I started playing Magic in 1994 with my D&D friends, and for the first
two years it was just multiplayer, kitchen table good times. In 1996 I
started getting interested in playing tournament Magic and lucky for me,
fellow Magic fans started gathering together strategy information on the
internet, on Usenet newgroups – basically forums that people could post
tournament reports and strategy articles so people could read and provide
feedback. Transitioning from the slow, chaotic games of multiplayer to
tight-playing faster duel decks was a culture shock. Naturally, I wanted to
play the sweet, big green monsters I loved playing in multiplayer. But I
kept getting run over by these terrible, small red creatures before I could
even cast more than one or two copies of big, beautiful Erhnam Djinn and
Force of Nature. Gorilla Shaman, Dwarven Soldier, and Brass Man of all
things would kill me while I still had a fistful of cards. Usenet informed
me I was being destroyed by a deck expertly designed by Jay Schneider
utilizing the “sligh curve,” a ratio of cards per casting cost designed to
allow you to maximize your mana each and every turn. This was a
mind-blowing, level up moment for me because up until that point I was
mostly just playing the cards I thought were cool and powerful. Paying
attention to my mana curve has become a fundamental part of how I design
Constructed and Limited decks, and it’s something that I’ve carried over
into Commander too.
My approach for designing a Commander deck with a mana curve is a little
different than for a 2P deck. Generally, multiplayer games give you more
time to develop your mana, and building up to more expensive, splashy
spells is desirable. However, sometimes your opponent is going to lead off
with Sol Ring, Worn Powerstone, or Cultivate and you… you’re playing a
Karoo land like Golgari Rot Farm and having to discard something. By the
time you get anything going the game might be so gone you’ve got no shot.
That’s why even in Commander I think it’s important that you pay attention
to having a reasonable mana curve so that you can impact the game in the
early turns even if you don’t draw explosive mana acceleration.
The challenge is finding meaningful low-cost cards that are still okay to
draw later in a long game of Commander. At zero and one mana, that can be a
challenge once you’ve penciled in Sol Ring and Skullclamp, but if you dig
deep you can find some. I usually try to have somewhere around 6-8 cards
there at least. I’ve found that there are actually a ton of solid,
workhorse style cards you can fill in the two mana slot in addition to
Signets and a Mind Stone, so the peak of my mana curve will generally start
at two mana, and then go down from there. Here’s a chart with a sample mana
curve for a Commander deck running 38 lands.
One big problem I’ve found after many years of building Commander decks
showing respect for a mana curve is that there are way too many good
Commander cards that cost three mana. I mean, seriously, it’s a big
problem. So big that I think it’s something that Wizards R&D should
actually keep in mind as they design new Magic cards.
Let me illustrate.
Let’s say I’m building a multicolor deck that runs green. Here are the
cards that I’d have to dig deep to find a compelling reason not to play:
That’s seven of our twelve cards right there. But what about these?
That’s seventeen more cards that are perfectly respectable, powerful
Commander cards. This isn’t even counting cards that might play
specifically into whatever themes or abilities our commander might possess.
And this is just the options we have for green– we haven’t even dipped
into our other colors! What if we’re playing three colors? Four colors?
Five colors?
The sad fact is that most of these won’t make it into our decks. Depending
on how many colors you’re running, you might even have to cut into those
seven awesome cards. At some point you make the hard cuts and put them back
into your cardboard boxes. Maybe they’ll make the cut for another deck. But
maybe they won’t. It’s tough to not play with these cards! To the point
that some people throw regard for the mana curve right out the window.
I did a little digging around in the deck database at EDHREC.com, chose
various green commanders and used the “Average deck” function to generate
sample decklists.
Here’s a mono-green deck for Reki, the History of Kamigawa.
