As July gives way to August, I’ve been thinking a lot about my good buddy Garruk. Planeswalkers come and go—some good, some bad, some ugly (broken)—but as a green mage I’ve got to give it up to Wizards for not making a single stinker in all of Garruk’s incarnations. They are all very playable and downright good, and I think it’s fascinating that this summer we’re going to have three very playable Garruks in the mix just when the Magic rules change to make drawing multiple copies of the same planeswalker much more than having backup for when your opponent deals with it.
I’m not sure if we’ve all fully grasped the implications of this new development on the planeswalker front, but this summer Garruk Relentless; Garruk, Primal Hunter; and Garruk, Caller of Beasts give us ample opportunity to explore the potential.
A couple weeks ago at the StarCityGames.com Standard Open in Richmond I noticed that Charles Gindy got a little bit of notice for a deck that he and some friends had designed to take advantage of Garruk, Caller of Beasts. He did a deck tech video on it and had a nice run before falling short towards the end, though I think one of the other guys might have done better overall. Here’s his list:
Creatures (28)
- 4 Elvish Visionary
- 4 Elvish Archdruid
- 4 Arbor Elf
- 4 Avacyn's Pilgrim
- 4 Scorned Villager
- 4 Craterhoof Behemoth
- 4 Elvish Mystic
Planeswalkers (8)
Lands (24)
Sideboard
And his deck tech:
Pretty straightforward: play all of the mana-accelerating creatures you can get your hands on, play a turn 4 Garruk, Caller of Beasts, activate his ability to put Craterhoof Behemoth into play, and kill your opponent on the spot. As a backup plan, Gavony Township can pump your team a little slower, but with a little help from Elvish Archdruid, your Elves could get there on their own.
One particular nice thing about the deck: not only did he run a playset of Caller of Beasts, but he also ran a playset of Garruk Relentless, a proven tournament-caliber card. Before the new rules having eight copies of Garruk would have run you into all sorts of problems, but now you’ve got a lot more options, taking advantage of the very sort of thing I was talking about.
Here’s Gindy’s deck in action in round 6 of #SCGRICH when he was 4-1:
This match illustrates what a severe disadvantage the deck has against Jund Midrange and against Olivia Voldaren in particular. Bonfire of the Damned and Curse of Death’s Hold are also massive beatings. Watching the deck get swept by the best deck in the format has me pretty concerned about its viability in this incarnation.
Meanwhile in the same Open, an actual mono-green deck also featuring Garruk, Caller of Beasts performed quite a bit better:
Creatures (25)
- 4 Elvish Archdruid
- 4 Arbor Elf
- 3 Strangleroot Geist
- 4 Predator Ooze
- 2 Craterhoof Behemoth
- 4 Wolfir Silverheart
- 4 Elvish Mystic
Planeswalkers (2)
Lands (22)
Spells (11)
Sideboard
Richard’s deck trims out the non-Elf mana dudes and adds in some more resilient creatures in Predator Ooze, Strangleroot Geist, and Mutavault plus the sort of pumps we all love to slap on our fighting Oozes. He trims down both Garruk and Craterhoof Behemoth down to two copies, making the deck a little less reliant on its early mana creatures surviving long enough to go off with the big spells. I think we can learn some lessons from this approach as we work on our Garruk decks going forward.
This past weekend at the StarCityGames.com Invitational there was also a Standard Open, with William Jensen making it all the way to the finals with a list that certainly built on a lot of what Gindy had going on the week before:
Creatures (34)
- 4 Elvish Visionary
- 4 Elvish Archdruid
- 4 Arbor Elf
- 4 Avacyn's Pilgrim
- 4 Craterhoof Behemoth
- 4 Wolfir Silverheart
- 2 Loxodon Smiter
- 4 Elvish Mystic
- 4 Kalonian Hydra
Planeswalkers (4)
Lands (22)
Sideboard
This deck was designed by Zvi Mowshowitz, and he wrote about it on the Premium side (Hypermana Deckbuilding). I have no idea if he got any inspiration from Gindy’s deck or whether he cooked it up concurrently, but it certainly has the hallmarks of Zvi’s approach to deckbuilding that produced Mythic some years back.
