I played my first Sealed Deck tournament sometime in the mid 1990’s. After opening our Revised Edition Starter decks and two booster packs, we were given twenty minutes to “trade” with other players before building — an interesting experiment which, of course, never made it into the DCI-sanctioned version of Sealed play. Since then, Magic has changed a lot, but Sealed Deck has not. Neither have the complaints about Sealed Deck as a tournament-worthy format.
Personally, I find Sealed Deck to be a fun and extremely skill-testing format. I’m not sure how much I agree with the usual complaints, but I know that I almost always wish I had done something different with my Sealed pool after getting to know it and having a few other eyes on it. I often wonder how many people are able to find their Sealed pool’s “ideal” configuration during their first thirty minutes during deck construction. I also wonder how much consensus there really is in Sealed-deck building. Just because everyone has a criticism for every Sealed deck build they look at doesn’t necessarily mean that they would’ve done better if they started with the same pool. Hindsight is always 20/20, and the critic is necessarily working from a greater pool of information: they’ve seen the way the deck’s actual owner already configured the deck: a huge amount of information.
Scars of Mirrodin, to me, feels like one of the more challenging Sealed formats in a while. With all the artifacts, it’s not as easy as “pick your best colors”—you can play four colors with ease because you rarely need enough colored mana for it to matter, or you can focus in and build with just one or two. This is a great time to look deeper into the Sealed format.
So, let’s look specifically at some of the usual complaints about Sealed Deck:
1. Some Sealed decks are so bad they are essentially worthless.
2. Some Sealed decks are so good they are almost unbeatable.
3. Some decks are easy to build, while others are extremely difficult.
4. Sealed Deck tournaments are very bomb-dependent. (“Whoever draws their bombs most wins.”)
One of the fascinating things about these complaints is that they generate meta-complaints (and meta-boasts).
– The “I’m too good for Sealed-Deck players” boast: “My deck is terrible, but I crushed him anyway.”
– The “I got a lucky deck but unlucky draws” complaint (often involves strange card valuations): “I can’t believe I lost with this deck, I had five Acidic Slimes!”
The first Sealed Deck PTQ I ever Top 8ed, I opened a pool which was, as far as I could tell, a completely bananas B/u deck in Odyssey/Torment. I lost round 2 to a guy who went Wild Mongrel, Call of the Herd, Call of the Herd, removal, removal, removal. Suddenly, my deck didn’t look so good.
However, I won out, having to play my last round because long-time PT journeyman Mike Thompson was undefeated and didn’t want me in the Top 8. I beat him, but he got revenge in the semis and took home the invite. He told me before the Top 8 that after opening and looking at his Sealed deck, he immediately tried to think of an excuse to tell the judges that would allow him to drop without playing any rounds and get his money back. He said it was an abysmal pool… and then he buckled down, built the best deck he could, and started the PTQ 6-0, locking up Top 8 going into the final Swiss round.
I decided that day that I needed to change my attitude towards Sealed decks. Magic players are prone to excuse-making anyway, and the Sealed format feeds that vulnerability.
I’ve devised an experimental tournament which I hope will illuminate a number of questions:
1. How distinct is the power level of a Sealed deck?
2. How obvious is a good Sealed deck vs. a bad Sealed deck?
3. How obvious is the “correct” build of a Sealed deck, if such a thing exists?
4. Can a good player win despite their Sealed deck, or is the deck too important?
5. Most importantly: what’s the relationship between the cards you open and your chances for success?
Now, I have set up and constructed this tournament specifically to try to answer these questions, but I’m also hoping to set up a framework for further research. I think this format is going to be a lot of fun, and I think there are a lot of things that can be done with it: think about revising the system and running one yourself in this or future formats!
