Commander VS #258: Planeswalkers Take Command
Planeswalkers take the commanders’ roles in the latest episode of Commander VS. Who will rule the SCG Multiverse?


Planeswalkers take the commanders’ roles in the latest episode of Commander VS. Who will rule the SCG Multiverse?
What makes a card design succeed where other versions have failed? Patrick Sullivan analyzes the history and design of Thief of Sanity, one of Magic’s most distinctive flying creatures.
Ross Merriam takes on special guest Jim Davis for two rounds of Modern, plus a rematch of a game they played on the SCG Tour over seven years ago.
Special guest Jim Davis joins Corey Baumeister for two Modern matches before reliving a Grand Prix Top 8 in the latest edition of VS Live!
From an iconic Drow to a Prince of Undeath, the legends of Adventures in the Forgotten Realms lead the way on the latest Commander VS.
Patrick Sullivan analyzes the history and design behind one of Magic’s most notorious lock pieces: Smokestack.
Brad Nelson tags in for his brother to pilot Modern Four-Color Elementals against a gauntlet wielded by Ross Merriam.
Pioneer gameplay returns to VS Live! Join Corey Baumeister and Ross Merriam as they playtest six unique decks from recent events.
It’s Commander with a twist as the Commander VS crew choose Class cards from Adventures in the Forgotten Realms to lead their decks.
Phyrexian mana led to some of the most broken Magic cards in this century. Patrick Sullivan looks back at the game’s cheapest pump spell, Mutagenic Growth.
Corey Baumeister and Ross Merriam take top Historic decks out of MTG Arena and into the real world in the latest edition of VS Live!
Corey Baumeister and Ross Merriam battle with top Adventures in the Forgotten Realms Standard decks from the SCG Tour Online.
Who needs Dungeons when you have this many Dragons? Four icons of Adventures in the Forgotten realms take flight on Commander VS.
One of Magic’s iconic lands is also among its biggest rule-breakers. Patrick Sullivan explores Commander favorite Maze of Ith, an early lesson in how not to design a land.
Corey Baumeister and Ross Merriam give the people what they want in a series of Modern battles with viewer-submitted decks.