With Rise of Eldrazi, the Legacy card pool for Grand Prix: Columbus is virtually complete. The final pieces to the puzzle with arrive with M11 in mid-July. Eldrazi is poised to make a splash. It has the potential to bring a big Timmy element to Legacy, an element that was latent in the format, but needed just the right push.
But before we delve into Eldrazi, let’s recap the impact of Worldwake. At the end of this article I will update the Complete Legacy Checklist with Worldwake.
Worldwake is still trickling into Legacy. A few cards have had an immediate impact. Stoneforge Mystic has become an integral component of the U/W Tempo deck. Take a look:
Creatures (21)
- 4 Mother of Runes
- 4 Weathered Wayfarer
- 2 Jotun Grunt
- 4 Fathom Seer
- 4 Serra Avenger
- 1 Knight of the White Orchid
- 2 Stoneforge Mystic
Lands (17)
Spells (22)
Stoneforge Mystic has played an even more important role in decklists like this one and in White Weenie variants like this one.
Jace, the Mind Sculptor is another Planeswalker that, as predicted, has found steady work in Legacy. It’s showing up in CounterTop decklists, like this one., and even Merfolk decklists like this one.
A card that is much more of a marginal role player, but has nonetheless seen high-level tournament play, is Thada Adel. In my set review, I wrote:
This guy’s power comes from being a complete house in the Merfolk mirror match. He steals your opponent’s Umezawa’s Jitte, and uses it against them to win the game. That’s what makes this guy interesting for Legacy: as an Ace in the Merfolk mirror match.
Now, whether Merfolk pilots can afford the space for what is mostly a dedicated anti-Merfolk card in their sideboard is another question altogether. I would say it’s probably worth it. Merfolk pilots have a lot to contend with, but having a trump in the Merfolk mirror in Theda Adel only takes two sideboard slots but virtually guarantees matches.
The answer seems to be yes, as this 3rd place StarCityGames.com Open list suggests.
Bojuka Bog has filled a similar role-player function in Aggro Loam lists like this one and this intriguing deck
Terastodon has shown up as a one-of in Reanimator sideboards like this one. But, as I predicted, it’s also shown up in Dredge, like this list here.
Dispel has also shown up in Blue sideboards like this one.
There are two cards that I expected to see more play. Loam Lion is far behind both Kird Ape and Steppe Lynx in Zoo, although it did show up in the Grand Prix: Madrid Top 8. Loam Lion is just better than Kird Ape, but the results haven’t borne that out — yet.
The other card that I expected to see more play but haven’t seen around is Searing Blaze, which is great in Burn. But since Burn doesn’t make Top 8 very often, it’s hard to tell whether people are trying it or not.
Now let’s examine The Rise of Eldrazi. We’ll begin with the Eldrazi.
The Eldrazi
No one will pay retail to play these cards in Legacy. The question of whether they are Legacy playable depends above all on whether they can be cheated into play. Then, once we’ve determined whether they can be efficiently brought into play, we need to assess whether it is a viable mechanism for tournament Legacy.
Here is a list of ways to cheat Eldrazi into play:
Discard Outlet + Reanimate or Animate Dead effect
Show and Tell
Sneak Attack
Eureka
Summoning Trap
Hypergenesis
Stronghold Gambit
Gamekeeper
Polymorph
Jhoria of the Ghitu
Survival + Loyal Retainer
Shelldock Isle
Spinerock Knoll
Windbrisk Heights
Mosswort Bridge
Howltooth Hallow
Metalworker
Ancient Tombs, City of Traitors, Crystal Vein, and two-mana sac land manabase
There are a number of ways to cheat Eldrazi into play. But are they any good?
Let’s examine them each in turn.