Creatures (33)
- 1 Azusa, Lost but Seeking
- 1 Sakiko, Mother of Summer
- 1 Patron of the Orochi
- 1 Mirri, Cat Warrior
- 1 Jugan, the Rising Star
- 1 Sachi, Daughter of Seshiro
- 1 Dosan the Falling Leaf
- 1 Silvos, Rogue Elemental
- 1 Kamahl, Fist of Krosa
- 1 Glissa Sunseeker
- 1 Hua Tuo, Honored Physician
- 1 Kaysa
- 1 Multani, Maro-Sorcerer
- 1 Arashi, the Sky Asunder
- 1 Reki, the History of Kamigawa
- 1 Jedit Ojanen of Efrava
- 1 Baru, Fist of Krosa
- 1 Omnath, Locus of Mana
- 1 Thrun, the Last Troll
- 1 Yeva, Nature's Herald
- 1 Polukranos, World Eater
- 1 Nylea, God of the Hunt
- 1 Yisan, the Wanderer Bard
- 1 Surrak, the Hunt Caller
- 1 Nissa, Vastwood Seer
- 1 Selvala, Heart of the Wilds
- 1 Oviya Pashiri, Sage Lifecrafter
- 1 Rishkar, Peema Renegade
- 1 Hope of Ghirapur
- 1 Rhonas the Indomitable
- 1 Ghalta, Primal Hunger
- 1 Traxos, Scourge of Kroog
- 1 Goreclaw, Terror of Qal Sisma
Planeswalkers (1)
Lands (36)
Spells (30)
- 1 Emerald Medallion
- 1 Sylvan Library
- 1 Sol Ring
- 1 Time of Need
- 1 Kodama's Reach
- 1 Worldly Tutor
- 1 Lightning Greaves
- 1 Skyshroud Claim
- 1 Krosan Grip
- 1 Harmonize
- 1 Akroma's Memorial
- 1 Cultivate
- 1 Genesis Wave
- 1 Caged Sun
- 1 Beast Within
- 1 Bow of Nylea
- 1 Heroes' Podium
- 1 Hall of Triumph
- 1 Alhammarret's Archive
- 1 Sword of the Animist
- 1 Oath of Nissa
- 1 Zendikar Resurgent
- 1 Tamiyo's Journal
- 1 Rishkar's Expertise
- 1 Lifecrafter's Bestiary
- 1 Rhonas's Monument
- 1 Growing Rites of Itlimoc
- 1 Blackblade Reforged
- 1 Kamahl's Druidic Vow
- 1 Thran Temporal Gateway
Here’s what the mana curve looks like:
This curve is not all that out of whack but wow, that’s over 20% of our
100-card deck sitting right there at three mana!
Here are the three mana cards:
How many of these would you want to cut from your Reki deck? You want most
if not all of your creatures to be legendary, and there aren’t but so many
legendary creatures that cost less than three.
Which has me wondering-why don’t we have more two mana legendary creatures?
Okay, let’s take a look at a two-color green deck, The Gitrog Monster.
Creatures (23)
- 1 Sakura-Tribe Elder
- 1 Azusa, Lost but Seeking
- 1 Eternal Witness
- 1 Skirge Familiar
- 1 Sylvan Safekeeper
- 1 Golgari Grave-Troll
- 1 Stinkweed Imp
- 1 Lotus Cobra
- 1 Oracle of Mul Daya
- 1 Rampaging Baloths
- 1 Avenger of Zendikar
- 1 Jarad, Golgari Lich Lord
- 1 Deathrite Shaman
- 1 Courser of Kruphix
- 1 Titania, Protector of Argoth
- 1 Centaur Vinecrasher
- 1 The Gitrog Monster
- 1 Ramunap Excavator
- 1 World Shaper
- 1 Wayward Swordtooth
- 1 Multani, Yavimaya's Avatar
- 1 Turntimber Sower
- 1 Underrealm Lich
Planeswalkers (1)
Lands (41)
- 1 Strip Mine
- 13 Forest
- 1 Wooded Foothills
- 1 Llanowar Wastes
- 4 Swamp
- 1 Slippery Karst
- 1 Polluted Mire
- 1 Windswept Heath
- 1 Tranquil Thicket
- 1 Barren Moor
- 1 Golgari Rot Farm
- 1 Overgrown Tomb
- 1 Ghost Quarter
- 1 Terramorphic Expanse
- 1 Urborg, Tomb of Yawgmoth
- 1 Dakmor Salvage
- 1 Reliquary Tower
- 1 Verdant Catacombs
- 1 Bojuka Bog
- 1 Evolving Wilds
- 1 Command Tower
- 1 Woodland Cemetery
- 1 Blighted Woodland
- 1 Drownyard Temple
- 1 Ash Barrens
- 1 Field of Ruin
Spells (35)
- 1 Exploration
- 1 Sylvan Library
- 1 Sol Ring
- 1 Demonic Tutor
- 1 Burgeoning
- 1 Constant Mists
- 1 Kodama's Reach
- 1 Crucible of Worlds
- 1 Lightning Greaves
- 1 Sylvan Scrying
- 1 Squandered Resources
- 1 Harrow
- 1 Zuran Orb
- 1 Crop Rotation
- 1 Pernicious Deed
- 1 Golgari Signet
- 1 Life from the Loam
- 1 Putrefy
- 1 Krosan Grip
- 1 Raven's Crime
- 1 Worm Harvest
- 1 Expedition Map
- 1 Realms Uncharted
- 1 Cultivate
- 1 Exsanguinate
- 1 Green Sun's Zenith
- 1 Beast Within
- 1 Creeping Renaissance
- 1 Grisly Salvage
- 1 Traverse the Ulvenwald
- 1 Splendid Reclamation
- 1 Hour of Promise
- 1 Sylvan Awakening
- 1 The Mending of Dominaria
- 1 Assassin's Trophy
Here’s what the mana curve looks like:
We see the mana curves up to three mana before dropping dramatically at
four, bumps up at five and that’s about it.
