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AuthorCraig Stevenson

Craig finished in the Top 4 of Grand Prix London 2002, and in the Top 32 of Pro Tour Houston the very same year. He's also the English National Champion 2006.

Making Practice Perfect

Practice makes perfect, so they say. But how to practice… There’s the rub. Is it enough to simply play and play, and play? Or is there more to it, a Holy Grail of knowledge from which we need to drink to truly maximize our potential growth? Is there a measurable gain to be made from plowing through twenty-five games pre-board, twenty-five games post?”Well, I’ve played fifty games, and my Magic Skill-o-meter has notched up another 1.21 gigawatts of talent!” Craig asks what the perfect practice sessions are like, and begs for your vote in the Invitational!

When Goblins Attack!: A PTQ Winner’s Report

I’ve come to the conclusion that Goblins are terrible. They must be! Almost everyone I talk to plays a deck that crushes the Little Red Men. A deck that goes no worse than 70/30 against the marauding mono-coloured menace.
In a field in which Goblins are rightly feared, it seems everyone is gunning for them. Everyone has that special build, that ultra tech… Which ensures that a quick red rush has no chance of succeeding. Right?

Goblins, Gangsta-Style!

Not long after our game was born,

When aggressive decks were looked upon with scorn,

The great Dave P sang of Goblin Might,

And you’ve got to admit – The Price was Right.

But the Day of the Goblins has long since gone,

The slow train of ‘progress’ keeps rumbling on…

Then it pulled to the station of Onslaught Block,

And I’m pleased to report that the Goblins rock.

What Defines A Successful Block Environment – And Is Onslaught Block Successful?

You think you got tired of the phrase”ditch Wonder, in”?
You just wait. In a few months’ time, the words”end of turn, cycle this for a plains” will be gouged into your brain.”Sack Goblin Prospector, make Warchief, swing” will bring on the dry heaves. To me, Onslaught block has a”fixed” feel about it. It feels like we have the top decks fixed in place already. Everything else we create will be a footnote. The cries of”Wizards is making our decks for us” can still be heard; it’s hard to be innovative when the established,”obvious” decks are so brutal.

You Wake Players Are Scum

Pompous, arrogant, subhuman scum. Every single one of you. You think you are smarter, faster, and more desirable to the opposite sex than other players, simply because you choose to play Wake… And I think it’s time someone cut you egotistic scum down to size.