Weekly MTG Unveils Attractions, Stickers, Booster Fun, And More From Unfinity

Get up to speed on all thing Unfinity after the latest stream of Weekly MTG

Blake Rasmussen and Mark Rosewater kicked off Unfinity preview season with a bang on Weekly MTG, showing off the new mechanics, themes, booster fun treatments, and more from the upcoming set.


Rasmussen and Rosewater led with stickers, which had already been announced, going into detail on exactly how they work and how things function when modified with stickers. Take a look at more sticker cards below.

Each booster pack of Unfinity has 14 cards and a sticker sheet. A sticker sheet has three name stickers, three art stickers, two ability stickers, and two power/toughness stickers. No name, art, or ability sticker is reused on any sheet (there are 48 in total), but some power/toughness stickers are repeated.

The sticker sheets use a light glue similar to that used on Post-It Notes that allows the player to stick it to a card, remove it, and place it on another card without damaging the card. Players use stickers when a card lets you place a sticker on a card as an effect. Stickers can only be put on non-land permanents. Typically, a card that allows you to use a sticker gives you a resource called tickets, which functions similarly to energy from Kaladesh.

Ability and power/toughness stickers require you to spend some amount of tickets to use them, but not all stickers need a ticket payment. The lowest ticket cost in the set is two tickets. Some sticker effects specify which type of sticker you can use. Name and art stickers never have ticket costs, so they can always be used. You can place as many power/toughness stickers on a creature, but only the top-most sticker applies to the game.

Now check out Robo-Piñata, a Clown Robot that allows you to get tickets or use a sticker.

We also see Wizards of the [blank], one of many cards that can be customized with stickers for varying effectiveness.

Learn more about how stickers work in the Unfinity mechanics article on Daily MTG.


Attractions are the second major mechanic from Unfinity, and they reminiscent of Contraptions from Unstable. Attractions function as the rides, games, and shops you’d experience at an amusement park or carnival. They are artifacts that aren’t played in your main deck, but a side deck of just Attractions that you draft or open in a sealed event. They don’t have casting costs and never go to your hand, but can be played on the battlefield from the Attraction deck. To use Attractions you need to open them with the help of other cards.

Let’s look at some Attractions before diving into opening and using them.

Attractions have different versions where their text are the same, but the lit up numbers on the right of the text box vary. This is how they function:

At the beginning of your first main phase on each of your turns, you roll to visit your Attractions by rolling a six-sided die. If the result is lit up on an Attraction you control, you visit that Attraction, causing that Attraction’s visit ability to trigger. You visit Attractions only for this special die roll or if a card specifically tells you to roll to visit your Attractions. Other die rolls caused by spells and abilities won’t cause visit abilities to trigger.

 Matt Tabak

You’ll notice 1s are never lit up and 6s are always lit up on all Attractions. When you roll a number you visit all those Attractions you have on the battlefield, so hitting a 6 is the jackpot.

Now let’s see how to open up Attractions.

When told to open an Attraction, put the top card of your Attraction deck onto the battlefield face up under your control. Each Attraction has lights numbered 1–6 in the lower right corner. In fact, different versions of the same Attraction may have different lights lit up. The number 1 will never be lit up, and the number 6 will always be lit up.

Matt Tabak

Your Attraction deck has its own graveyard called the junkyard. If an Attraction leaves the battlefield or goes to any zone other than exile, it goes to the junkyard. Things that affect the graveyard do not affect the junkyard and Attractions can be exiled like other cards.

In limited you need at least three Attractions to have an Attraction deck. You can draft or use as many as you open in sealed. Learn more about Attractions from the Unfinity mechanics article on Daily MTG.

More Previews

Rasmussen and Rosewater also showed off cards that highlight what the set is all about. From word play, art matters, Clowns, Robots, and lands with rangeling — check out all the previews from the stream.

Rosewater explained that the red and white archetype for limited is Clowns and Robots matter while black and white is “hats matter.”

Common mana fixing comes in the form of Nearby Planet, a land with rangeling.

Booster Pack Contents

Draft Boosters closely resemble a normal Draft Booster of a Standard-legal set, with the exception of having Attractions and a sticker sheet. Check out the breakdown of a Draft Booster pack.

  • 1 Planetary space-ic basic land, orbital space-ic basic land, or borderless shock land
  • 1 Rare or mythic rare (can be a showcase or borderless planeswalker card)
  • 2 Attraction cards of any rarity (and both can be the same rarity, including two rares)
  • 3 Uncommons
  • 6 Commons
  • 1 Common or a traditional foil card of any rarity (can be a showcase or borderless planeswalker card, or an Attraction card)
  • 1 Sticker insert (with a variety of stickers for gameplay use)
  • 1 Token or ad insert

You could open a Draft Booster with five rares if you hit rare Attractions, sticker sheet, and a shock land in the land slot.

Unfinity is the first Un-set to offer Collector Boosters. A Collector Booster is completely foil, with traditional foils and galaxy foils.

Check out the breakdown of a Collector Booster pack.

  • 1 Traditional foil planetary space-ic basic land, orbital space-ic basic land, or borderless shock land
  • 1 Galaxy foil planetary space-ic basic land, orbital space-ic basic land, or borderless shock land
  • 1 Galaxy foil or traditional foil Booster Fun rare or mythic card (will be a showcase or borderless planeswalker card)
  • 1 Traditional foil rare or mythic rare (cannot be a showcase or borderless planeswalker card)
  • 1 Galaxy foil rare or mythic rare (cannot be a showcase cards of tomorrow or borderless planeswalker card)
  • 1 Galaxy foil common or uncommon (cannot be a showcase card)
  • 1 Galaxy foil or traditional foil showcase uncommon
  • 1 Traditional foil Attraction card of any rarity
  • 4 Traditional foil commons
  • 2 Traditional foil uncommons
  • 1 Traditional foil double-sided token
  • 1 Traditional foil card from The List for Unfinity

Roughly one out of every 24 Collector Booster or Draft Booster contains a borderless shock land.

Full-Art Basic Lands, Borderless Shock Lands

This Un-set not only has full-art basic lands, it has two different sets. Check out the Planetary basic lands that show lands from alien planets from the ground.

The Orbital basic lands show the planets from space.

Unfinity offers the chance to get a borderless shock land, also with the Planetary and Orbital themes.

Draft Booster and Collector Booster boxes will come with a traditional foil shock land box topper.

Booster Fun Treatments

On top of the special land treatments, Unfinity has two other frames: showcase cards of tomorrow and borderless planeswalkers.

The showcase cards of tomorrow blend atomic futurism and Magic amusement park into one stylish, modern frame. All legendary creatures receive the treatment.

The set has two planeswalkers and they each get borderless treatments.

Get all the details on booster fun treatments from Unfinity from the Daily MTG article.

Unfinity is scheduled to release on October 7. View our official preview gallery.