So, here’s the plan:
I have recruited twenty Magic players: all have had at least moderate PTQ-level success, and some regularly receive votes for the Hall of Fame. They were recruited from the infamous Jonny-draft mailing list: the same group of enthusiastic gamers that started the Vintage Rotisserie craze. These twenty players have been put into four “pods” or “groups” a la World Cup soccer, each group having five players in it. The groups are:
Red Pod:
Matt “F-ran Dynamo” Ferrando
Tony “Shark” Tsai
Christopher Manning
Paul Jordan
Marshall Louis Reeves
Green Pod:
Jon Becker
Tim McKenna
Chris “Meddling Mage” Pikula
Brook North
Tom Martell
Blue Pod:
Hashim Bello
Luis Neiman
Dan O’Mahoney Schwartz
Jake Van Lunen
Eric Tam
Black Pod:
Jamie Parke
Eric Smith
Gaudenis Vidiguris
Adam Rubens
Mark Schmit
Like World Cup, everyone will play one match against each other member of their group, then the top 2 finishers in each group will proceed to a seeded Top-8 playoff.
Sounds a little awkward, but otherwise not too strange? Well, here’s the trick: I’m opening exactly five Sealed decks and randomly assigning them to each player with no duplicate decks within groups. “Group play” will consist of the exact same five card pools regardless of group, with different pilots and different builds.
Deck construction will take place in privacy and within a time limit. Due to scheduling and location concerns, two of the pods (red and green) will be played out on Magic Online. The other two are going to be played out in person, with entire pods in attendance: the plan is to podcast or even video capture some of the action.
But here’s the fun part: first, you all get to see the decks and guess which ones will be the most successful. Vote in the poll, and leave your thoughts on how you’d build each deck in the comments.
Deck 1: Lean on your uncommons
Creatures (42)
- 1 Bloodshot Trainee
- 1 Clone Shell
- 1 Carapace Forger
- 1 Engulfing Slagwurm
- 1 Sunblast Angel
- 1 Glint Hawk
- 1 Putrefax
- 1 Auriok Edgewright
- 1 Blight Mamba
- 1 Razorfield Thresher
- 1 Scoria Elemental
- 1 Vedalken Certarch
- 1 Auriok Sunchaser
- 1 Ghalma's Warden
- 1 Neurok Invisimancer
- 1 Plated Seastrider
- 1 Screeching Silcaw
- 1 Blackcleave Goblin
- 1 Blistergrub
- 1 Corrupted Harvester
- 1 Fume Spitter
- 1 Oxidda Daredevil
- 2 Vulshok Heartstoker
- 2 Alpha Tyrranax
- 1 Copperhorn Scout
- 1 Ezuri's Archers
- 1 Molder Beast
- 1 Tangle Angler
- 2 Auriok Replica
- 1 Golem Artisan
- 1 Moriok Replica
- 2 Neurok Replica
- 1 Perilous Myr
- 1 Rust Tick
