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Quick Notes: Green In Murders At Karlov Manor Limited MTG

With white and red heavily contested in Murders at Karlov Manor Limited, this is green’s time to shine. Andy “Icky” Ferguson has your guide to this deep color.

Topiary Panther
Topiary Panther, illustrated by Xabi Gaztelua

With Murders at Karlov Manor‘s Limited metagame feeling settled, and white and red feeling regularly contested at most tables, we must look towards the (happy little) trees.

Not only is green the deepest of the five colors, it’s the only color that provides adequate color fixing with Nervous Gardener and Topiary Panther, providing flexibility throughout the draft. If you follow my five-minute program (patent pending), I’ll turn you into a lean, green fighting machine (no refunds).

The Pulls

A Killer Among Us Flourishing Bloom-Kin Greenbelt Radical

These three are the most powerful cards in green. These are solid first picks, and often act as entry points for a green deck.

The Splashes

Repulsive Mutation Buried in the Garden

These are two of the most powerful uncommons in the set, full stop. They are easy to splash if you are already green, and are the only multicolored cards I will be mentioning.

Evergreen

Bite Down on Crime Hard-Hitting Question Loxodon Eavesdropper Nervous Gardener Rubblebelt Maverick Topiary Panther Tunnel Tipster Vengeful Creeper Vitu-Ghazi Inspector

These cards are solid in any green deck, and should be mid-high picks. Though I wouldn’t consider them as impactful as the cards in the tier above, I wouldn’t feel bad first-picking most of these in Pack 2 or 3 when committed to green.

Role-Players

Chalk Outline Fanatical Strength Get a Leg Up Aftermath Analyst Glint Weaver

The above can shine in specific decks, and are unplayable in others. Glint Weaver may belong in Evergreen, but I can picture decks that don’t want the eight-legged seven-drop due to its mana cost.

Overrated

Case of the Trampled Garden Culvert Ambusher Sample Collector They Went This Way Hedge Whisperer

These cards aren’t unplayable, but they aren’t really great role-players either. While they have their uses, they underperform the majority of the time. Draft and build with caution.

Cards not previously mentioned, such as Rope, are either sideboard cards or unplayable.

Lose and Learn, Learn and Win!