The Reanimator plan is an established strategy. The creatures that are currently run in Reanimator are Iona, Sphinx, and Inkwell. Virtually all Reanimator lists share those three creatures. Some run Blazing Archon and Empyrial Archangel. And some run Woodfall Primus or Terastodan in the sideboard. A few also run Sundering Titan. Emrakul is certainly of that power level. The problem is that Wizards smartly built in a clause that makes him difficult to Reanimate. This clause is also present on Ulamog and Kozilek. That leaves Artisan of Kozilek, It That Betrays, and Pathrazer of Ulamog as potential Reanimation targets in Reanimator. These cards are strong enough that I could see one of them, perhaps Pathrazer, becoming a Reanimator target. Pathrazer has evasion, and the Annihilator trigger will be brutal. I could see this fitting into the sideboard, at least. This seems like a natural home for some of the Eldrazi.
Emrakul, the Aeons Torn; Ulamog; and Kozilek can still be Reanimated, but you’d have to do it with more specialized effects like Necromancy, Shallow Grave, or Corpse Dance, that can reanimate at instant speed. These Eldrazi are powerful enough, that I expect these options to be tried in tournament play. They may be Legacy viable.
Show and Tell already sees play in Legacy Reanimator, both maindeck and in the sideboard. Show and Tell seems like an even more potent weapon. Show and Tell may be the most powerful mechanism for putting Eldrazi into play. It’s cheap enough for Legacy and it’s Blue. It may not be powerful enough as a strategy on its own, but it can be paired with other strategies, as is done in Reanimator.
Sneak Attack is also Legacy playable. It is Legacy playable because it is efficient enough to play in Legacy. However, Sneak Attack decks — thus far — have not been very successful in Legacy. The Eldrazi may mark a turning point. Since Sneak Attack gives your creature haste, the Annihilator trigger will kick in. Sneak Attacking Emrakul seems good enough to see play. Once you make that activation, your opponent is not going to win the game. Karakas may have just become even more important.
Eureka may be on par with Sneak Attack. Eureka is also efficient enough to be cast in Legacy. Like Sneak Attack, Eureka is not an archetype that has really had any success. But, like Sneak Attack, the Eldrazi present a potent outlet for Eureka’s power. This is another potential avenue of development. Both Sneak Attack and Eureka are possible options, even though neither seems as assured to see high level tournament use of Eldrazi as the Reanimator/Show and Tell strategy, I wouldn’t be surprised if they broke through either.
Stronghold Gambit is probably the cheapest way to cheat Eldrazi into play, but it’s also one of the most difficult set of conditions to satisfy, which more than offsets its efficiency. Stronghold Gambit combos have been tried in Legacy before, without success. The Eldrazi will make those attempts more tempting. I do not expect Stronghold Gambit to be a serious option.
Hypergenesis and Jhoria are both slow options, but options nonetheless. I do not think they are Legacy practical.
Polymorph may be an excellent complement Show and Tell. Perhaps the Polymorph/Show and Tell decklist would accelerate out with Noble Hierarch/Birds of Paradise. I could see this in Legacy. Perhaps it is the start of a new archetype. This is a developmental option that should be explored. Both Polymorph and Show and Tell also get around Counterbalance, and could even be paired with Counterbalance.
There used to be Gamekeeper decks in Legacy, but those no longer see play. I think too much manipulation is required to make Gamekeeper + Eldrazi a viable option.
The Hideaway lands each present their own unique possibilities. Spinerock Knoll would make for a very interesting Burn deck, and perhaps a viable budget option for Legacy. Shelldock Isle can be triggered if you Doomsday yourself. The problem with the Hideaway lands is that you’ll need library manipulation to realistically hide away Eldrazi enough of the time. Perhaps some of the Hideaway lands can be paired with Sneak Attack or other outlets.
There is one other option I’d be remiss if I didn’t mention, and that’s Academy Rector + Eldrazi Conscription. That, too, may be good enough to see play.
The Eldrazi are good enough to see play in Legacy. They are as good if not better than many current Reanimator targets, which gives them a natural home. But they are also devastating enough to justify using other mechanisms to cheat them into play, and may have been just the boost these other options needed.