- 1 Soliton
- 2 Vulshok Replica
- 1 Wall of Tanglecord
Spells (42)
- 1 Shatter
- 1 Disperse
- 1 Contagion Clasp
- 1 Steady Progress
- 1 Origin Spellbomb
- 1 Chimeric Mass
- 1 Prototype Portal
- 1 Volition Reins
- 1 Tower of Calamities
- 1 Golem's Heart
- 1 Withstand Death
- 1 Grafted Exoskeleton
- 2 Culling Dais
- 1 Flight Spellbomb
- 1 Revoke Existence
- 1 Seize the Initiative
- 1 Soul Parry
- 1 Whitesun's Passage
- 1 Bonds of Quicksilver
- 1 Twisted Image
- 1 Grasp of Darkness
- 1 Instill Infection
- 2 Psychic Miasma
- 2 Arc Trail
- 1 Assault Strobe
- 1 Kuldotha Rebirth
- 2 Turn to Slag
- 2 Tel-Jilad Defiance
- 1 Untamed Might
- 2 Bladed Pinions
- 1 Glint Hawk Idol
- 1 Panic Spellbomb
- 2 Sylvok Lifestaff
- 1 Trigon of Corruption
- 1 Trigon of Thought
Deck 2: You’re all under Arrest
Creatures (45)
- 1 Silver Myr
- 1 Gold Myr
- 1 Copper Myr
- 1 Kemba's Skyguard
- 1 Ichor Rats
- 1 Clone Shell
- 1 Steel Hellkite
- 2 Goblin Gaveleer
- 1 Thrummingbird
- 1 Ichorclaw Myr
- 1 Sylvok Replica
- 1 Grand Architect
- 1 Kemba, Kha Regent
- 1 Painsmith
- 1 Darksteel Sentinel
- 1 Embersmith
- 1 Precursor Golem
- 1 Darksteel Myr
- 1 Cystbearer
- 1 Moriok Reaver
- 1 Necropede
- 2 Scoria Elemental
- 1 Vedalken Certarch
- 1 Glimmerpoint Stag
- 1 Razor Hippogriff
- 1 Sunspear Shikari
- 1 Plated Seastrider
- 1 Sky-Eel School
- 1 Blistergrub
- 1 Contagious Nim
- 1 Dross Hopper
- 1 Blade-Tribe Berserkers
- 1 Ferrovore
- 2 Flameborn Hellion
- 1 Ogre Geargrabber
- 1 Copperhorn Scout
- 1 Molder Beast
- 1 Corpse Cur
- 1 Snapsail Glider
- 1 Soliton
- 2 Vector Asp
Lands (1)
Spells (38)
- 3 Arrest
- 1 Disperse
- 1 Tumble Magnet
- 1 Rusted Relic
- 1 Exsanguinate
- 1 True Conviction
- 1 Golem's Heart
- 2 Withstand Death
- 1 Molten Psyche
- 1 Necrogen Censer
- 2 Dispense Justice
- 1 Fulgent Distraction
- 1 Seize the Initiative
- 1 Soul Parry
- 1 Vigil for the Lost
- 1 Whitesun's Passage
- 2 Turn Aside
- 1 Grasp of Darkness
- 2 Psychic Miasma
- 1 Assault Strobe
- 1 Kuldotha Rebirth
- 1 Tel-Jilad Defiance
- 1 Viridian Revel
- 1 Wing Puncture
- 1 Tainted Strike
- 1 Accorder's Shield
- 1 Glint Hawk Idol
- 1 Golden Urn
- 1 Heavy Arbalest
- 1 Nihil Spellbomb
- 2 Strider Harness
Deck 3: Who needs mana Myr?
Creatures (54)
- 1 Leaden Myr
- 2 Iron Myr
- 1 Copper Myr
- 1 Bloodshot Trainee
- 1 Kemba's Skyguard
- 1 Memnite
- 1 Goblin Gaveleer
- 1 Ichorclaw Myr
- 2 Plague Stinger
- 2 Sylvok Replica
- 1 Myr Galvanizer
- 1 Kuldotha Forgemaster
- 1 Myrsmith
- 1 Tunnel Ignus
- 1 Argent Sphinx
- 1 Blight Mamba
- 1 Chrome Steed