Here are the three-mana cards:
Which of these would you want to trim? All of these are perfectly good
inclusions into a deck built around The Gitrog Monster.
Let’s take a look at a three-color green deck, Gishath, Sun’s Avatar.
Creatures (34)
- 1 Carnage Tyrant
- 1 Kinjalli's Sunwing
- 1 Verdant Sun's Avatar
- 1 Burning Sun's Avatar
- 1 Gishath, Sun's Avatar
- 1 Regisaur Alpha
- 1 Goring Ceratops
- 1 Ripjaw Raptor
- 1 Bellowing Aegisaur
- 1 Wakening Sun's Avatar
- 1 Raging Swordtooth
- 1 Drover of the Mighty
- 1 Ranging Raptors
- 1 Otepec Huntmaster
- 1 Thundering Spineback
- 1 Rampaging Ferocidon
- 1 Snapping Sailback
- 1 Kinjalli's Caller
- 1 Deathgorge Scavenger
- 1 Ghalta, Primal Hunger
- 1 Thrashing Brontodon
- 1 Atzocan Seer
- 1 Zetalpa, Primal Dawn
- 1 Etali, Primal Storm
- 1 Forerunner of the Empire
- 1 Polyraptor
- 1 Temple Altisaur
- 1 Raging Regisaur
- 1 Zacama, Primal Calamity
- 1 Wayward Swordtooth
- 1 Knight of the Stampede
- 1 Silverclad Ferocidons
- 1 Trapjaw Tyrant
- 1 Runic Armasaur
Planeswalkers (2)
Lands (36)
- 9 Forest
- 5 Plains
- 4 Mountain
- 1 Temple of the False God
- 1 Boros Garrison
- 1 Selesnya Sanctuary
- 1 Temple Garden
- 1 Gruul Turf
- 1 Stomping Ground
- 1 Terramorphic Expanse
- 1 Jungle Shrine
- 1 Rootbound Crag
- 1 Sunpetal Grove
- 1 Evolving Wilds
- 1 Command Tower
- 1 Clifftop Retreat
- 1 Temple of Abandon
- 1 Cinder Glade
- 1 Canopy Vista
- 1 Path of Ancestry
- 1 Unclaimed Territory
Spells (28)
- 1 Urza's Incubator
- 1 Swords to Plowshares
- 1 Sol Ring
- 1 Kodama's Reach
- 1 Mirari's Wake
- 1 Lightning Greaves
- 1 Explosive Vegetation
- 1 Boros Signet
- 1 Congregation at Dawn
- 1 Farseek
- 1 Selesnya Signet
- 1 Gruul Signet
- 1 Pyrohemia
- 1 Naya Charm
- 1 Path to Exile
- 1 Cultivate
- 1 Boros Charm
- 1 Zendikar Resurgent
- 1 Rishkar's Expertise
- 1 Vanquisher's Banner
- 1 Sunbird's Invocation
- 1 Herald's Horn
- 1 Kindred Boon
- 1 Savage Stomp
- 1 Commune with Dinosaurs
- 1 Growing Rites of Itlimoc
- 1 Dinosaur Stampede
- 1 Thunderherd Migration
Here’s the mana curve:
This is a very rough mana curve, pushed out of whack by the fact that you
want a lot of dinosaurs for Gishath triggers and Dinosaurs tend to have a
high mana cost, and the fact that there are a lot of three mana spells
you’d want in your Naya colored, Dinosaur tribal-ish deck.
Here are the three mana spells:
What would you want to cut here? Since we’re tribal Dinosaurs we certainly
want to run Urza’s Incubator and Herald’s Horn, so that puts even more
pressure on the other three mana inclusions. We can count Savage Stomp as a
virtual one mana spell to help a little bit.
Can I take a moment to point out how filthy Congregation at Dawn is with a
Gishath trigger on the stack? Oof!
