From Right Field: You Still Stink
When we last left our intrepid hero he was massaging a dredgeariffic budget deck online. How has the deck morphed since that time, and is it good enough for you to want to play for yourself? The answers are inside.
When we last left our intrepid hero he was massaging a dredgeariffic budget deck online. How has the deck morphed since that time, and is it good enough for you to want to play for yourself? The answers are inside.
Chris’s special ode to the man that draws few hotties, but who Chris still feels produces the best Magic art out there.
So, if Tuesday was all about the best pieces of non-Kev Walker art in Extended-legal sets, why weren’t there any land cards? Because I truly feel that lands need to be looked at separately. Magic is an active game (yes, ever against people playing Blue). A card’s art tends to reflect its mechanic in some way which means the art typically depicts some activity or shows a creature of some sort. Land cards, though, are more like still lifes.
I want to be perfectly clear on one point. I am most certainly not saying that the art on these cards is awful in and of itself. Magic has come a long, long way from the days of Reverse Polarity (“Worst. Magic art. Ever.”) and Reverse Damage. Nearly every card from Tempest on and especially from Invasion on has been a true joy to look at (Cepahlids aside). However, some of the art, well, it didn’t quite work on the card.
Yesterday, I took a very biased look at some of the hottest of the recent Magic hotties. Today, I’m running down a list of my favorite art. I’m only going back as far as the current Extended-Legal sets go. Why? Because this is my column. Nyah.
A follow up on Ultra-rares and ultra-uncommons, and the suprising solid results of Chris’s Precon experimenting.
From Right Field regular Chris Romeo, on the finest artistic renderings in all of Magicdom. Warning: contains hotties
A lot of you don’t want to hear this, and, frankly, I don’t know why. I have once again convinced myself that there are ultra-rares and ultra-uncommons.
The first Ravnica card that I saw that just leapt out at me was Bloodbond March. In fact, I remember it well. I was walking down our hallway – we have this long thin hallway that leads from our foyer to our living room – when aaaaaiiiiiiiiiiieeeeeeee there it was! I was so scared. But it was just teasing. Given the fact that the March is Green and Black and Green and Black have all of those Dredge cards, I figured it was golden.
The ever-so-suave Dr. Romeo checks in this week with his final decklists from the last couple of weeks and a listing of what deck he will be running this coming weekend.
Last week, I threw a trio of deck outlines (they had been tested but not rigorously so) at you as jumping off points for the class to refine their decks. We’re going to do the same thing this week, but first I thought that I’d answer the excellent questions that some of your classmates came up with.
Over the next couple of weeks, I’m going to be discussing deck skeletons that I’m assigning you to work on for States. Pick one that looks like something you can enjoy running with, and massage it. While I’ve done some preliminary testing on these, none are by any means “done.” The idea behind each is solid, but there are problems that I want us – and by “us” I mean “you” – to solve.
It’s mean. It’s Green. But is it a winning machine? Chris puts his latest creation through its paces to see if mid-range Mono-Green beatings is a viable option.
Decrying the results of so-called “democracy” on MagictheGathering.com, the man the ladies call Dr. Romeo sets off on his own to see if a winning deck can be designed around abusing Eternal Dominion. I think we can all see where this one is going…
Romeo gets by with a little help from his friends today, recruiting both good players and good writers to investigate the wares 9th Edition brings to the table, as well as saying a fond farewell to some old favorites from 8th Edition that recently departed.