In my last set review I said that Elspeth was the gold standard for Planeswalkers in Legacy. Jace, the Mind Sculptor may now have that honor. A number of Planeswalkers have seen competitive play, but their representation in Legacy Top 8s is sporadic, at best. For example, Jace Beleren, Sorin Markov, Ajani Vengeant, and Tezzeret the Seeker have all seen Legacy Top 8s, and are Legacy playable. I suppose, by those standards, Gideon Jura is also Legacy playable.
Gideon comes into play with six loyalty, enough to take out at least two creatures if the situation is dire. He can also deflect an opponent’s attack. And his ‘ultimate,’ if one can call it that, is a fine finisher. (Does anyone think it’s a little odd that that the 0 loyalty activation is below the minus loyalty activation?) This guy can see Legacy play, but he won’t be an all-star. He’s playable, but in fringe control decks, like most of the other Planeswalkers.
Jace is really the only Planeswalker that’s gone fully mainstream, and is featured decks like Merfolk and CounterTop. This guy won’t show up in places like that, but he might show up in Legacy tournaments.
This is the kind of card that has the potential to spawn a new archetype. It’s a mix of Auratog and Enchantress. It’s your draw engine and your finisher in the same card. It’s cheap enough to see play in Legacy. And there are enough good Auras to make a deck out of it. The deck practically builds itself: Utopia Sprawl, Wild Growth, Rancor, and so on… Legacy playable.
Speaking of Enchantress… at first I dismissed this card out of hand. But, the more I thought about this card, and tried to explain why it wasn’t Legacy playable, I realized that it’s probably not so much worse than Moat as I first thought. They can still attack, but they’ll likely be attacking with one creature, and maybe two — and probably only if they are Goyfs or larger. This card is a huge disincentive to attack, and is probably a legitimate budget substitute for Moat in Legacy Enchantress. It’s not strictly inferior, but it serves a similar function. It won’t stop Progenitus, but it will stop Zoo, Goblins, and Merfolk. And that’s probably good enough, to be honest.
Less good than it is in Vintage. Swords and Path to Exile suck up all the oxygen. This card won’t see play.
Wall of Omens is a White Wall of Blossoms, and Wall of Blossoms has seen play in Legacy from time to time. This card is worse, in some ways, because being Green means that it can be sacrificed to Natural Order. Still, there is a chance that it could see play in the right deck. It’s Legacy playable, barely, in principle. I doubt it will see much, if any, play though.
On the face of it, this card looks pretty solid, and a possibility for Legacy Merfolk. It’s a two-mana 2/2, and for two more mana, invested later, becomes a 3/3 flyer — which isn’t bad. And for two more mana, paid on the following turn, he’s a Lord. That all sounds good. He sounds Legacy playable, in principle. But there is a practical problem: what would he replace? Almost all Legacy Merfolk decklists run the same core of creatures: Lord of Atlantis, Silvergil Adept, Merrow Reejerey. Most run Cursecatcher and then either Wake Thrasher or Merfolk Sovereign. They supplement the beats with Mutavault.
Merfolk Sovereign is the newest addition to most Merfolk lists. I just don’t see Merfolk Sovereign getting cut for Corralhelm Commander. Cursecatcher is a disruptive one-drop, so I don’t see that getting the cut either. This guy is playable, but I’m not sure if there is anything that could be cut. Perhaps Silvergil Adept, since this is also a two-drop, but I think many Merfolk pilots would find that to be a tough pill to swallow.
This is an interesting card because it allows folks to take advantage of landfall. Currently, there aren’t any great Vintage Landfall cards, but there are cards like Vinelasher Kudzu floating around at the far fringes of the format. I don’t think it would see play unless there was a dedicated Landfall deck. Particularly if that deck had Exploration.
While I think this card is amazing in Vintage, in Legacy, you still have Brainstorms.
This card is too conditional to be a serious Legacy playable. Ancestral Vision is better.
While this card may seem Legacy playable, and probably will see play, perhaps in Merfolk, I think it’s too conditional to be reliable in the long-run.
This card is may be better than Duress in Legacy in some decks. It can’t nab Force of Will or Natural Order, but it gets almost everything else. Legacy playable.