- 1 Cystbearer
- 1 Loxodon Wayfarer
- 2 Moriok Reaver
- 1 Razorfield Thresher
- 1 Scoria Elemental
- 1 Vedalken Certarch
- 1 Ghalma's Warden
- 1 Glimmerpoint Stag
- 1 Razor Hippogriff
- 3 Salvage Scout
- 1 Plated Seastrider
- 1 Sky-Eel School
- 1 Blackcleave Goblin
- 1 Bleak Coven Vampires
- 1 Contagious Nim
- 3 Blade-Tribe Berserkers
- 1 Vulshok Heartstoker
- 1 Acid Web Spider
- 2 Bellowing Tanglewurm
- 1 Copperhorn Scout
- 1 Ezuri's Archers
- 1 Tangle Angler
- 1 Corpse Cur
- 1 Golem Artisan
- 1 Perilous Myr
- 1 Vector Asp
- 1 Vulshok Replica
- 1 Wall of Tanglecord
Spells (30)
- 1 Shatter
- 1 Origin Spellbomb
- 1 Tumble Magnet
- 1 Trigon of Infestation
- 1 Slice in Twain
- 1 Myr Reservoir
- 1 Necrogen Censer
- 1 Revoke Existence
- 1 Soul Parry
- 1 Vigil for the Lost
- 1 Vault Skyward
- 2 Relic Putrescence
- 1 Assault Strobe
- 1 Melt Terrain
- 1 Turn to Slag
- 1 Carrion Call
- 1 Wing Puncture
- 2 Accorder's Shield
- 1 Barbed Battlegear
- 1 Golden Urn
- 1 Golem Foundry
- 2 Horizon Spellbomb
- 1 Infiltration Lens
- 1 Liquimetal Coating
- 1 Lux Cannon
- 1 Mimic Vat
- 1 Panic Spellbomb
Deck 4: Constructible rares for your sideboard
Creatures (42)
- 1 Trinket Mage
- 1 Leaden Myr
- 1 Gold Myr
- 1 Copper Myr
- 1 Kemba's Skyguard
- 1 Carapace Forger
- 1 Engulfing Slagwurm
- 1 Darksteel Sentinel
- 1 Glint Hawk
- 1 Embersmith
- 1 Skinrender
- 1 Riddlesmith
- 1 Loxodon Wayfarer
- 1 Lumengrid Drake
- 1 Necrogen Scudder
- 1 Necropede
- 1 Auriok Sunchaser
- 2 Salvage Scout
- 2 Sunspear Shikari
- 1 Screeching Silcaw
- 1 Blackcleave Goblin
- 1 Bleak Coven Vampires
- 1 Dross Hopper
- 2 Fume Spitter
- 1 Barrage Ogre
- 1 Flameborn Hellion
- 1 Copperhorn Scout
- 1 Lifesmith
- 3 Molder Beast
- 2 Tel-Jilad Fallen
- 1 Perilous Myr
- 2 Saberclaw Golem
- 1 Vector Asp
- 2 Wall of Tanglecord
Lands (3)
Spells (39)
- 2 Shatter
- 1 Memoricide
- 1 Darksteel Axe
- 1 Tempered Steel
- 1 Steady Progress
- 1 Origin Spellbomb
- 1 Tumble Magnet
- 1 Rusted Relic
- 1 Galvanic Blast
- 1 Stoic Rebuttal
- 1 Volition Reins
- 1 Slice in Twain
- 1 Inexorable Tide
- 1 Grafted Exoskeleton
- 1 Flight Spellbomb
- 3 Trigon of Rage
- 1 Soul Parry
- 1 Whitesun's Passage
- 1 Bonds of Quicksilver
- 1 Turn Aside
- 1 Flesh Allergy
- 1 Grasp of Darkness
- 1 Instill Infection
- 1 Assault Strobe
- 1 Cerebral Eruption
- 1 Furnace Celebration
- 1 Kuldotha Rebirth
- 1 Tel-Jilad Defiance
- 1 Untamed Might
- 1 Wing Puncture
- 1 Tainted Strike
- 1 Accorder's Shield
- 1 Echo Circlet
- 1 Horizon Spellbomb
- 1 Nihil Spellbomb
- 1 Strider Harness
Deck 5: How lucky!