You can read coverage of Jensen’s win against Jund Midrange in the semifinals here and coverage of Jensen’s loss to Jund Midrange in the finals here.
From that finals match coverage: “Huey defeated Jund Midrange in the semifinals and had managed to go through all eleven Swiss rounds and the quarterfinals without facing the overwhelming favorite once.”
Reading that finals match, it becomes crystal clear that this sort of deck is really just a huge underdog to Jund Midrange and that Jensen got extremely lucky in the semifinals to draw well while his opponent did not and to dodge the most powerful and popular deck in the format to get to the Top 8. I’m not saying the deck is bad, just that it seems to be a dog to Jund.
Bonfire of the Damned, Olivia Voldaren, Tragic Slip, Doom Blade, Putrefy, Golgari Charm, Rakdos’s Return. These cards are just individually devastating to all but the most explosive draws from this sort of deck, and when drawn in multiples they set the Jund deck up to just crush the Elves deck. But I do think this deck and Gindy’s—and even Nguyen’s deck—nicely showcase how powerful Garruk, Caller of the Beasts is and how it’s perfectly fine to draw multiples of them.
What if we blended the two styles of deck?
Creatures (28)
- 3 Borderland Ranger
- 4 Arbor Elf
- 4 Fiend Hunter
- 4 Strangleroot Geist
- 1 Craterhoof Behemoth
- 3 Thragtusk
- 1 Angel of Serenity
- 4 Voice of Resurgence
- 4 Elvish Mystic
Planeswalkers (8)
Lands (24)
Strangleroot Geist, Voice of Resurgence, Thragtusk, and eight planeswalkers give this deck tons of resistance to decks trying to kill off all our creatures. I’m still pondering the best way to handle Olivia Voldaren. Garruk Relentless can search up Angel of Serenity if it survives long enough in the Veil-Cursed version, but if there’s an Olivia out there, what are the chances it’ll stick around that long? Fiend Hunter seems like the best solution, but it’s not like it can’t be easily killed by the host of removal Jund has at its disposal. It does have the advantage of being able to reset Olivia back to a 3/3, which can then be killed by Garruk Relentless.
While snooping through the decks from last weekend, I also ran across this one that got the wheels turning:
Creatures (17)
Planeswalkers (4)
Lands (25)
Spells (14)
Not to say this isn’t a mighty fine deck, but I couldn’t help but wonder about a G/B “Garruk and Super Friends” approach.
Creatures (4)
Planeswalkers (15)
- 2 Garruk, Primal Hunter
- 4 Liliana of the Veil
- 4 Garruk Relentless
- 1 Liliana of the Dark Realms
- 4 Vraska the Unseen
Lands (24)
Spells (16)
Just kill every damn thing and let a giant Scavenging Ooze or Vraska Assassin token finish things off? I kinda like it. I almost want to stick a Haunted Plate Mail or two in here!
One last idea I have that I haven’t seen anywhere else:
Creatures (28)
- 4 Acidic Slime
- 4 Borderland Ranger
- 4 Arbor Elf
- 4 Scavenging Ooze
- 4 Strangleroot Geist
- 1 Sylvan Primordial
- 3 Progenitor Mimic
- 4 Elvish Mystic
Planeswalkers (8)
Lands (24)
Yep . . . turn 4 Slime a land, turn 5 Progenitor Mimic the Slime, and make new Slimes every upkeep! Sure, that isn’t exactly new but Garruk, Caller of Beasts gives a few new dimensions as a way to refuel your hand to keep up the pressure or being able to play your Garruk and drop the Mimic down in the same turn.
Okay, maybe there’s a reason why I haven’t seen this anywhere else . . .
What do you think is the best way to take advantage of the plethora of good Garruks we have available during this new era of planeswalker goodness? Let me know in the comments below!
