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Reactions To Announcement Week Day 1: Standard’s Future

SCG Editor Danny West reacts to Mark Rosewater kicking off Announcement Week with some huge revelations about Standard’s upcoming changes!

Mark Rosewater, the fantastic and most common mouthpiece for our game,
kicked off Announcement Week over on DailyMTG with

an article

outlining changes to Standard’s design and development approaches for the
future. These are my summations and reactions to each of them:

All Big Sets to Draft, No Small Ones

Quick! Think about your favorite Draft set! Got an answer? Good. Does it
begin with the word “triple”?

Almost every discussion I’ve had over the years for great Draft sets
involves a big set being drafted three times. People rarely say “Dark Ascension/Innistrad.” They say “tripleInnistrad.” The exceptions to this are probably the Ravnica sets, as that’s just how they were designed. By the time
most second sets came out, they had the original set’s Limited format on
life support. The usual idea was that they “injected life into the format,”
but that’s not really been most players’ experience. In my experience. With
me? Good.

Note that this doesn’t mean every Draft format will be a winner. Avacyn Restored Limited is punishment for stealing in many
countries. I didn’t play it much, but I saw a pro didn’t like it on Twitter
at the time and someone else retweeted it, so I’m pretty sure it’s bad. You
can read more about my expert set analysis in
my objective study of all of Magic’s sets
. Plug count: one.

Revamped Core Sets

This is great. Read that again. I cannot emphasize it enough.

Look, Magic is hard. It’s hard to get invested in, it’s hard to learn, it’s
hard to drive to FNM every week. It’s great once you’re in, but getting in
is hard. I’ve played Magic since 1996 or so, and there are rules
of Magic I don’t know or understand. It’s not a game you learn the way you
learn Chess or Baseball. It’s a game you continuously discover.
That means players need to be invested in it before they even know exactly
what it is or how it works.

I don’t know what a lot of recent cards do. I saw the back of the Voice of
Nightmares Angel for the first time in a Cube Draft last week. Weird and
awesome; however, the reality is that if it doesn’t see competitive play
these days, my job doesn’t allow me to read a card enough to internalize
it. Apparently, 21 years is the limit on my Magic card brain storage
capacity.

But man, once in a while? I loved walking into a shop in the summer,
throwing down ten or fifteen dollars, and then playing with a set that I
knew I wouldn’t have to strain my brain over.

Core Sets are awesome. If we’re sitting down for a complex Draft
format, we’re all quiet. We read and we study. We try to outmaneuver and
outthink. We try to solve and experiment. And you know what? That’s great.

But here’s something else that’s great: when an eight-year old kid casts an
Inferno Titan and beats the hell out of me.

Magic needs that kid. Because once upon a time, we were that kid.

Reducing the Presence of The Gatewatch

Yes. Yes. A thousand times yes.

It isn’t that The Gatewatch sucks, because they don’t. I get it. The kids
love superheroes. Everybody loves characters!

Rosewater cited diminishing returns on the “cool” factor when talking about
the Masterpiece series, but I think this Gatewatch business is the single
biggest example of this effect in Magic right now. And it isn’t just Jace
and Chandra or whoever; It’s Emrakul, it’s Kiran, it’s Felidar Guardian (I
presume it was also a member of The Gatewatch based on what happened to
Standard).

To ensure good set development, I will keep watch.

The feeling of opening one of these amazing story cards is awesome when you
bust up the pack that contains them. But when you see it every game, every
match, and then you don’t see diverse and interesting gameplay? Then the
format is solved almost immediately? I can’t imagine that’s good for the
long-term health of things.

They have the data. I don’t. However, it seems the change they’re making
here points to this being what most of us suspected: bad, old, enough
already. In 2017, everybody gets sick of things a little faster. Magic has
to adapt to that.

Fewer Masterpieces

I don’t think Rosewater says anything I disagree with entirely on this, but
I will say that I think Amonkhet was its own issue. I’m not sure
honestly. I get that the more common something is, the less neat it is.
There’s a reason certain versions of cards are “sweet” and other versions
of the same card aren’t. Many times it has nothing to do with its
presentation and everything to do with how often you see it. I don’t really
buy into that philosophy, but I know that a lot of players do.

It seems to me that maybe the Amonkhet version of this was so
poorly received on presentation that they’re overadjusting, but we’ll have
to wait and see. I don’t know the timelines of their decision-making, but I
do understand this change. Less is more, I suppose.

Changes Behind the Scenes

I can’t see these yet. They’re behind the scenes.

I will say it’s wonderful to see Andrew Brown, a former SCG content
creator, joining the likes of Glenn Jones, Adam Prosak, David McDarby, and
others as SCG authors who turned their work with us into work with Wizards
of the Coast. I’m never bitter when Renton steals members of my staff.

Because they’ll be back.

They always come back…