Creatures (45)
- 1 Trinket Mage
- 1 Silver Myr
- 2 Iron Myr
- 2 Gold Myr
- 1 Copper Myr
- 1 Kemba's Skyguard
- 1 Wurmcoil Engine
- 1 Ezuri's Brigade
- 1 Ichor Rats
- 1 Ichorclaw Myr
- 1 Plague Stinger
- 1 Myr Galvanizer
- 1 Embersmith
- 1 Darkslick Drake
- 1 Darksteel Juggernaut
- 1 Darksteel Myr
- 1 Oxidda Scrapmelter
- 1 Riddlesmith
- 1 Auriok Edgewright
- 2 Lumengrid Drake
- 2 Abuna Acolyte
- 2 Auriok Sunchaser
- 1 Plated Seastrider
- 3 Scrapdiver Serpent
- 1 Screeching Silcaw
- 1 Blackcleave Goblin
- 1 Barrage Ogre
- 2 Ferrovore
- 1 Oxidda Daredevil
- 1 Ezuri's Archers
- 1 Tel-Jilad Fallen
- 1 Corpse Cur
- 1 Moriok Replica
- 1 Neurok Replica
- 2 Snapsail Glider
- 1 Soliton
Planeswalkers (1)
Spells (38)
- 1 Arrest
- 1 Disperse
- 1 Sword of Body and Mind
- 1 Contagion Clasp
- 1 Darksteel Axe
- 1 Origin Spellbomb
- 1 Tumble Magnet
- 2 Galvanic Blast
- 1 Trigon of Infestation
- 1 Stoic Rebuttal
- 1 Exsanguinate
- 1 Painful Quandary
- 1 Venser's Journal
- 2 Flight Spellbomb
- 2 Fulgent Distraction
- 1 Revoke Existence
- 1 Seize the Initiative
- 1 Soul Parry
- 1 Bonds of Quicksilver
- 1 Turn Aside
- 2 Vault Skyward
- 1 Instill Infection
- 1 Relic Putrescence
- 1 Kuldotha Rebirth
- 3 Blunt the Assault
- 1 Tainted Strike
- 1 Echo Circlet
- 1 Heavy Arbalest
- 2 Panic Spellbomb
- 1 Sylvok Lifestaff
- 1 Trigon of Thought
Download the MTGO files for these Sealed pools!
Deck 1
Deck 2
Deck 3
Deck 4
Deck 5
After we’ve played out the tournaments, we’ll look at the results: how similarly did people choose to build? Which decks performed better than expected? Which performed worse? Were there any unexpected or unpopular builds that turned out better than expected?
Just how easy is it to look at a Sealed deck and determine how successful it will be? How easy is it to find that optimal build? If your deck looks bad, is there hope?
Head to the forums with your speculations, and watch this space for the results
Deck 1: Who needs Mana Myr? (Baseline: 16)
The two Arc Trails, two Turn to Slags, and a Shatter make red a pretty obvious base color, but I’m open to discussion on that assumption. Do we just go for the obvious white support with the Sunblast Angel? If so, is this the easiest of the five builds?
Deck 2: You’re all under Arrest (Baseline: 11)
White seems obvious, but what else? It gives you about sixteen obvious cards; we can fill up with mediocre artifacts. Note the lack of artifact removal: green for Sylvok Replica? Red for Embersmith? Or blue for the Grand Architect? Black for Grasp of Darkness and a poison sub-theme?
Deck 3: An infectious idea (Baseline: 11?)
Perhaps the toughest build of the bunch. Can infect be good with no black removal and no Untamed Mights? There are four poisonous two-drops, including two Stingers. Is Green, with its removal, an auto-include? G/W perhaps? Or is this deck too weak that way, and we should instead gamble on infect?
Deck 4: Constructible rares for your sideboard (Baseline: 4)
Do you play your bombs or your removal? Is there a way to utilize all those Molder Beasts, or the Tempered Steel?
Deck 5: How lucky! (Baseline: 21)
Do you register quickly and show off to your friends, or are there some tough choices here? With such a high-octane deck, do you try to minimize disastrous draws with an extra land? After the first 21 “obvious” cards, what do you fill in with and why? Just how many mana Myr is too many? What kind of record will this deck finish with?