The next wave of Alchemy card rebalances will effectively buff 25 cards on April 7. The majority of the cards getting improvements are Warriors and Elves, though a handful of more generic cards are also getting a boost. Check out the changes that will be implemented next week with the MTG Arena client update.
Arms Scavengers gains the text “Equip abilities you activate cost 1 less to activate.”
Gains ward – Pay 2 life.
Gains ward 1.
Will now be a 5/4 and his ability also works with reconfigure, reading as “0: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.”
Now triggers off Humans and Warriors.
Now counts Warriors and Equipment.
Combined +1/+1 and trample abilities into one that reads “Target Warrior gets +1/+1 and gains trample until end of turn.”
Gains ward 1, gives other Warriors ward 1.
Second and third abilities improved. Nahiri will read:
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
−2: Look at the top six cards of your library. You may reveal a Warrior and Equipment card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Warriors and Equipment you control.
Costs 1W (from 2W).
Gains a loyalty and improves the +1 while upping the cost for the ultimate. Tyvar now reads:
Elves you control have “Tap: Add black mana.”
+1: Put a +1/+1 counter on up to two target Elves. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
−7: You get an emblem with “Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards.”
Chapter 1 now mills five cards (up from three).
Costs 1B (from 2B), can now return Tyvar Kell from graveyard to hand, must exile itself to return a card.
Removes “nontoken” clause.
Is a 3/4 (from 3/3).
Now looks at seven cards (from five).
Now creates three 1/1 Elves (up from two).
Costs 3B (from 4B).
Costs 2G (from 3G), now 2/2 (from 3/2).
You may pay 1 (from 2).
Ability costs 1BBG (from 2BBG).
Costs 1BG (from 2BG), now 1/4 (from 1/3).
Is 0/3 (from 0/2), now gives a creature base power 3 (from 2).
Second ability costs 2 to activate (from 3) and requires removing two counters (from three).
Removed “Enters the battlefield tapped” text.
Read the original article for WotC’s reasoning behind the card rebalances.