A four damage blast at any creature for one mana is Legacy playable. It’s probably not good enough in a pure burn deck, but it could find a home elsewhere, particularly in color combinations without White, and therefore Plow/Path.
Sees five cards for one mana. It’s Legacy playable. It’s extremely narrow, though. I don’t think it’s good enough for the Land deck because it can’t find a Manabond/Exploration or a Life From the Loam. It may be good enough in a Green based artifact deck. This is a card to tuck away for the future. I don’t see any immediate applications, but its day may come.
Joraga Treespeak
This card may be good enough to see play in Legacy combo elves. It’s pretty marginal, though.
This card plus Phyrexian Dreadnaught = Draw 12 cards and gain 12 life. That’s pretty ridiculous.
A great card, but as for it’s Legacy viability, I’m a skeptic. The fundamental problem with this card is that the Legacy Land deck wants to tutor up Life From the Loam more than any other card. This card isn’t better than Intuition. Still, it’s worth serious consideration. It’s probably not good enough in the land deck, but it may be good enough in a deck that just wants a bit of card advantage.
This card can get very nutty with Survival of the Fittest and Basking Rootwallas.
The Complete Updated Legacy Checklist
With every set review, I will revise the complete format checklist. Changes are listed at the bottom.
Key: ** Commonly Played/Format Staples, * Niche/ Less Commonly Played
Land:
2 Academy Ruins *
4 Arid Mesa **
4 Ancient Den *
4 Ancient Tomb **
4 Badlands **
4 Barbarian Ring *
4 Bayou **
4 Blinkmoth Nexus *
4 Bloodstained Mire **
4 Bojuka Bog *
1 Boseiju, Who Shelters All *
4 Cabal Coffers *
4 Cephalid Coliseum *
4 City of Traitors **
4 City of Brass **
2 Dakmor Salvage *
4 Dark Depths *
2 Darksteel Citadel *
2 Dryad Arbor *
2 Dust Bowl *
4 Flagstones of Trokair *
4 Flooded Strand **
X Forest **
4 Forgotten Cave *
3 Gaea’s Cradle *
4 Gemstone Mine **
2 Ghost Quarter *
2 Glacial Chasm *
1 Glimmervoid *
4 Great Furnace *
3 Horizon Canopy *
X Island **
1 Keldon Megaliths *
1 Kor Haven *
1 Magosi, the Waterveil *
4 Marsh Flats **
4 Maze of Ith *
4 Mishra’s Factory **
4 Misty Rainforest **
1 Nomad Stadium *
4 Nantuko Monastery *
X Mountain **
4 Mutavault **
X Plains **
4 Plateau **
4 Polluted Delta **
1 Riftstone Portal *
2 Riptide Laboratory *
4 Rishadan Port *
4 Savannah **
4 Scalding Tarn **
4 Scrubland[/author]“][author name="Scrubland"]Scrubland[/author] **
4 Seat of the Synod *
2 Secluded Step *
2 Serra Sanctum *
X Swamp **
X Snow-Covered (Basic Lands) **
4 Taiga **
3 The Tabernacle at Pendrell Vale **
1 Tomb of Urami *
4 Tranquil Thicket **
4 Tree of Tales *
4 Treetop Village *
4 Tropical Island **
4 Tundra **
4 Underground Sea **
4 Undiscovered Paradise *
4 Urborg, Tomb of Yawgmoth *
4 Vault of Whispers *
4 Verdant Catacombs **
