Sam Black takes one of Legacy’s biggest decks through its paces in this #SCGWOR prep video, but be warned: Round 4 is something you have to see to believe!
Nothing new today. I haven’t worked on Legacy since Treasure Cruise was legal, so I wanted to check out the blue deck that seems to be getting a lot of hype at the moment: Miracles.
My list isn’t doing anything unusual, but if you want to be prepared for the Legacy Open in Worcester this weekend, you’ll probably want to be familiar with Miracles as well.
I don’t have a lot of experience, but structurally, it makes sense that I’d be disadvantaged here. We both have a lot of counters, my opponent has threats, and I have answers and bigger threats. The problem is that everything my opponent does is much more mana efficient, and my opponent gets to decide the pacing of the game, and the nature of my opponent’s threats is such that they’re never really exposed to Terminus; it’s just a bad Swords to Plowshares that takes way too much set up.
Round 2
This feels like a bit better of a matchup. My threats feel pretty ideal for attacking my opponent’s combo, and while I have some bad cards in my deck for the first game, I feel like my deck in game 2 is pretty well-positioned.
Round 3
This matchup did a great job of showing how this deck is better than old Show and Tell decks. I love the Lotus Petal/Dig Through Time engine, and putting something into play that trumps Omniscience is really hard when they have Dig Through Time that they can cast in response to any triggers. I’d still rather play this matchup than play against Infect, but the creatures I have might not be as good as I’d expect based on playing against Sneak and Show. I felt like the positioning of the decks was pretty close, but my opponent was just playing a better deck than me.
Round 4
Well, that was something. I think playing from behind and trying to find spots where I had some glimmer of hope was interesting in game 1, and game 2 was an interesting mix of a legitimately sweet game and a game that was kind of sweet in the unique way that we had to manage optimal play and clock management. Somehow, I managed to make up enough time to be ahead by seven seconds going into the last game which was just a bizarre match of MTGO clock management that I think I handled well strategically (I like the mull to zero), but poor tactically (I missed lots of stops when trying to turn them all off).
Overall, I think this deck felt very similar to how it’s always been—fine, but nothing really special. It has Dig Through Time now, but that’s not a very important addition for it, and it makes much worse use of it than something like Omni-Tell, which I was really impressed by.