Mono-White Aggro❄ Is Back To Maul Innistrad: Midnight Hunt Standard

Esika’s Chariot and Alrund Epiphany? Not for Dom Harvey. He’s all about Luminarch Aspirant and today he explains why the Mono-White Aggro❄ life chose him.

Luminarch Aspirant, illustrated by Mads Ahm

Innistrad: Midnight Hunt Standard is the perfect distillation of Magic’s colour pie and the state of metagame analysis in these confusing times. A Mono-Green deck that somehow is the best at everything squares off against a blue deck that is flashy and satisfying but isn’t putting up the numbers. Meanwhile, some brave underdogs are fighting the good fight with small white creatures.

Some of those underdogs are doing remarkably well, though...

Mono-White Aggro❄ has been a constant through decades of Standard with varying degrees of success. The specifics of each iteration matter a lot and uncritically applying the same heuristics across formats will lead to losing a lot with or against the latest version.

Some of the most feared Mono-White decks from recent formats leaned hard on one-drops for all-out aggression. Mono-White Aggro❄ today has a single one-drop that it doesn't feel embarrassed about:

Usher of the Fallen

In the previous Standard, Alseid of Life’s Bounty and Selfless Savior encouraged Mono-White Aggro to play a ‘Protect the Queen’ strategy, compensating for the lack of raw speed by allowing a safe investment in its more expensive threats. With these tools gone too, this new take on Mono-White Aggro❄ has a glaring weakness at the bottom of its curve. Usher of the Fallen is impressive by historical standards but Magic has largely moved past Savannah Lions — a 2/1 for W needs to offer a lot more to grab your attention — and creatures like this work in the Ross/Elenbogen approach mostly because you have a critical mass of them. Without the ability to flood the battlefield with a pride of Savannah Lions, each individual one can only be so strong. 

Battlefield Raptor Chaplain of Alms Stonebinder’s Familiar Monk of the Open Hand Codespell Cleric

None of the other available one-drops are compelling. Stonebinder’s Familiar and Monk of the Open Hand can become the two-power one-drops you need them to be and their ceilings are much higher but the floors are rough and they have specific deckbuilding requirements — Familiar dictates card choices higher up the curve (Sungold Sentinel as a two-drop; Brutal Cathar/Elite Spellbinder/Skyclave Apparition at three) while Monk (as well as Codespell Cleric) asks you to play even more subpar one-drops. 

Portable Hole Paladin Class

This may be a point in favour of noncreature one-drops that keeps your curve as low as it needs to be in an aggro deck. Mono-Green Aggro❄ is your most important matchup and the mirror is increasingly popular — Portable Hole looks more and more appealing with that in mind. 

Luminarch Aspirant

Thankfully, these card quality concerns drop off once you reach the two-drops. Luminarch Aspirant is one of the best white two-drops of all time and would belong in any configuration but it excels at boosting creatures that trade off power for abilities that are relevant in combat — flying or other evasion, lifelink, and first strike. An uncontested Aspirant can take over the game quickly but can also require careful planning — it’s common to realize that you would have much better attacks now if you had just put the +1/+1 counter somewhere else a few turns ago. For a deck that can’t compete with Mono-Green Aggro❄ on creature sizing, Aspirant is what helps you win those all-important races. 

Intrepid Adversary

A two-drop cleverly disguised as a four-drop, Intrepid Adversary is just as impressive as it seems at first glance. As with Savannah Lions, Blade of the Sixth Pride isn’t winning any awards but Adversary has enough extra text to get it over the line. Adversary into Maul of the Skyclaves forces Mono-Green to have Blizzard Brawl on the spot to stay in the race and the lifelink buys you time even when that fight is lost.  

Sungold Sentinel

Sungold Sentinel is the first of these two-drops that isn’t a universal four-of but I think it’s the next best one. The base stats are fine and its ability lets you cross the finish line when the ground is locked up against Mono-Green Aggro❄ or Mono-White Aggro❄ (unless they have Faceless Haven and open mana). Using Aspirant to load up Sentinel for this virtual unblockability in a few turns is a solid plan here. 

Note that if you opt for Stonebinder Familiar as a one-drop, Sungold Sentinel can be a recurring way to trigger it assuming the opponent is better at loading up their graveyard than you are. There are no graveyard-centric decks to hose with this at present but incidental graveyard hate can be useful against Galvanic Iteration and Memory Deluge.

Clarion Spirit

Clarion Spirit is popular as the final two-drop but I’m unconvinced; it demands you put enough weak one-drops in your deck to trigger it reliably and even then it can ask you to sequence awkwardly (holding a one-drop or playing a two-drop and a one-drop over any of the deck’s excellent three-drops, for example). All this amounts to a battlefield presence that's easily overwhelmed by Mono-Green Aggro❄ and eventually swept up or ignored entirely by Izzet. 

Cathar Commando

Usually seen in the sideboard — if at all — Cathar Commando is an intriguing option if Mono-Green Aggro❄ continues to focus on Unnatural Growth as the top of its curve and the flash alone makes this the best two-drop against Izzet’s sweepers. The body is weak in the mirror but tagging Portable Hole or Maul of the Skyclaves can be critical. 

Once you get to the three-drops you suddenly have a roster that would be shockingly large for an eight-set Standard on the verge of rotation, let alone a Standard at its smallest. We start with the card that helped to put Mono-White Aggro❄ on the map with the release of Kaldheim:

Maul of the Skyclaves

Maul of the Skyclaves is the scariest card in Mono-White in most matchups and game states — when playing against the deck you often find yourself just needing to avoid a topdecked Maul for a turn or praying it isn’t that last card in their hand. Without hard-hitting creatures that protect themselves like Seasoned Hallowblade or the layers of protection offered by Alseid of Life’s Bounty and Selfless Savior, Maul is a riskier commitment but other creature decks have few ways to interact at instant-speed or at all. Maul is a liability against Izzet Epiphany, where damage-based removal is often enough and Fading Hope always is, though ward and the Level 1 static ability of Paladin Class can help you find a window for one big hit. 

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar was the most eye-catching pick for Mono-White Aggro❄ from Innistrad: Midnight Hunt but there's no consensus as to how important the card is or how many copies the deck wants. Adeline + Maul is reminiscent of Anax, Hardened in the Forge + Embercleave — with a suitable power downgrade for being in Magic’s scrappiest colour — and an uncontested Adeline with no other creatures still stacks up damage remarkably quickly. Vigilance allows Adeline to rule the battlefield on both offense and defense, with an extra point of toughness via Luminarch Aspirant or Intrepid Adversary giving it the crucial fifth point of toughness to brawl against any threat from Mono-Green Aggro❄. As the Izzet decks adapt to this new threat, Adeline’s high base toughness protects it from both targeted removal like Frost Bite or Cathartic Pyre and cheaper sweepers like Cinderclasm or Crush the Weak.

Reidane, God of the Worthy Valkmira, Protector’s Shield

There are three established decks in Standard:

SCG Premium Logo

This content is available exclusively to Premium members. Join Star City Games Premium today to receive instant access to this content, plus exclusive discounts!

5% Off Sealed Products
10% Off Single Cards
15% Off Supplies
Join Now!