4 Volcanic Island **
1 Volrath’s Stronghold *
4 Wasteland **
4 Wooded Foothills **
4 Windswept Heath **
Colorless:
4 Aether Vial **
4 Arcbound Ravager *
4 Arcbound Worker *
4 Chalice of the Void **
4 Chrome Mox *
4 Cranial Plating *
3 Cursed Scroll *
4 Crucible of Worlds **
4 Defense Grid *
4 Engineered Explosives **
4 Ensnaring Bridge *
4 Frogmite *
4 Goblin Charbelcher *
4 Grindstone *
4 Helm of Obedience *
4 Lion’s Eye Diamond **
4 Lotus Petal *
4 Myr Enforcer *
4 Ornithopter *
4 Mox Diamond **
4 Painter’s Servant *
4 Pithing Needle **
4 Phyrexian Dreadnaught *
3 Powder Keg *
4 Relic of Progenitus **
4 Sensei’s Divining Top **
4 Smokestack *
4 Springleaf Drum *
4 Staff of Domination *
4 Thorn of Amethyst *
4 Tolaria West *
4 Tormod’s Crypt **
4 Trinisphere *
3 Umezawa’s Jitte **
4 Vedalken Shackles *
4 Zuran Orb *
White:
1 Ajani Vengeant *
1 Akroma, Angel of Wrath *
1 Ancestor’s Chosen *
4 Armageddon *
4 Aura of Silence *
4 Baneslayer Angel *
4 Forge[/author]-Tender”]Burrenton [author name="Forge"]Forge[/author]-Tender *
1 Circle of Protection: Red *
3 Decree of Justice *
2 Disenchant *
3 Elspeth, Knight-Errant *
4 Enlightened Tutor *
1 Eternal Dragon *
4 Ethersworn Canonist *
3 Exalted Angel *
4 Ghostly Prison *
2 Glowrider *
3 Karmic Justice *
1 Kataki, War’s Wage *
4 Knight of the White Orchid *
4 Harm’s Way *
2 Humility *
1 Iona, Shield of Emeria *
4 Jotun Grunt *
2 Karmic Justice *
4 Loam Lion*
4 Loyal Retainer *
4 Magus of the Tabernacle *
2 Moat *
4 Oblivion Ring **
4 Orim’s Chant *
4 Path to Exile **
4 Patrician’s Scorn *
4 Plated Sliver *
4 Ranger of Eos *
4 Ravages of War *
2 Ray of Revelation *
4 Replenish *
1 Reveillark *
4 Rule of Law *
4 Runed Halo *
1 Sacred Ground *
4 Samurai of the Pale Curtain *
4 Seal of Cleansing *
4 Serra Avenger *
2 Sigil of the Empty Throne *
1 Silence *
4 Silver Knight *
4 Sinew Sliver *
4 Solitary Confinement *
4 Soltari Priest *
4 Sphere of Law *
4 Stoneforge Mystic*
3 Suppression Field *
4 Swords to Plowshares **
4 Tireless Tribe *
4 True Believer *
4 Weathered Wayfarer *
4 Wheel of Sun and Moon *
4 Wispmare *
4 Wrath of God *
Green:
4 Argothian Enchantress *
4 Birds of Paradise *
4 Carpet of Flowers*
4 Choke **
2 Crop Rotation*
4 Elephant Grass *
4 Elvish Spirit Guide *
4 Enchantresses Presence *
4 Eternal Witness *
4 Exploration **
4 Fyndhorn Elves *
2 Garruk Wildspeaker *
1 Genesis *
4 Golgari Grave-Troll *
2 Ground Seal *
4 Heritage Druid *
4 Krosan Grip **
4 Land Grant *
4 Life From the Loam **
4 Living Wish *
4 Llanowar Elf *
4 Manabond *
4 Muscle Sliver *
1 Naturalize *
4 Natural Order **
4 Nettle Sentinel *
4 Nimble Mongoose **
4 Noble Hierarch *
4 Protean Hulk *
1 Regal Force *
4 Regrowth *
1 Reverent Silence *
4 Seal of Primordium *
4 Skyshroud Elite *
1 Spike Feeder *
4 Survival of the Fittest *
2 Sylvan Library *
4 Sylvan Messenger *
4 Tarmogoyf **
4 Terravore *
