“
We have resolved to pave the way for grand peace for all the generations to come by enduring the unendurable and suffering what is insufferable. “–
Emperor Hirohito
You’ve got to admire the Japanese. Gracious in defeat, even at the worst of times.
On August 15th, 1945, many people of Japan heard the voice of their Emperor for the first time. The recording itself barely made it from the palace to
the radio operator — it had to survive a coup d’état attempt that would have seen it destroyed, so contentious were Hirohito’s
words.
It was called the “Imperial Rescript on the Termination of the War,” and in it, Hirohito informed his people that the tide of World War II
had turned against the Japanese. The Soviet Union had joined the war against Japan to satisfy their treaties with the British, and most infamously, two
terrible atomic bombs had been dropped on Hiroshima and Nagasaki, events that would forever shape Japanese culture. The broadcast became known as the Gyokuon-hÅsÅ or “Jewel Voice Broadcast.”
The Japanese were exhausted and had no choice but to accept the terms of the allied Joint Declaration — there was no doubt as to the victor. More
importantly, the defeat had come with a terrible cost in human lives and international prestige, counter to the ardent hopes of every Japanese person.
It is said that after the Emperor’s announcement, most Japanese people retreated to their houses to quietly contemplate its import. (This was the
Japanese version of “steaming.”) In short, the atmosphere between America and Japan couldn’t have been more poisonous, and the proud
Japanese people couldn’t have been feeling much worse.
Obviously, on September 2, aboard the battleship Missouri, America GG’d them anyway.
Too soon?
A lot of you have probably asked yourself this question after winning a match of Magic: “Do I GG, or do I not GG?” I’m here to try to
help you answer that question. Right here, right now, I’m presenting the GG Guidelines.
1. Don’t say “GG” if an opponent is steaming.
No wonder the Americans extended the hand — they had no idea the Japanese were on tilt and were probably looking forward to seeing them at World
War Paris to discuss which country’s popular culture could produce more shut-ins. Most Magic players, however, aren’t as stoic as the
country of Japan, and if you play competitively, you can expect to see a lot of rosy cheeks and flaring nostrils before your career is over.
You see, a GG isn’t a statement — it’s an offer and a question. In fact, there should probably be a question mark at the end.
“Good game” essentially translates to “I’m cool with the result. U mad?” It’s pretty easy to tell when an opponent
is steaming. Listen for furious exhalations of breath. Look for incredulous headshakes and the glassy Ivan Drago stare.
You might be wondering why you should have to tiptoe around someone else’s hot temper, and sure, that’s a valid question. If you
haven’t even been upset about anything in your life, then by all means, cast the first GG stone. If you have, though, and if in that moment, you
could have used a little understanding from your peers rather than someone digging that needle in a little deeper, hopefully you can then understand an
opponent’s emotional need to be left alone, and accommodate it. I mean, hell, you just won the match. Do you want the fillings out of your
opponent’s teeth as well? Or maybe the brim off of his fedora? Or some part off of whatever other stupid thing he’s wearing for no reason?
I’ll say it right now…I understand steaming. Yes, it’s frustrating. But Magic is an emotional game sometimes, and we’re all
guilty of getting a little hot under the collar. I’m not condoning guys who berate opponents, but every player should have a right to brain-sauna
in silence before pairings go up again and they have to go once more unto the breach.
This rule is important because it covers you in the case of an opponent who is flat-out wrong. Sure, he’s wrong to be upset, sitting there
petulantly, playing with his scarf, thinking about how he had 20 outs for five draw steps when in fact he had no outs, and he gave you all five draw
steps with poor play. A “GG” in a case like that still gets you absolutely nowhere, so why do it? Just let him be.
2a. Don’t say “GG” if the games were not interactive.
Sometimes the general trends of Magic will turn against an opponent’s interest. In those cases, there’s little need to run the rub-ins.
Quite simply, if you can’t be bothered looking at your opponent for clues as to how he’d receive a GG, you can instead look at the games
you play for a couple of hot tips about the appropriateness of any given gesture. I’d like to think that even a novice player can spot tell a
good game from a poor one, but considering all the evidence to the contrary, here are some ground rules anyway:
Don’t offer the GG if:
-an opponent dies without playing a single non-land card
-an opponent takes more than 1.3 mulligans per game
-you turn 1 or turn 2 kill your opponent
2b. Don’t say “GG” if you got lucky, your Sealed deck was 300% better, and/or if you made more/worse mistakes than an opponent.
This goes hand in hand with 2A. Sometimes players get into trouble because they don’t know how lucky they’ve been or how many mistakes
they’ve made in a match, marring their post-match GG attempts with fail. I suspect this is part of the reason that Michael Jacob isn’t
known for congeniality after a tough loss. We’ve seen him break down the subtleties of a Magic game in spellbinding videos on this very site.
Heck, one time he talked for so long about the possible permutations of an opposing Faerie player’s hand that I had time to drop a deuce, use the
sink as a bidet, and sit back down before the Thoughtseize was even resolved.
Subsequent to a GG from a loose opponent, I imagine MJ feels as Sherlock Holmes would feel if forced to listen to the rub-ins of a Podunk police
detective who caught Moriarty by conducting random raids and getting lucky on the second door.
“Well, you know, I just had a hunch. You know what that’s like, don’t you, Holmes? High-level police stuff. Though I actually
wasn’t even there for the bust, I was relieving myself in the alley adjacent. Got him, though. Hey Holmes! Check the scoreboard!”
