Courtesy of Wizards of the Coast (WotC) and Maki Michiru, check out a piece of what appears to be a new cycle in Zendikar Rising — Inscription of Ruin!
Okay, there is a LOT going on here. Let’s dig in.
Ignoring the kicker cost, for three mana you’re able to select from three different modes, making this spell relevant at every stage of the game. With kicker applied, this spell becomes a powerful, mid-to-late game tool that can provide big swing turns when activating all three modes.
While we all wish this was instant-speed, Inscription of Ruin is likely to find a home in slower, black-based control and midrange decks that are looking for early-game utility as well as a convenient, late-game mana sink.