fbpx

The Case For Jeskai Control In Standard

Gerry has listened to a lot of friends and expert magicians, and this is the deck he’s come away with! The last time we were in Ravnica, Gerry used this color combo to kickstart his ascent to the top of the Pro Tour! Get his sideboard guide, most recent list, and more!

The last time I thought a control deck was good was a brief period where
Dragonlord Ojutai and Silumgar’s Scorn were available. I don’t have an
irrational hate of control (although I’m certainly more midrange-leaning
these days), but there haven’t been many points in the recent years where
control was actually the best deck.

Everything is different now.

Not only do we have Teferi, Hero of Dominaria as one of the best cards in
Standard, but we also have Deafening Clarion, which is necessary to fight
Selesnya Tokens. Having something that cleans up the random value dorks is
nice because otherwise you couldn’t keep up with decks like Golgari. Ritual
of Soot is another option (which would push you toward Esper), but that
leads to your deck having too many four-drops, which is unacceptable.

Additionally, there are very few ways to punish a control deck for tapping
out. A Dimir-based control deck has Vraska’s Contempt to clean up some of
those scary permanents, but the necessity for such a thing is marginal.
Karn, Scion of Urza might be the scariest card, but very few people are
playing it, plus it’s not that difficult to go over the top of it anyway.

Then there’s Expansion, which is the big sell for Jeskai. Not only do you
have a sizeable advantage in control mirrors thanks to the ability to win
nearly every counterwar but having an X spell capable of ending the game is
excellent. In a pinch, it can function as another removal spell when
combined with one of your own.

Building the rest of the deck is dependent on the context of the metagame.


Mixing tapout control with a bunch of counterspells typically isn’t a great
recipe. Teferi fixes that somewhat by allowing you to “tap out” for a
threat and still have mana available to defend him. There are certainly
issues with tapping out for Deafening Clarion or Ixalan’s Binding and
getting wrecked by your opponent following up with a planeswalker or
something similar, but as I noted earlier, that’s not exactly an issue at
the moment. Thankfully, there aren’t many threats that you can’t answer
outright.

Teferi, Search for Azcanta, and Chemister’s Insight provide the backbone
for the deck. You need some amount of card advantage to keep up with your
opponents’, plus having the extra filtering protects you from mana issues
and makes your gameplan more consistent. One of my main worries for control
is the mana curve and potential clunkiness in general, but we have various
comeback mechanisms should things develop poorly in the early game.

The manabase is also important, especially when you’re a three-color deck
in a sea of leaner two-color decks. You can’t afford to fall behind because
of your manabase, so I take great care in ensuring I have the right mix of
shocklands and basics to enable my checklands. A ratio of eleven checklands
to fifteen enablers is a reasonable place to be, so there’s no need for
Evolving Wilds. I even managed to fit in one copy of Field of Ruin because
Search for Azcanta is one of the very few permanents you’ll need to be able
to answer.

With fifteen sources of blue, sixteen sources of red, and fourteen sources
of white (not counting Field of Ruin, even though it can fix your mana in a
pinch), we should be able to cast our spells in a timely manner. We need to
hit our land drops early and often, especially with Explosion as a lategame
payoff, so 27 land seems right. Some lists from Magic Online even play 28!

An extra blue source would be helpful because we want countermagic early.
Fourteen sources of white might be excessive, especially since I’m trying
to keep the white splash to a minimum, so I could see making that sort of
swap. If opposing Search for Azcantas don’t scare you, the Field of Ruin
could become an Island.

When talking about control decks, I’ve mentioned how splashing a third
color is a better choice than trying to play all three colors in equal
amounts. What you sacrifice in power, you more than make up for in
consistency. On top of that, you’re playing three colors and a plethora of
gold cards, so your deck is probably more powerful than your opponents’ on
average. Given that, you can probably afford to sacrifice some power for
consistency.

One of the biggest arguments for playing Jeskai over Esper is because of
the manabase. You have two shocklands instead of one, which makes your
checklands much better. To top it off, there is very little CC in the
various mana costs, whereas Esper needs UU and BB relatively early. Casting
Ionize and Deafening Clarion is much easier than trying to cast Sinister
Sabotage and Vraska’s Contempt.

I’m effectively splashing Teferi, Ixalan’s Binding, Deafening Clarion,
Justice Strike, and Settle the Wreckage. In total, this deck has fourteen
white spells maindeck, which is low, especially compared to twenty blue
spells and fifteen red spells. Aside from Deafening Clarion, you usually
don’t need white mana very early on anyway. It’s possible we can go even
lower on white cards, as Justice Strike isn’t entirely necessary.

For the most part, Lightning Strike covers your bases against many things,
including some planeswalkers, but it’s a little awkward to overlap with
Deafening Clarion, leaving you with a bunch of removal that can’t remove a
four-toughness creature. That’s mostly why Justice Strike, Ixalan’s
Binding, and Settle the Wreckage need spots.

Splashing Settle the Wreckage isn’t ideal, but the necessity for a sweeper
dictates that you play either Settle the Wreckage or Cleansing Nova. There
are certainly upsides to playing Cleansing Nova, and I’ve gotten completely
destroyed by it when playing decks with a bunch of weird permanents, so
maybe having one as a sideboard option would be useful.

There’s always a spread of countermagic in people’s control decks, and very
rarely is the exact composition the same. I tend to value mana efficiency,
especially in the early game, while others tend to lean toward power.
Essence Scatter is as incredible as always, but there are both fewer
threats that you must answer immediately and fewer scary creature threats
in general. The value creatures are small and can be swept up with
Deafening Clarion, whereas the big threats are typically vulnerable to spot
removal.