Before I go, I want to make sure all Commander fans know that Richmond Comix is having another one of their awesome Commander tournaments Saturday, August 10th. They’re going back to basics, with no limitations other than the standard rules for Commander, so anything goes! A ton of prizes will be given out—I’ll hopefully have a list to share next week—and there are still two sweet MJ Scott legendary Dragon Spirit alters to give away as Bennie Smith Spirit of EDH Haymaker Awards. If you’re in the area, make sure to come by and join us on our Hero’s Journeys!
Take care,
Bennie
Facebook = Bennie Smith, Writer
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New to Commander?
If you’re just curious about the format, building your first deck, or trying to take your Commander deck up a notch, here are some handy links:
- Commander Primer Part 1 (Why play Commander? Rules Overview, Picking your Commander)
- Commander Primer Part 2 (Mana Requirements, Randomness, Card Advantage)
- Commander Primer Part 3 (Power vs. Synergy, Griefing, Staples, Building a Doran Deck)
- Commander Starter Kits 1 (kick start your allied two-color decks for $25)
- Commander Starter Kits 2 (kick start your enemy two-color decks for $25)
- Commander Starter Kits 3 (kick start your shard three-color decks for $25)
My current Commander decks (and links to decklists):
- Karador, Ghost Chieftain (Shadowborn Apostles & Demons)
- Sliver Overlord (Featuring the new M14 Slivers!)
- Reaper King (Taking Advantage of the new Legend Rules)
- Mirko Vosk, Mind Drinker (Outside My Comfort Zone with Milling)
- Vorel of the Hull Clade (Never Trust the Simic)
- Emmara Tandris (No Damage Tokens)
- Varolz, the Scar-Striped (scavenging goodness)
- Doran, the Siege Tower (All My Faves in One Deck!)
- Johan (Cat Breath of the Infinite)
- Lord of Tresserhorn (ZOMBIES!)
- Borborygmos Enraged (69 land deck)
- Aurelia, the Warleader (plus Hellkite Tyrant shenanigans)
- Oona, Queen of the Fae (by reader request)
- Karador, Ghost Chieftain (my Magic Online deck)
- Karona, False God (Vows of the False God)
- Skullbriar, the Walking Grave (how big can it get?)
- Phage the Untouchable (actually casting Phage from Command Zone!)
- Niv-Mizzet, the Firemind (Chuck’s somewhat vicious deck)
Previous Commander decks currently on hiatus:
- Yeva, Nature’s Herald (living at instant speed)
- Nefarox, Overlord of Grixis (evil and Spike-ish)
- Niv-Mizzet, Dracogenius (new player-friendly)
- Trostani, Selesnya’s Voice (new player-friendly)
- Jarad, Golgari Lich Lord (drain you big time)
- Riku of Two Reflections (steal all permanents with Deadeye Navigator + Zealous Conscripts)
- Phelddagrif (Mean Hippo)
- Sigarda, Host of Herons (Equipment-centric Voltron)
- Bruna, Light of Alabaster (Aura-centric Voltron)
- Ruhan of the Fomori (lots of equipment and infinite attack steps)
- Ghave, Guru of Spores (Melira Combo)
- Glissa, the Traitor (undying artifacts!)
- Grimgrin, Corpse-Born (Necrotic Ooze Combo)
- Damia, Sage of Stone (Ice Cauldron shenanigans)
- Geist of Saint Traft (Voltron-ish)
- Glissa Sunseeker (death to artifacts!)
- Jor Kadeen, the Prevailer (replacing Brion Stoutarm in Mo’ Myrs)
- Thelon of Havenwood (Campfire Spores)
- Melira, Sylvok Outcast (combo killa)
- Konda, Lord of Eiganjo (The Indestructibles)
- Vorosh, the Hunter (proliferaTION)
- Progenitus (Fist of Suns and Bringers)
- Savra, Queen of the Golgari (Demons)
- Uril, the Miststalker (my “more competitive” deck)