Now let’s take a look at a four-color green deck:
Creatures (21)
- 1 Windborn Muse
- 1 Eternal Witness
- 1 Veteran Explorer
- 1 Blazing Archon
- 1 Gwafa Hazid, Profiteer
- 1 Kazuul, Tyrant of the Cliffs
- 1 Psychosis Crawler
- 1 Edric, Spymaster of Trest
- 1 Progenitor Mimic
- 1 Selvala, Explorer Returned
- 1 Chasm Skulker
- 1 Humble Defector
- 1 Omnath, Locus of Rage
- 1 Selfless Squire
- 1 Ludevic, Necro-Alchemist
- 1 Kynaios and Tiro of Meletis
- 1 Orzhov Advokist
- 1 Baird, Steward of Argive
- 1 Shalai, Voice of Plenty
- 1 Tatyova, Benthic Druid
- 1 Satyr Enchanter
Planeswalkers (1)
Lands (38)
- 1 Forbidden Orchard
- 4 Forest
- 4 Plains
- 2 Mountain
- 4 Island
- 1 Krosan Verge
- 1 Sacred Foundry
- 1 Selesnya Sanctuary
- 1 Temple Garden
- 1 Gruul Turf
- 1 Izzet Boilerworks
- 1 Steam Vents
- 1 Stomping Ground
- 1 Azorius Chancery
- 1 Breeding Pool
- 1 Hallowed Fountain
- 1 Terramorphic Expanse
- 1 Jungle Shrine
- 1 Seaside Citadel
- 1 Exotic Orchard
- 1 Reliquary Tower
- 1 Evolving Wilds
- 1 Command Tower
- 1 Homeward Path
- 1 Mystic Monastery
- 1 Frontier Bivouac
- 1 Ash Barrens
- 1 Forge of Heroes
Spells (40)
- 1 Ghostly Prison
- 1 Oath of Druids
- 1 Propaganda
- 1 Horn of Greed
- 1 Swords to Plowshares
- 1 Howling Mine
- 1 Sol Ring
- 1 Burgeoning
- 1 Kodama's Reach
- 1 Mirari's Wake
- 1 Arcane Denial
- 1 Oblation
- 1 Reins of Power
- 1 Rhystic Study
- 1 Rites of Flourishing
- 1 Path to Exile
- 1 Cultivate
- 1 Temple Bell
- 1 Venser's Journal
- 1 Beast Within
- 1 Collective Voyage
- 1 Minds Aglow
- 1 Blasphemous Act
- 1 Chromatic Lantern
- 1 Supreme Verdict
- 1 Cyclonic Rift
- 1 Sphere of Safety
- 1 Swan Song
- 1 Tempt with Discovery
- 1 Dictate of Kruphix
- 1 Commander's Sphere
- 1 Fevered Visions
- 1 Sylvan Reclamation
- 1 Treacherous Terrain
- 1 Sandwurm Convergence
- 1 Fractured Identity
- 1 Disrupt Decorum
- 1 Thaumatic Compass
- 1 Cleansing Nova
- 1 Estrid's Invocation
Here’s the mana curve:
Ugh, now that’s a horrible looking mana curve. You know why? Because you’ve
got four colors worth of great three-mana spells you want to squeeze into
the deck!
Here are the three-mana spells:
Which of these would you trim? Truth be told, there are a ton of great
three mana cards across these four colors that could easily swap in for
these.
The moral of this story is that I can’t really blame people for having a
wacked out mana curve when building their Commander decks-there are just
way too many good three mana spells, and the more colors you play the more
difficult it is to keep a mana curve discipline.
The problem is only going to get worse with time. Each Magic set that comes
out, whether it’s for Standard or a supplemental product, are going to
include cards that are great for Commander and cost three mana. Personally,
each time I see one I flinch, because I know that it’s going to have a
really high bar to make the cut, and if it does, that means that some other
fantastic three-mana card is going to hit the bench. Either that, or the
mana curve is going out the window. I would like to take up a call to arms,
for all of us to encourage the awesome crew at Wizards R&D to keep in
mind the overabundance of great three mana cards, and consider when turning
the various knobs to tune the final design to consider other mana costs
than three. For instance, from Guilds of Ravnica:
I know this is designed to be a sweet bomb in Limited and to be a funky,
build-around card for casual Izzet decks, and I’m sure it was thought to be
something cool to have for Commander. But I’m not sure it’s going to see
play outside of Brudiclad, Telchor Engineer decks. What if it had cost 3U
instead? You could have maybe made it an instant, and if that was too good
make it five mana.