History of Benalia is a truly terrifying card, hence the copies of
Syncopate. Negate isn’t great against everyone, so you need Syncopate as a
hedge. Given the lack of spells you absolutely need to counter, I don’t
think you need four copies of a Cancel variant. Again, reducing the
clunkiness of the deck is of the utmost importance. That’s why I’m only
playing three copies of Chemister’s Insight, but that could be a mistake
given how good this deck is at trading one-for-one.

The sideboard needs to give you alternative plans against Golgari, Mono-Red
Aggro, and control mirrors. For the most part, the maindeck is configured
to fight decks like Selesnya Tokens and they aren’t able to alter their
main gameplan after sideboard, so your maindeck plan will still work.

For Mono-Red, we have copies of Seal Away to deal with large Runaway
Steam-Kins and Rekindling Phoenix, although Lava Coil is another option.
Since some folks are still playing Nullhide Ferox, having the hard removal
spell looks more appealing at the moment. Seal Away also works better with
Teferi.

The Shalai, Voice of Plenty / Lyra Dawnbringer package can come in a
variety of places, but they’re mostly there to fight Mono-Red Aggro. Some
people play more copies of Lyra, but having a mix of Shalai and Lyra seems
better to me. You’d rather draw a mix of both, especially when they’re
almost equally effective against the deck and don’t cost the same amount of
mana.

If your control or midrange opponents aren’t expecting the Angel plan and
take out their removal, you could potentially ambush them. Golgari will
probably have answers regardless, since their answers to Teferi will also
tag your Angels. However, a Jeskai opponent may have no such luxury aside
from Teferi.

Nezahal, the Primal Tide is good again. Disallow made it mostly irrelevant,
but now there aren’t any good answers. Esper Control plays a maindeck
Chromium, the Mutable, and it’s significantly worse than Nezehal. Dealing
with it permanently isn’t nearly as difficult as trying to fight through
Nezahal.

The extra card advantage in the sideboard looks weird to me, but I think
it’s right. Against midrange and control, you definitely want extra copies
of Chemister’s Insight and Search for Azcanta, but if you’re playing them
in the sideboard, you can often find a more specific, narrow card for those
matchups. In this case, I don’t think that’s actually true.

Cards I’m Not Playing, But Could Be

As a filtering tool, Azor’s Gateway isn’t great. Being disincentivized from
exiling multiple lands with it makes it much worse. However, once you
transform it, the life total boost and incredible synergy with Expansion
are both excellent.

The other cards are various threats and answers you could play but seem
worse than the options I’ve included. Still, it’s important to see what
other people are doing to ensure you aren’t missing anything. The Sarkhan,
Fireblood / Niv-Mizzet, Parun package is likely worth pursuing at some
point.

Sideboarding and Matchup Guide

As always, this sideboarding guide should merely be a starting point, not
gospel. Since Standard is relatively fresh, people’s decklists are going to
vary from person to person, as will their plans against you. Some decks,
like Golgari, rarely look the same, so you shouldn’t be sideboarding the
same way against every person with Overgrown Tomb in their deck.

VS Mono-Red Aggro

Out:

In:

For the most part, I like the plan of having more removal for Rekindling
Phoenix, win conditions that function as defensive tools, and shaving a lot
of the clunky cards. If your opponent has a slower red deck with multiple
Experimental Frenzies, Treasure Maps, and/or Siege-Gang Commanders, having
more powerful cards like Search for Azcanta and Teferi is a necessity.
Experimental Frenzy is the main reason Ixalan’s Binding is even in my deck.
A better plan for beating Experimental Frenzy might be establishing a
clock, but Ixalan’s Binding still works quite well.

The scariest versions of red are the ones with Viashino Pyromancer and
Wizard’s Lightning because most of your cards don’t interact well against
direct damage. Sideboarding in Shalai and Lyra helps a lot but might not be
enough. If they’re packing a lot of burn and/or Experimental Frenzy,
Negate’s stock goes way up.

VS Selesnya Tokens

Out:

In:

Sideboarding here should be relatively easy because most people will be
copying the winner from

#SCGCOL

. Spot removal is weak, counterspells are decent, and although Search for
Azcanta is powerful in part because it’s so cheap, you won’t necessarily
have time to cast Chemister’s Insight.

VS Control

Out:

In:

Anything that deals with creatures isn’t great here, although you might
have to deal with History of Benalia from other Azorius decks. Maybe some
Deafening Clarions should stay in against those matchups as a result. I
wouldn’t be surprised if the Angel plan wasn’t very good here, but it
seemed easy to put down on the list because of how many dead cards there
are.

Having more copies of Search for Azcanta, Chemister’s Insight, and cheap
counterspells should allow you to win fairly easily. Expansion is a clear
mirror breaker.

VS Golgari Midrange

Out:

In:

Golgari is one of the matchups where you will end up varying your
sideboarding the most. No two lists are exactly the same.

In general, you’ll want some additional card advantage and counterspells
for their powerful spells like The Eldest Reborn and Vraska, Relic Seeker.
Spot removal tends to be poor since their deck will mostly consist of value
creatures. If they’re trying to Vraska you, counterspells will be your best
friend. If they’re slightly aggressive with Doom Whisperer, Molderhulk, or
Izoni, Thousand-Eyed, you’ll want more removal (and maybe the Angels).

The Perfect Answer

Since the metagame is set, I’m more than happy to endorse this version of
Jeskai Control as the perfect answer. You have powerful cards, a reasonable
manabase, and excellent sideboard options. Plus, Teferi and Deafening
Clarion will beat many decks on their own. It’s a good enough time to be a
control mage that even I’m hopping on board.