3. Don’t just say “GG” on principle.
Just don’t do it. You aren’t Pierre de Coubertin; you’re just some guy. Also, “GG” is useless as a universal handshake
because so many people use it as an “eff you.” If you’re the sort of baller who says “It’s right to say ‘good game’ after a match — no exceptions. It’s good sportsmanship,” I need to
ask you — what sanctified plateau of good-gamery are you trying to protect by pulling this move? What’s the point? “Good game”
is at this juncture marred beyond all recognition — its meaning is no longer universal. This isn’t peewee hockey, and you’re not
someone’s dad, trying to drill your personal views on sportsmanship into the impressionable mind of your soon-to-be-Sandwich-Artist son.
“Good game” has taken on a life of it’s own in Magic. It’s been used so often as a taunt by now that it’s no longer
suitable for rote deployment. If your argument is that it’s morally correct and the onus is on the other guy to deal with it since you’re
just a happy go-lucky guy with no bad intentions, I think you should probably stop being so self-righteous and start paying attention to how people
actually feel, rather than projecting your own version of “how people should act” onto everyone else.
4. Don’t say “GG” before the match is over.
This is really obnoxious for reasons that should be obvious, and this move is a big part of the reason why “GG” has picked up a lot of the
emasculating taunt quality it currently has. This happens most often online, and let’s just say that it’s no coincidence that the guys
doing it are safely out of reach of their opponents. If you do this and mean nothing by it, then you’re clueless about how it often makes people
feel. If you do this intentionally in order to get over on your opponent, you are scum. Period. Keep in mind, though, there are exceptions coming at
the end of this list…so don’t start writing any angry letters just yet.
If you do finish an angry letter, though, my email address is [email protected]
Make sure you put “For The Lulz” in the subject line. In quotes.
5. Don’t say “GG” if you’re the winner.
Ok, so the previous four suggestions ask a lot of the victor of a match. You need the empathy to spare a steaming opponent the ignominy of a defeated
handshake, the skill to perceive your own luck and errors, and the humility to realize that your own perception of sportsmanship is not universal.
It’s hard, I know.
Don’t worry. Even if you’re an uncaring and oblivious dreg of humanity, your social worker will be able to write this one down for you and
staple it to your Lakers jersey.
Here it is:
If you win, don’t say “good game.” If the loser feels it was a good game, let him or her say it. Pretty simple. Saying “good
game” as the winner of a match is just arrogant presumption on multiple levels.
Clear enough?
6. DO say “GG” if you’re the loser and want to graciously accept defeat.
The best use for “good game,” without a doubt. Enduring the unendurable and suffering the insufferable. Fire off enough of these and
you’ll be ready for the Chrysanthemum Throne in no time.
7. DO say “GG” in response to a losing player’s “GG.”
The only time when an on-principle GG works. Happy now, Pierre? I bet you rushed onto the ice to shake Claude Lemieux’s hand as well.
8. DO say “GG” if you’re playing against someone who you’re 100% sure is comfortable with the loss.
Many of you reading this article have probably been waiting for this one, saying to yourself “I can’t believe Tait would do me like this
— I’ve said GG plenty of times as a winner, and it always seemed appropriate. I’m not stupid; I can tell when an opponent would be
receptive and when he wouldn’t.”
Well, this entry is for you people. Throughout the course of a match, players can often get some idea of how comfortable an opponent would be with a
loss. Often it’s easy — like when playing a friend. Other times, a report (Colbert pronunciation, people) develops between players during a
match, such that it’s obvious when a “GG” will be well-received. Heck, if the players are friendly enough and the stakes low enough,
any “GG” can be appropriate.
There are limits even to this, though. Even among friends, I doubt a “good game” from the winner would be well-received while playing for,
say, Day 2 of a Grand Prix. In cases where there are actual stakes, just let the loser do it.
9. DO say “GG” if your opponent has been a rude jerk the whole match. (Optional.)
And this rule covers everyone else who was waiting to be absolved. If an opponent has been belligerent and hostile during the match, all bets are off.
Now, there’s some danger here — you have only your own judgment to go on re: what behavior is justified and what constitutes dickery.
I’m going to trust you guys to wear the big boy pants and decide for yourselves, because enumerating what is and is not bad behavior would be an
entirely separate list of guidelines.
Suffice it to say that if an opponent runs the cheats, wipes his butt with a Searing Flesh before casting it, or pulls the premature Gatorade-shower GG
on you when you still have outs, he’s probably earned himself a “knock him down a peg” GG in return.
Some other things he might do to earn a rebuke (good-natured or not, it depends on the severity of his behavior) include:
1. Saying “What’s the occasion?” when you announce a trigger that you missed one or more times during the game.
2. Reaching over to your side of the table and picking up a permanent you forgot to activate in order to “blow the dust” off of it.
3. Waiting until you cast a lethal Rolling Thunder, then backing you up to your upkeep and saying “You didn’t let me announce any effects
during upkeep!” and killing your Manakin so it’s no longer lethal. Bonus points if you’re a little girl.
This rule doesn’t mean to suggest that you should always run the comeuppance GG, by the way. It’s optional, and while satisfying,
falls short of the classiness of just winning gracefully.
So there you have it, folks. The Nine Guidelines of GG, or the Good Game Guidelines, or G3, or G-Cubed. Collect them, trade them, tell them to your
friends, throw them in the garbage. Your friends, I mean.
BONUS SECTION: How This Article Came About
Like a lot of writers, I keep a writing pad next to my bed so that, if I’m struck by sudden inspiration in the middle of the night, I can quickly
wake up and scribble down my idea before I forget it and drift back to sleep.
I woke up one morning last week to find the following on my pad:
And so, here we are.
See you next week.
Geordie Tait
Geordie_Tait
on Twitter
FP_GlyM on MODO