How about from Commander 2018?
What if this was a 1/1 for two mana? Would it have been too good? How about
a 3/2 for 3W?
Upping the mana cost on these two would have been an improvement since it
would fit in more decks with commander that cost more mana.
If this was designed as a pseudo-hoser for Sol Ring and its ilk, making it
two mana would have been much, much better!
Varchild is a cool card with some great flavor. But it’s hard for me to see
it getting the nod in most Commander decks because competition is stiff at
this mana cost and the effect is low impact, even if you build in a lot of
shenanigans. I’m not sure if there’s room for more abilities-trample, haste
for instance-but I’d have liked to see it be a more sizable threat for a
bit more mana.
Super cool card that is going to be rarely played. Of all the colors, green
is choking in fantastic three mana spells. I feel that you could have made
it an extra mana, added “when Myth Unbound enters the battlefield, draw a
card” and you’d have minted a classic.
So, what do you think? How do you deal with mana curve when you’re building
your Commander decks? How do you make the hard cuts when it comes to three
mana cards?
Do me a solid and
subscribe to my channel too
! Right now, I’ll be posting Top 5 cards from each of my StarCityGames.com
columns as a preview for each article, but I plan on adding other content
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learning, so the video quality will improve as I learn better techniques.
Deck Database
Below I’ve got links to decks I’ve written about going back to January
2017. If you want to read the associated article, just put “Bennie Smith”
and the commander name into the Google and it should pop right up. I’ve
written a lot about Commander – and Magic in general – so if you want to
explore further the
StarCityGames.com article archives
have my articles all the way back to January 2000!
Guilds of Ravnica
Niv Mizzet, Parun
,
Emmara, Soul of the Accord
,
Lazav, the Multifarious (decklist in the comments)
,
Tajic, Legion’s Edge
,
Etrata, the Silencer
,
Izoni, Thousand-Eyed
Commander 2018
Aminatou, the Fateshifter
,
Xantcha, Sleeper Agent
, Lord Windgrace
Core Set 2019
Sai, Master Thopterist
,
Goreclaw, Terror of Qal Sisma
,
Vaevictis Asmadi, the Dire
,
Chromium, the Mutable
Battlebond
Dominaria
Teshar, Ancestor’s Apostle
, Grand Warlord Radha
, Arvad the Cursed,
Muldrotha, the Grave Tide
,
Slimefoot, the Stowaway
,
Yargle, Glutton of Urborg
, Squee, the Immortal
,
Firesong and Sunspeaker
,
Jodah, Archmage Eternal
Masters 25
Rivals of Ixalan
Azor, the Lawbringer
, Etali, Primal Storm
,
Nezahal, Primal Tide
,
Zacama, Primal Calamity
,
Tetzimoc, Primal Death
,
Zetalpa, Primal Dawn
,
Ghalta, Primal Hunger
Unstable
Grusilda, Monster Masher
,
Dr. Julius Jumblemorph
Ixalan
Vona, Butcher of Magan
,
Tishana, Voice of Thunder
,
Admiral Beckett Brass
,
Gishath, Sun’s Avatar
Commander 2017
Nazahn, Revered Bladesmith
,
Inalla, Archmage Ritualist
,
Mirri, Weatherlight Duelist
,
O-Kagachi, Vengeful Kami
,
Mairsil, the Pretender
,
Taigam, Ojutai Master
Razaketh, the Foulblooded
, Zur, the Enchanter
(Mummy’s Curse),
Djeru, With Eyes Open
, The Locust God, Karona, False God
(All the Deserts),Nicol Bolas, Neheb, the Eternal
Amonkhet
Oketra the True
,
Temmet, Vizier of Naktamun
, Atogatog
(Cartouches & Trials),
Hapatra, Vizier of Poisons
,
Samut, Voice of Dissent
,
Rhonas the Indomitable
, Hazoret the Fervent
Kaladesh Block
Yahenni, Undying Partisan
, Nicol Bolas, Child of Alara (5
Color Energy),
Rishkar, Peema Renegade
,
Kari Zev, Skyship Raider
,
Sram, Senior Edificer
Commander 2016
Breya, Etherium Shaper
,
Atraxa, Praetors’ Voice
,
Tymna the Weaver // Ravos, Soultender
Other Commander Decks
Anafenza, the Foremost
(shutting down shenanigans),
Momir Vig, Simic Visionary
(no green creatures),
Kytheon, Hero of Akros
(Tribal Gideon)
Commander Strategy