Magic Art Design Matters – Object Oriented Magic 101
Normally Michael contributes to the SCG community in the form of Magic art critiques. Unfortunately, since Wizards has not given him a flying bear with great art lately, there have been no critiques from him for a while. That does not mean he has abandoned Magic. In this article Michael switches gears on us and makes a case for the inherent strengths present in the mechanical game design of Magic.