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Too Much Information – Spotlight on Counter-Top

The StarCityGames.com Open Series returns to Atlanta!
Wednesday, April 28th – Too Much Information readers have spoken and the first TMI Spotlight shines on Counter-Top Legacy decks. Check out all of the staples as well as the rogue strategies that utilize this powerful combo. Find all 48 deck list inside along with every Counter-Top result from Indianapolis and Orlando. A must read while prepping for the StarCityGames.com Legacy Open in Atlanta!

The readers have spoken! And in a vote that mirrored the Archetype Breakdown from many of our events, (You guys weren’t just voting for your deck, were you?) the Legacy community was split on the deck that they wanted featured. In the end, Counter-Top won out and it offers a lot for analysis.

(18.09%) – Counter-Top
(15.08%) – Ad Nauseam
(13.57%) – Land
(13.07%) – Goblins
(11.56%) – Reanimator
(10.55%) – Merfolk
(10.55%) – Zoo
(7.54%) – Dredge

Looks like it will be worth looking into another of these Archetypes over the summer when we get our next break in the schedule.

Counter-Top offers an interesting challenge because the combo itself is primarily defensive and can not win the game on its own. The decks from Indianapolis and Orlando used eight different paths to victory. Exactly half of the decks used Natural Order to bring Progenitus onto the battlefield for a quick finish, but the Counter-Top combo is small enough to be fit in alongside many of the other Legacy powerhouses such as Painter’s Servant / Grindstone and Phyrexian Dreadnought.

Here are the eight win conditions that I identified:

There were 48 Counter-Top decks, and some quick math will show 51 total decks above. Don’t worry, my addition skills are not that bad, it’s just that 3 of the decks managed to cram two win conditions in alongside the main Combo. Two decks featured the Landstill pairing of Phyrexian Dreadnought and Mishra’s Factory and one paired Dreadnought with the Painted Stone combo.

Let’s focus a little on the two major sub-archetypes – Natural Order and Combat — and their card choices. The Combat decks differed from the Natural Order decks mostly in what they were missing: Natural Order, Progenitus, and Noble Hierarch. While Natural Order decks generally stuck to Bant colors, the Combat decks were greedier for colors and answers, often using Black for Dark Confidant, Engineered Plague, and other utility cards. On the whole, the Combat decks were generally outclassed by the Natural Order deck as one might guess in Legacy. Honestly, if you aren’t doing broken things, you are falling behind.

Here are the top cards for each archetype:

The cards in bold do not show up on the other top 25 list.

Finally, let’s take a look at how the two major sub-archetypes fared against the field:

With so little data for the Combat builds, it’s hard to draw any relevant conclusions. The Natural Order decks seem to have a significant problem with Merfolk, Goblins and Landstill, suggesting that the strategy is prone to being overrun if an opponent can get out to a quick lead.

Finally, here’s the spreadsheet so that you can draw your own conclusions.

Thus concludes the first Too Much Information Spotlight. Please let me know if there are things that you would like to see in the next Spotlight article. As this is my first focused breakdown, I am sure that I can do better and I am happy to have your suggestions to help me figure out how.

I hope to see many of you in Atlanta this Saturday and Sunday for the StarCityGames.com Open Weekend. If you are getting into town on Friday, stop by the Holiday Inn Gwinnett Center for Friday Night Magic and Preregistration to say “Hello!”