Courtesy of Wizards of the Coast (WotC), check out an iconic artifact from Dungeons & Dragons coming to Magic in Adventures in the Forgotten Realms — The Deck of Many Things!
This legendary artifact dates back to the late 1970s in D&D and has found its way to MTG in the form of a wild, d20-rolling card that has the potential to win you the game or discard your hand.
2, T: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
Right off the bat you have to assess your risk when activating The Deck of Many Things. If you’re empty handed then you have the chance to hit a 20 or any other bonus, but things get a little more complicated when having a few cards in hand. Are you feeling lucky?
1-9 | Return a card at random from your graveyard to your hand.
Not a bad outcome, getting creatures back will help in most games coming down to a grind. One card is fine, but two is twice as nice…
10-19 | Draw two cards.
Magic players like few things more than drawing two cards and 10 rolls can grant you this effect. Of course, drawing two cards might change the odds on your next roll.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owners loses the game.
When you hit the natural 20 with an empty hand, a new win condition is offered up. Take a creature from an opponent’s graveyard and it’s going to get the job done one way or another. If you have a sacrifice outlet you can immediately take a player out of the game.
What do you think of The Deck of Many Things? What’s the best Commander to combine with this powerful artifact?
Dungeons & Dragons: Adventures in the Forgotten Realms is scheduled for release on July 23. View our official preview gallery.