4 Terastodon*
2 Troll Ascetic *
4 Tinder Wall *
4 Utopia Sprawl *
4 Vines of Vastwood *
2 Viridian Zealot *
4 Wall of Roots *
4 Wild Growth *
4 Wild Nacatl **
1 Woodfall Primus *
4 Xantid Swarm *
Red:
2 Ancient Grudge *
3 Anarchy *
1 Anger *
4 Arc-Slogger *
4 Atog *
4 Boil *
4 Blood Moon *
4 Burning Wish *
4 Chain Lightning **
4 Countryside Crusher *
4 Desperate Ritual *
4 Devastating Dreams *
4 Empty the Warrens *
4 Fireblast **
4 Firespout **
1 Flame Jab *
4 Gamble *
4 Gathan Raiders *
4 Gempalm Incinerator *
4 Goblin Chieftain *
4 Goblin Guide *
4 Goblin Lackey **
4 Goblin Matron **
4 Goblin Piledriver **
4 Goblin Ringleader **
2 Goblin Sharpshooter *
1 Goblin Tinkerer *
4 Goblin Warchief **
1 Grapeshot *
4 Grim Lavamancer **
4 Ingot Chewer *
4 Incinerate *
4 Imperial Recruiter *
2 Jaya Ballard *
4 Keldon Marauder *
1 Kiki-Jiki, Mirror-Breaker *
4 Kird Ape **
4 Lava Spike *
4 Lightning Bolt **
4 Magma Jet *
4 Magus of the Moon *
2 Meltdown *
4 Mogg Fanatic *
4 Mogg War Marshall *
4 Price of Progress **
4 Pyroblast **
4 Pyroclasm **
4 Pyrokensis *
4 Pyrostatic Pillar *
4 Rakdos Pit Dragon *
4 Red Elemental Blast **
4 Rift Bolt *
4 Rite of Flame *
4 Seething Song *
4 Seismic Assault *
4 Siege-Gang Commander **
4 Simian Spirit Guide *
3 Shattering Spree *
1 Squee, Goblin Nabob *
4 Stingscourger *
4 Sulfuric Vortex *
4 Taurean Mauler *
4 Tin-Street Hooligan *
2 Viashino Heretic *
3 Volcanic Fallout *
4 Warren Instigator *
1 Words of War *
Black:
4 Ad Nauseam *
4 Beseech the Queen *
1 Bile Urchin *
4 Bitterblossom *
4 Bloodghast **
1 Body Snatcher *
4 Bridge From Below *
4 Cabal Therapy **
4 Cabal Ritual *
1 Carrion Feeder *
1 Chainer’s Edict *
1 Crippling Fatigue *
4 Damnation *
4 Dark Confidant **
2 Darkblast *
4 Dark Ritual **
4 Deathmark *
4 Diabolic Edict *
4 Disciple of the Vault *
4 Doom Blade *
4 Doomsday *
4 Dread Return *
4 Duress **
1 Dystopia *
1 Earwig Squad*
4 Engineered Plague *
4 Entomb *
4 Extirpate *
4 Faerie Macabre *
4 Gatekeeper of Malakir *
4 Ghastly Demise *
4 Golgari Thug *
4 Grim Discovery *
3 Haunting Echoes *
1 Helldozer *
4 Hymn to Tourach *
4 Hypnotic Specter *
4 Ichorid *
4 Ill-Gotten Gains *
4 Infernal Tutor *
4 Innocent Blood *
4 Mesmeric Fiend *
4 Nantuko Husk *
4 Nantuko Shade *
4 Necromancy *
4 Perish *
4 Planar Void *
4 Pox *
4 Putrid Imp *
4 Leyline of the Void **
4 Ravenous Trap **
4 Reanimate *
1 Sadistic Hypnotist *
2 Shriekmaw *
4 Sinkhole **
2 Slaughter Pact *
4 Smallpox *
4 Smother *
4 Snuff Out *
2 Sorin Markov *
4 Stinkweed Imp *
4 Tendrils of Agony *
4 Thoughtseize **
4 Tombstalker **
2 Unearth *
4 Unmask *
4 Vampire Hexmage *
4 Warren Weirding *
4 Yixlid Jailer *
Blue:
4 Ancestral Vision *
4 Annul *
4 Back to Basics **
4 Blue Elemental Blast **
1 Body Double *
4 Brainstorm **
4 Breakthrough *
4 Careful Study *
2 Cephalid Sage *
4 Chain of Vapor *
4 Chill *
4 Counterbalance **
