Which Standard Deck Are You?

Having trouble finding your Magic identity? Need a helping hand from some clickbait sensationalism? Pro Tour Shaun McLaren can help you find yourself! It begs the question, mages: Which Standard deck are you?

Are you feeling lost and confused trying to navigate Standard? Having trouble finding the right deck? Are you downright tired of putting in hard work, learning matchups, poring over articles, trying new cards, and brewing decks like a chump?

Well, have I got a solution for you!

Welcome to the Magic: The Gathering “Which Standard Deck Should You Play?” Quiz! Just answer ten simple questions and find out what Standard deck is right for you.

That’s right, this quiz will not only be able to pick the deck that’s best for you, but also the deck that represents who you are as a human being.

It’s totally accurate!

You might be wondering how ten shallow questions accurately capture what deck you should play, let alone which deck represents you.

Using our patented soul-reading technology, similar to Facebook’s data mining, combined with ten intricately crafted questions, this quiz will look through to your very core, extract the essence of who you are, and then match you up with the right deck based on your answers.

Trust the Quiz!

It’s time to leave behind a life of stressing and guessing and start a life of grinning and winning.

Did you know the Quiz is often helpful half the time it isn’t wrong!?


You’re probably even destined to win your next tournament, unless someone else playing against you also took this Quiz. Then the universe might just explode.


Are you ready? Dumb question. Of course you are!

So clear your mind, align your chakras, and let’s go!

The Quiz starts now!

The Quiz

1. Your ideal turn 4 of a game of Magic looks like…

A) Plenty of options to put my opponent in a difficult spot.

B) Surprising my opponent by doing something powerful.

C) Tearing down what my opponent has been setting up.

D) Pressing an already established advantage.

E) Desperately hoping you’ve drawn the combo piece your janky brew is built around.

2. Which Hogwarts House would you be sorted into?

A) Slytherin.

B) Gryffindor.

C) Ravenclaw.

D) Hufflepuff.

E) Keeper of Keys and Grounds.

3. Which location describes your ideal honeymoon?

A) Doesn’t matter, because I’ll be happy anywhere since I’ve picked the significant other to win with.

B) Imprisoned in the Moon.

C) A quiet empty beach where you’re free to swim away from the crowds.

D) We spent all our honeymoon budget on throwing a gigantic wedding party for family and friends.

E) I can’t imagine anyone marrying me but I will have many cats.

4. You’re playing a game of Rock, Paper, Scissors. You decide to throw out…

A) Paper. The versatility of Paper is undeniable: it can cut like Scissors, or be crumpled up and act like Rock, or just wrap around anything.

B) Scissors. Finely controlled sharpened steel is more deadly than anything.

C) Rock. Rock always wins.

D) A punch to the opponent’s face before they get a chance to do anything.

E) Potato.

5. Which of these options would best describe your favorite animal?

A) Doesn’t matter, as long as I get two of them off of Collected Company.

B) A Squid.

C) Possibly a Crocodile but maybe an Alligator?

D) A swarm of Humans.

E) Mutated Cat.

6. A strange glowing orb suddenly appears and makes you an offer. If you choose to accept, it will randomly generate a number between 1 and 100. If the number is from one through 80, it will give you a million dollars. If the number is 81 through 95, you will owe the government $100,000. If the number is 95 through 100, it will send you to jail for the rest of your life. Do you accept the offer?

A) Great, sign me up!

B) Hmm, this would require more thought to fully consider all my options.

C) No way! Life is good as it is, no reason to take a risk.

D) Tackle the orb and feast on its delicious insides.

E) Negotiate with the orb and give it an offer of your own.

7. Which of these best describes your feelings about the current Standard format?

A) It’s great, or I’m winning at least.

B) Eight thumbs way up!

C) Where’s the card advantage not stapled to creatures, and why isn’t Damnation reprinted yet?

D) Business is Booning.

