twisted Image, +1 Mortarpod, +1 Dispel

Twisted Image and Mortarpod together KO anything they could be doing.

Feel free to change the sideboard; I have an unhealthy addiction to Twisted Image and Mortarpod that perhaps not everyone agrees with. Suture Priest,
Soul’s Attendant, Lotus Cobra, Vedalken Certarch, Phyrexian Revoker, and Birds of Paradise will all thank you for removing it though. It can also pair
with Dismember to take down any of the six-mana x/6s people play.

Good luck!

No one can fight the tide forever.