4 Counterspell *
4 Cursecatcher **
4 Daze **
4 Deep Analysis *
4 Diminishing Returns *
4 Dispel*
4 Disrupt *
4 Divert *
4 Dream Halls *
3 Echoing Truth **
2 Energy Flux *
4 Fact or Fiction *
4 Fathom Seer *
4 Force of Will **
4 Gifts Ungiven *
4 Hydroblast **
2 Hurkyl’s Recall *
4 Intuition *
2 Jace Beleren *
2 Jace, the Mind Sculptor*
2 Kira, Great Glass-Spinner *
2 Llawan, Cephalid Empress*
4 Lord of Atlantis **
4 Master of Etherium *
1 Meditate *
1 Merfolk Sovereign *
4 Merrow Reejerey **
4 Mindbreak Trap *
4 Mind Harness *
4 Misdirection *
4 Mulldrifter *
4 Mystical Tutor **
4 Narcomoeba *
4 Negate *
4 Pact of Negation *
4 Propaganda *
4 Ponder **
2 Rushing River *
4 Sea Drake *
4 Show and Tell *
4 Slivergil Adept **
1 Sphinx of Lost Truths *
4 Sower of Temptation **
4 Spell Pierce *
4 Spell Snare **
4 Spellstutter Sprite *
4 Standstill **
4 Submerge *
4 Stifle **
1 Telemin Performance *
4 Tezzeret the Seeker *
2 Thada Adel, Acquisitor
2 Tolarian Winds *
4 Thoughtcast *
4 Threads of Disloyalty **
2 Trickbind *
4 Trinket Mage *
3 Vendilion Clique *
3 Venser, Shaper Savant *
4 Wake Thrasher *
4 Weatherseed Faeries *
4 Winged Sliver *
1 Wipe Away *
Multi-Colored:
2 Boartusk Liege *
2 Cold-Eyed Selkie *
4 Conflux *
4 Cruel Ultimatum *
4 Crystalline Sliver *
1 Dovescape *
1 Empyrial Archangel *
2 Flame-Kin Zealot *
4 Figure of Destiny *
4 Fire/Ice **
4 Gaddock Teeg *
3 Harmonic Sliver *
1 Hull Breach *
4 Kitchen Finks *
4 Knight of the Reliquary **
4 Lorescale Coatl *
4 Lightning Helix *
4 Manamorphose *
2 Maelstrom Pulse *
4 Meddling Mage *
4 Pernicious Deed *
1 Progenitus **
4 Putrid Leech *
3 Putrify *
4 Qasali Pridemage **
4 Rhox War Monk *
4 Sterling Grove *
4 Terminate *
4 Tidehollow Sculler *
3 Trygon Predator **
4 Vexing Shusher *
4 Vindicate *
1 Wheel of Sun and Moon *
4 Woolly Thoctar *
1 Worm Harvest *
1 Wort, Boggart Auntie *
Changes:
I added Stoneforge Mystic, Jace the Mind Sculptor, Thada Adel, Bojuka Bog, Terastodon, Dispel, and Loam Lion — all from Worldwake. I also added Carpet of Flowers, which has been showing up in sideboards due to recent errata. I also added Llawan, Cephalid Empress, which has been seeing play as a silver bullet against Merfolk. As always, please suggest any cards you think should be added to this list in the forums. Crop Rotation may have also finally crossed a viability threshold with the printing of Bojuka Bog, as it showed up in the highest placing Aggro Loam list at SCG Orlando. It’s been added to the list. Boseiju also appeared in that list, and makes this list as well. Finally, I added an Earwig Squad, which appeared in the SCG Orlando winning deck.
The metagame has been subtly shifting since I first created this list. In the next go round I will begin cutting cards from this list that haven’t seen play since 2009. Please offer your suggestions for cuts in the forums.
Until next time…