E) Can I interest you in a fluffy kitten?

8. You are walking down a busy street to the corner store to get some milk. On your way there you witness a thug grab hold of an old lady’s purse and begin to wrestle it away from her. Choose one.

A) Attempt to Quell the thug before he resolves taking the purse.

B) Emerge forth and tap the thug to ground along with three bystanders, then take control of their mind and make them punch themselves in the face.

C) Grasp the purse as the last hope to save it.

D) Try to go past the thug and attain the milk, since dealing with the thug isn’t even a victory condition.

E) You lose the game.

9. A runaway trolley is speeding down a track upon which someone has foolishly placed five boxes, each filled with all the copies of a specific Magic card in the entire world. You only have time to save one box before the trolley plows through the rest, destroying the contents. Do you save the box filled with…?

A) Spell Queller.

B) Emrakul, the Promised End.

C) Liliana, the Last Hope.

D) Plains.

E) Cute little kittens with absolutely nothing strange about them.

10. The best archetype in Standard is…

A) Bant Company.

B) Emerge.

C) B/x Control.

D) Aggro.

E) None of the above.


All right, now it’s time to find out the results and what deck you are!

Alongside every deck is included a horoscope to help guide you in upcoming tournaments. It should be all you need for instant success,but if not, you can look to the provided decklists for future help in piloting your archetype of choice.


If the majority of your answers were A):

Congratulations, you are Bant Company!


You like winning. You are ambitious. You like options. Today is going to be a good day. There will be many powerful cards coming together in your favor and many frustrated opponents. Stay optimistic and remember your deck is great and so are you, even it doesn’t always feel like it after you just whiffed on multiple Collected Companies in a row. Cherish the little things, like casting Spell Queller two turns in a row and then hitting a third one off Collected Company. The more the critics say you’re down and out, the more you just keep proving them wrong. Don’t forget to slow down sometimes. Make sure you are experienced, cool, calm, and most importantly collected.

Variations: Bant Humans, Bant Spirits.

Strengths: Yes.

Weaknesses: ??? Grasp of Darkness; Liliana, the Last Hope; Languish; Elder Deep-Fiend; whiffing.

If the majority of your answers were B):

Congratulations, you are Temur Emerge!


Express yourself and emerge your Eldrazi. Some say you can be a bit controlling, especially after you’ve taken their turn with Emrakul, the Promised End. You are clever but know your limits. You don’t fear anything, including the number thirteen. Embrace your past and good things will come your way.

Variations: R/G Delirium Ramp, Four-Color Emerge.

Strengths: Bant Company, Jund Delirium.

Weaknesses: B/G Delirium; Kalitas, Traitor of Ghet.

If the majority of your answers were C):

Congratulations, you are B/x Control!


Life hasn’t given you any handouts, but you’ve overcome your limitations to carve out a slice of success. Don’t underestimate the power of Liliana, the Last Hope; lean on her, since she makes up for all the other cards in your deck. Slow and steady wins the race.

Variations: B/W Control, B/G Delirium, Jund Delirium, Esper Control.

Strengths: Humans.

Weaknesses: U/R Thermo-Alchemist.

If the majority of your answers were D):

Congratulations, you are Mono-White Humans!


Put your foot on the gas and don’t let go. Make someone else tell you to stop or just keep going. Follow your heart and try not to become a victim of the control games played by others. Draw exactly three lands and you’ll be sure to succeed.

Strengths: Decks with a lack of sweepers, U/R Thermo-Alchemist.

Weaknesses: Languish, Kozilek’s Return.

If the majority of your answers were E):

Concatulations, you are Cat Pact!


You like to stray off the beaten path. Things will go purrfect for you if you make the right pact with someone else. Being generous will work out pawsitively for you. Sometimes not losing is just as good as winning. Life amewses you and the world is your playground.

Strengths: Harmless Offering on Demonic Pact.

Weaknesses: Emrakul, the Promised End.